Liberator // Vanquisher vs All comparison

LovelyGods said:
Also consider that i do not have maxed holyshield. Thus the more life helps me more.

i currently have 2.698 no bo no oak. If i got more sharp sc's (legit of course) i wouuld have 2.8k easily. With lower defense this helps out alot.

my ultimate goal is 3k with no bo...

Just curious have you dueled any of the good barbs in this forum with your Liberator?
 
yes and its not easy.

Charge is almost rendered useless, so u have to rely on charge for dodging ww and i have to constantly be aware of where i am. and keep hammering.

if i get hit i have to use clensing for a little bit to revive my life and stop poison, then im good to go again.

unless the barb has very smart tactics he almost will never beat me IF i dont charge at him. If i charge at a "good" barb i will most surely get hit....alot...


since i only do 10 k hammer, it takes a little bit to kill a good barb.. but it is doable. i jsut have to be smarter about how i duel them....still learning as i go.
 
LovelyGods said:
yes and its not easy.

Charge is almost rendered useless, so u have to rely on charge for dodging ww and i have to constantly be aware of where i am. and keep hammering.

if i get hit i have to use clensing for a little bit to revive my life and stop poison, then im good to go again.

unless the barb has very smart tactics he almost will never beat me IF i dont charge at him. If i charge at a "good" barb i will most surely get hit....alot...


since i only do 10 k hammer, it takes a little bit to kill a good barb.. but it is doable. i jsut have to be smarter about how i duel them....still learning as i go.

I assume these are duel weilding BvC barb or no?
 
any barb really,

some of the good dual wealding barbs do beat me some times, if i dont dodge well enough.

the ones with shields usually die faster, due to the lower life they have.

but if a dual wealding barbs stand around while i spread hammer fields, i confuse them and charge at them usually resulting in them immediatly taking damage( approx 1/2 life gone from one charge) and thus starting to ww in my general direction.

have any tips vs barbs hand?>
 
LovelyGods said:
any barb really,

some of the good dual wealding barbs do beat me some times, if i dont dodge well enough.

the ones with shields usually die faster, due to the lower life they have.

but if a dual wealding barbs stand around while i spread hammer fields, i confuse them and charge at them usually resulting in them immediatly taking damage( approx 1/2 life gone from one charge) and thus starting to ww in my general direction.

have any tips vs barbs hand?>

Oh well this is all theory but what I would like to do once ladder merges is to make a more aggressive Liberator using charge alot more than I usually do.
I think the combo of timing hammer and charge at the same time would be a fun strategy. What I mean by this is for example a barb misses his ww and he gets hit with a hammer to put him in fhr you have time to quickly vigor charge while he is still in his fhr animation. This is possible because there is no weapon switch delay.

Now to you original question.... whats best vs barbs from what I have seen is to desync and play defensive as much as possible. Switch between vigor/charge and mediation/charge when needed. I also keep a good hammerfield up of at least 3-4 hammers at any given moment.
 
HandofElysium said:
Oh well this is all theory but what I would like to do once ladder merges is to make a more aggressive Liberator using charge alot more than I usually do.
I think the combo of timing hammer and charge at the same time would be a fun strategy. What I mean by this is for example a barb misses his ww and he gets hit with a hammer to put him in fhr you have time to quickly vigor charge while he is still in his fhr animation. This is possible because there is no weapon switch delay.

Now to you original question.... whats best vs barbs from what I have seen is to desync and play defensive as much as possible. Switch between vigor/charge and mediation/charge when needed. I also keep a good hammerfield up of at least 3-4 hammers at any given moment.

Have i not been playing an offensive style the whole time, the same style that you once said, "that wont work , you need more hammer then charge"??
or another thing you said once "charge is pointles in pvp, it doesn't do damage, or hit"... (those are not exact words, but you get the idea)

The same thing i tried to explain to everyone before , kept getting shot down and shot down again, by the masses..... nobody listened at all....

Sure we have two different styles of playing liberators. But i clearly stated how my libby works in my guide, my mini guide, my other posts about liberators, yet still nobdy listened. Maybe you should write a guide hand. People actualy listen to you. nobody hears me when i talk. I guess im too noob to know what im talkin about.
 
when u duel barbs... do u guys stick on exile? that could help a lot. unless the barb seems to be able to predict ALL of the hamme rmovements AT ONCE there is really no way for him to hit u in a hammer field. Once he WWs, he almost indefinetly hits a hammer taking at least 1600 life away. Most of the time 2 hammers hit just due to the circular motion. I havent played much of a libby (early non-skiller hammerdin in ladder with nigma, hoto, etc with a death cleaver on switch 1 into charge) but barbs really werent a challenge if u tele'd well.
 
no smart liberator is going to use an exile. there are better ways of upping your base defense rather than giving up your block. For instance, you could up your defense by going eth alma negra, or mayhap you could up your resists, attack rating, and defense by using a metalgrid. It helps a lot.


--welt
 
LovelyGods said:
Have i not been playing an offensive style the whole time, the same style that you once said, "that wont work , you need more hammer then charge"??
or another thing you said once "charge is pointles in pvp, it doesn't do damage, or hit"... (those are not exact words, but you get the idea)

The same thing i tried to explain to everyone before , kept getting shot down and shot down again, by the masses..... nobody listened at all....

