Scooch said:I'm looking to play in 1 player games till NM Baal without items or twinking, which build would be the least item dependant for hardcore?
det said:I wouldn't recommend any melee guide, so ranged attackers are great. If you want to look past NM and into hell, were you will eventually solo your fair share because you want the drops alone, you have to look at the issue of immunities:
LF zon might need FA as a backup, so be easy on them synergies.
Trapper would also need to invest into either a strong SM or fire and light traps.
Skellymancers are safe and can remove PI with Amp and Decrep so their minions can kill anywhere. But you will be quiet passive.
Windy is great as he deals Cold and Physical damage as well as having a great armour protection from CA and massive life from Oak. A tank in a Grizzly and a life replenisher in Carrion Vine.
I like Windys![]()
det said:You are right..they kinda suck until lv 30....Then you have Grizz, Hurricane and Tornado at a decent power if you kept the synergies (CA mainly) up. (almost maxed it maybe already).
Freezing arrow is the best. With an untwinked character you'll have trouble with guided. With poison javs you run into the problem of there's lots of LI/PoI monsters (specifically gloams) in hell.Scooch said:I think I'm going to go with a lightning javazon. Now the question is which would be how to fight light immune monsters, maybe guided arrow, freezing arrow, poision javelin skills?
Scooch said:I think I'm going to go with a lightning javazon. Now the question is which would be how to fight light immune monsters, maybe guided arrow, freezing arrow, poision javelin skills?
Goran said:Javazon!!!!!! iIf going to hell then Hammerdin but it would be hard to get hammers for a while!
You said it yourself.tooie1 said:Nor sure why hammerdin isn't getting the respect he deserves. Even untwinked and even at low levels, hammers can kill quite effectively and although he can be a bit fragile, there's nothing that is immune to the hammers (except for the unique in the ruined temple.) He really doesn't shine until hell so if you are only planning in staying in NM, all the other builds are just as effective.
MoUsE_WiZ said:You said it yourself.
I don't think anyone would dispute the killing power of an untwinked hammerdin, but they don't have anywhere near the staying alive power of other builds.
Scooch said:I think I'm going to go with a lightning javazon. Now the question is which would be how to fight light immune monsters, maybe guided arrow, freezing arrow, poision javelin skills?