Dredd said:
You also dislike having to search for the stairs to Durance 3 and the Worldstone Chamber. Maphack remedies these problems and makes the game play at a pace and with an ease that you enjoy.
I have also stated that I believe that being able to see the map could unbalance the game if used by others...as you remember in my other maphack feature thread I specifically stated that it was NOT a feature I would want...all I have mentioned in this thread, sorry if its poorly worded, is that I enjoyed the feature and for ME it would not be abused...but I can recognize when a feature can be abused by others...and therefor I would *NOT* want the map feature. I do not see how purple charms, gold runes and socket seeing unbalances the game if its avaliable to everyone...800x600 would unbalance the game too if it was only avaliable to a few, but since its avaliable to everyone, its not unbalancing.
Now I am going to show you the other side of the problem. For this, I'm going to (gasp) completely ignore the EULA/ToS and the concept of what Closed BNet is supposed to mean. I need neither of those arguments to show you my side of the issue.
The TOS/EULA are irrelevant to me, both legally and personally...the *only* thing that matter is what blizzard actually punish for, because they can punish for whatever reason they chose.
It's a matter of scruples, Lord Chaos. Maphack is a program available to anyone who has 10-15 bucks to shell out, or decides to risk downloading a cracked or alternate version. Maphack contains numerous other features besides simply revealing the map. Those features have been mentioned throughout this thread. Some of them give a given user a very unfair advantage not only against the PvM aspect of the game, but also against people who play fairly.
I agree, and as I said in the thread campaigning for the features to be implemented in either another program or Diablo itself, I don't like any of those features, and there was alot of features I was not aware had been added to the game.
For instance the see inventory could actually have been a nice feature if its ONLY avaliable during a trade (giving a little switch inventory button), to prevent cheaters, and to help players. (just a stray thought really)
For every person like you who uses Maphack privately and in total isolation, there are 100 others who have no qualms about using it to gain an advantage over other players in any way they can. This is especially appalling in HC and dueling situations. Quite simply put, Maphack is a toy that is far too easy to abuse and frequently is. It should not be allowed on Closed BNet where many people go to play in a cheat-free environment. Would it be nice if we could make exceptions? Sure, but we can't.
I agree, but see...you will never get rid of these things and I doubt Blizzard after all this time will devote more ressources to eliminate these things (they've tried for years why should they succed now), eventually, all that will happen with this attitude is that someone cracks the memory code and passively reads all info and once such a tool is invented it *IS* unstoppable if it doesn't directly interact with client....see by making us all "evil", it just makes it so there are so much more people who seeks the SMALL things like me, who will be forced into getting the big nasty things and therefor giving more money for development and more fame to the people making the tools, hence more incentive for them to make worse and worse tools. It would be really sweet if the world was so simple black and white, but it really isn't, and time and again, black and white solution usually ends in a mess.
*shrugs*..there is no easy answer, but I do understand where you're coming from.
Sometime, you need to ask Mousepad where he draws the line between user-customizability and breaking a game. Some features of Maphack cross that line wholesale. Where does it stop?
See, ever heard of UOAssist?, it is basically a kind of maphack for Ultima Online...OSI was smart and took Tugsoft under their wing and VOILA, they had control over the features, vastly reducing alot of cheats...see in UO (which I also play), I use UOAssist and none of the heavy cheat programs, the same with alot of others...but if they had banned UOAssist, then heck, I would be all over UOEasy or whatever the hell all these things are called.
While their solution is not perfect, it keeps alot of the cheating down to being developed to and by hardcores...and there's even more money and incentive to cheat in UO, than there is in Diablo 2.
It ultimately boils down to selfishness tinged with a large dose of self-serving rationalization. Maphackers who defend their usage frequently have quite a convoluated -- but utterly superficial -- list of reasons why they pollute the realms with a program that obviously does not belong there.
I believe some of its features belong there (but since we cannot accuratly poll all B-net users, its a pointless speculation), and some of them do not.
Shockingly, I have no real disdain for the Maphack program itself. It's the people who choose to bring it into Closed Battlenet, a shared and public environment that is supposed to be cheat-free, that make me angry. For those who wish to use it: Use it, but respect the public with whom you share that playing space. There are plenty of alternative playing environments where you -- and others like you -- may use your 3rd party utilities. Please keep them out of Closed BNet. That is not asking for too much.

This game has room for all of us if we can simply agree to abide by a few simple rules.
Heh, actually one of the reasons I do not use open battlenet or IP games, is *exactly* because of the cheating...not because others cheat me, but simply that I do not want to be tempted in a frustrated tired moment to use one of those damn annoying editors...thankfully on b-net, its way easier to stay away from such tools and its not just something you download in "the spur of the moment".
Anyway, its a looooooong discussion that noone will agree about.