Sure we have two different styles of playing liberators. But i clearly stated how my libby works in my guide, my mini guide, my other posts about liberators, yet still nobdy listened. Maybe you should write a guide hand. People actualy listen to you. nobody hears me when i talk. I guess im too noob to know what im talkin about.

I said charge was pointless as a main skill because of the bugs and because you rely on a charge switch. Now with the setup I purpose (using ladder-only runewords)you don't need a charge switch and you have 75%fcr bp that I suggest is needed for hammers in pvp. All the comments I made were before the ladder-only runewords were released. I'm not in to guide writing that much...if a person really wanted to get suggestions from me they know how to contact me.

As of right now I made a hammerdin/prayer build which I think will be quite fun once I find 10 defensive charms with life.
 
somehow my old hammerdin had enough dex to full block with an exile (i think he originally used sojs, but i stuck 2x 20 ravens on him... maybe some other modifications) but in the event i was using it for... i sacrificed some skills and resist for a level 15 defiance aura and mega def... i guess it matters on the person.... hell as i think of it right now... i'll be tweaked to have max block with hoz with 1x 20 raven, so i guess theres no room for exile (good thing cuz i didnt invest in a good one yet... thx for pointing it out welt)
 
Perfect_11. said:
somehow my old hammerdin had enough dex to full block with an exile (i think he originally used sojs, but i stuck 2x 20 ravens on him... maybe some other modifications) but in the event i was using it for... i sacrificed some skills and resist for a level 15 defiance aura and mega def... i guess it matters on the person.... hell as i think of it right now... i'll be tweaked to have max block with hoz with 1x 20 raven, so i guess theres no room for exile (good thing cuz i didnt invest in a good one yet... thx for pointing it out welt)

Exile is pointless on a hammerdin cause it just doesn't have the mods that are essential for a hammer variant. Although I would suggest having a storm shield in stash for a good anti melee setup.
 
HandofElysium said:
Oh well this is all theory but what I would like to do once ladder merges is to make a more aggressive Liberator using charge alot more than I usually do.
I think the combo of timing hammer and charge at the same time would be a fun strategy. What I mean by this is for example a barb misses his ww and he gets hit with a hammer to put him in fhr you have time to quickly vigor charge while he is still in his fhr animation. This is possible because there is no weapon switch delay.

Hand,
As you know from this thread, I have decided to make a liberator. I am also on ladder and have the fortitude and grief runewords. I leveled my new lib and I would like to check out your theory for you. Im not seeing how you want him geared up to minimize weapon switches and maintain the needed fc bp.

You mentioned your not into writing guides. If you like, clue me into as to the build you have in mind and ill gear him up and practice dueling with him a couple weeks and get back to you with the results.
 
BTB_SnakEEyeS said:
Hand,
As you know from this thread, I have decided to make a liberator. I am also on ladder and have the fortitude and grief runewords. I leveled my new lib and I would like to check out your theory for you. Im not seeing how you want him geared up to minimize weapon switches and maintain the needed fc bp.

You mentioned your not into writing guides. If you like, clue me into as to the build you have in mind and ill gear him up and practice dueling with him a couple weeks and get back to you with the results.

Okie dokie...

Basically what you want is to reach 75% fcr bp without using any caster switch. The setup you would need is pretty simple. The following gear needed would be Fortitude 25%,Magefists,20%,Arachnid Mesh 20%,caster ring 10% = 75% fcr. I like this setup because you can keep your maras and shako. Then you can have a CTA and Spirit shield switch for pubbie duels. Also for a shield I would prefer storm because with a more aggressive build you going to get hit more by melee attacks. I suggest that you have Herald in stash though when dueling casters.
 
HandofElysium said:
Okie dokie...

Basically what you want is to reach 75% fcr bp without using any caster switch. The setup you would need is pretty simple. The following gear needed would be Fortitude 25%,Magefists,20%,Arachnid Mesh 20%,caster ring 10% = 75% fcr. I like this setup because you can keep your maras and shako. Then you can have a CTA and Spirit shield switch for pubbie duels. Also for a shield I would prefer storm because with a more aggressive build you going to get hit more by melee attacks. I suggest that you have Herald in stash though when dueling casters.

ok.

I've got him geared up as requested. How are you feeling about skill pt allocations with this new variant. He is leveled up and ready to go, but I havent committed fully to skill pt allocations yet.
 
BTB_SnakEEyeS said:
ok.

I've got him geared up as requested. How are you feeling about skill pt allocations with this new variant. He is leveled up and ready to go, but I havent committed fully to skill pt allocations yet.

That totally depends on your playing style. But if you going to go for an aggressive Liberator you might as well max charge. The reason being is because with grief your always going to hit practially max damage if charge hits the opponent. On top of that you add 10 combats and plus skill gear your going to have a potential one hit kill. Now to add cream on top is you have a 20% chance of hitting double damage as well. Now if you really like charging alot you can even swap maras for highlord and put on gore riders to give a about 70% + deadly strike.
 
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