Later stage Dagger barb opinions wanted:
Well I just got my daggerbarb to level 68 in Act 5 NM last night.
His gear is:
4% Arreats - clean
2 fleshrippers - clean
Gore riders
Saracens chance ammy
T-gods
Blood gloves 10% IAS 3% LL 10% CB life resists blah blah
Lionheart Ornate
Ravenfrost
Rare mana leech ring with life and resists
Skills are (after + gear):
Maxed BO
Shout 18
WC about 9
Frenzy 12
Double Swing 14
Other necessary skills with out pluses
Zerk 1
BC 1
Nat Resist 1
Grim Ward 1
He has 3225 life after BO 75, 85, 75, 75 resists in NM. All future points going into Vitality. No hell quests done yet.
HF merc with 12% LL COT
Ethereal spirit forge
Kelpie snare
(I know his gear needs upgraded)
Questions:
Is Highlords the best ammy for him? If not what else?
What should I socket into the fleshrippers? Amns, Shaels?
What into the arreats? UM ED jewel?
How will I best deal with the ranged attackers? Grim ward and taunt?
How high would you go in War Cry? I want a decent stun length and range and lots of leech and life. I need that with no block.
Would a shaft and Reapers be the optimum for the merc.
Well those are my thoughts. This is a rebuild of my .09 daggerbarb. He will have tons of CB and DS, life and leech. The lackof a mastery, alows him to have alot of other skills at decent levels. And if I get 2 "black" fanged knives, I think he could be a good clone killer too.
Any thoughts are welcome.
Well I just got my daggerbarb to level 68 in Act 5 NM last night.
His gear is:
4% Arreats - clean
2 fleshrippers - clean
Gore riders
Saracens chance ammy
T-gods
Blood gloves 10% IAS 3% LL 10% CB life resists blah blah
Lionheart Ornate
Ravenfrost
Rare mana leech ring with life and resists
Skills are (after + gear):
Maxed BO
Shout 18
WC about 9
Frenzy 12
Double Swing 14
Other necessary skills with out pluses
Zerk 1
BC 1
Nat Resist 1
Grim Ward 1
He has 3225 life after BO 75, 85, 75, 75 resists in NM. All future points going into Vitality. No hell quests done yet.
HF merc with 12% LL COT
Ethereal spirit forge
Kelpie snare
(I know his gear needs upgraded)
Questions:
Is Highlords the best ammy for him? If not what else?
What should I socket into the fleshrippers? Amns, Shaels?
What into the arreats? UM ED jewel?
How will I best deal with the ranged attackers? Grim ward and taunt?
How high would you go in War Cry? I want a decent stun length and range and lots of leech and life. I need that with no block.
Would a shaft and Reapers be the optimum for the merc.
Well those are my thoughts. This is a rebuild of my .09 daggerbarb. He will have tons of CB and DS, life and leech. The lackof a mastery, alows him to have alot of other skills at decent levels. And if I get 2 "black" fanged knives, I think he could be a good clone killer too.
Any thoughts are welcome.