- Feb 23, 2006
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After watching Blizzcon, you can tell that D4, Immortal, and D2:R are all on the up and coming and even the developers and the head of Diablo basically said Immortal on the go and D2:R until D4 is released. (Most likely inserting my opinion, but is what I got from the conversations). Not that I particularly care for D3 for more than a week or so after a season, but I always have hopes it could be redeemed.
This I took:
Things I'd love to see:
This I took:
- Immortal knows that one path of exponential power is not good, and they are adding multiple paths to progress that still has an endpower, not sure why this wasn't thought up redoing the power levels in D3.
- D2:R as many of you pointed out looks amazing, why is the art style not copied in D4? Further more, could we see a D3 relaunch.
- One note of D3 was a comical jest at best, the D3 devs made sure Double Treasure Goblins for rest of season! (This can't be much more than a toggle, since it tends to happen every season)
- It seems like the wanted to sell more copies of D3 since they included an option to buy D2:R + D3.
- Overall as a company, it looks like Blizzard is going back to their roots of what made them create virtual worlds and have people dedicated to them (Seems some SC announcement is incoming next year) At least is what I gathered watching.
Things I'd love to see:
- A newly revamped game with the Normal, Nightmare, Hell, and Inferno mode.
- Return to the old school deadly modifiers creatures had, the old molten is shown here:
- Return to max paragon level, and more inline with how Immortal is designed (might be in the works for all we know)
- Less numbers overall would be grand (+100 instead of +10000 is an example)