- Feb 23, 2006
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In Training, a Role-playing (minorly) Tournament!
Story
Your a nephalem. But are unaware of your power. The elders have been foretold that one day, someone from the village would harness the power of the nephalem and protect them. During the night, the village guard saw strange lights emitting from your home and woke the elders. The elders came to you in the morning and spoke of the prophecy to you about the strangeness that happened the night before. The village elders knew that although you maybe the one they call a nephalem, you would need to be trained, because you are clumsy and untrained with weapons and spells to protect the village. The elders took to the surrounding areas and reached out to Kaysha, the Rogue trainer to teach you the ways of the bow. To Greiz tasked to Lut Gholein and tactics with spears, polearms, and javelins. If you live you shall then learn to harness one of the elemental powers from the Iron Wolves Clan and reach out to Asheara, to be start your training in fire, lightning , or cold. Finally once you have learned an elemental power make your way to Harrogath by any means necessary to learn from Qual-Kehk and his barbarian brothers in the way of the sword.
Play style by act for Normal and Nightmare:
Act 1: During Act 1 you will either hire a mercenary at level 8 or upon Blood Ravens death, and drop your primitive tools and learn the ways of the bow. You may utilize a bow -1, the same, or +1 from what they are using. (Detailed later)
Act2: You shall contact Greiz and enlist a guard of your choices. You may use a Spear, Polearm, or javelin type weapon with restrictions tied to each class. (If you use a javelin, a shield maybe used)
Act3: You shall enlist an Iron Wolf who cast the element you wish to learn. During this act you shall only deal elemental damage of your chosen element type and physical damage. (Magic and Poison damage go away!) (No weapons are restricted, just elements so a weapon(or skills) that adds magic, poison, or an element that you are not choosing can not be used.)
Act4: You may hire and use any mercenary at the start of the act, but once they are vanquished in Normal or Nightmare, you may not resurrect them and must go the rest of the Act without a mercenary.
Act5: You shall hire a Barbarian that you saved who has sworn and oath to train you in the ways of the blade. From their one you and your oath-bound Barbarian shall press forward until certain doom as you face the hordes that are Baal’s minions.
NM only: Go back to normal and hire the mercenary before you venture out at the start of the act if they are quest bound (applies to Act 3 and Act 5)
HELL:
For those of you that are actually a nephalem, you shall choose a specialty from your chosen master and use them the entire difficulty following their weapon restrictions . Choose wisely as you may not switch to a new mercenary. They maybe resurrected in Act 4.
Restrictions
You are restricted to the weapon type of your mercenary for Act 1,2, and 5 mercenaries. You may use a weapon of their type they have equipped at a -1, same or +1.
Example of a Rogue is you may use a Short Bow, Hunting Bow, or Long Bow if your Rogue is using a Hunting Bow. If they are using a Long War Bow, you may use a Short War Bow, Long War Bow, or Edge Bow.
Act 2 mercenary can equip Spears, Javelins, and Polearms. Each type follows its own path. You may use a shield if using a javelin.
Act 5 Barbarian’s utilize one or two handed swords and each are considered separate types.. If you are using a 1-handed sword you may utilize a shield or dual wield (You may dual wield two-handed swords if a barbarian).
(Example, Your barbarian mercenary has a Giant Sword equipped, you equip a Claymore and a Bastard Sword)
Act 3
The Iron Wolves force you to specialize in an elemental type.
You must find a way to equip in the following average damage of an element (use a skill such as Fireclaws, sorceress skills, auras, etc.), weapon, circlet, charms, socket with runes some elemental damage of the chosen element to meet the minimum damage requirement, must include how obtained in write-ups)
Normal
Cold: 15
Fire: 20
Lightning: 25
NM
Cold:50
Fire:75
Lightning:100
Hell
Cold:100
Fire:150
Lightning:200
*You may cast armors, teleport, and energy shield if a sorceress with any element. Any damage attack, spell, or aura that adds elemental damage must be from that type of element (Example, Fire aura if using fire)
*Note, if using skeletal mages you may utilize your element +poison. A necromancer may use a Fire Golem and Corpse explosion if choosing fire for example.
Spirit of the tournament:
Some classes will be easier than others and be open to many builds. You may roleplay as much or as little as you would like. There is no reason you can’t be a fully viable sorceress wielding a bow as you don’t know as a character that a powerful bow doesn’t exist that is made for a sorceress.
FAQ:
0. CTC do not apply to restrictions, we are going off the LCS!
1. Vengeance can’t be used with Iron Wolves
2. Holy Bolt and other magic damage can not be used in Act 3.
Last but not least:
Basic tournament rules:
1. 1.07+ and any forum accepted mods with patches
2. HC only
3. No limit to tries.
4. Single pass or rerunning, players choice (Noted non-SP will lose bragging rights if they are successful against the minions of Hell and Baal)
5. You are heavily restricted to weapons and some skills.
6. Atma/GoMule is allowed as extended stash only.
7. No save and exit when your about to bit the dust.
8. Any player settings. You may choose to cheese for chest. You master maybe a master of thievery and train you well!
Story
Your a nephalem. But are unaware of your power. The elders have been foretold that one day, someone from the village would harness the power of the nephalem and protect them. During the night, the village guard saw strange lights emitting from your home and woke the elders. The elders came to you in the morning and spoke of the prophecy to you about the strangeness that happened the night before. The village elders knew that although you maybe the one they call a nephalem, you would need to be trained, because you are clumsy and untrained with weapons and spells to protect the village. The elders took to the surrounding areas and reached out to Kaysha, the Rogue trainer to teach you the ways of the bow. To Greiz tasked to Lut Gholein and tactics with spears, polearms, and javelins. If you live you shall then learn to harness one of the elemental powers from the Iron Wolves Clan and reach out to Asheara, to be start your training in fire, lightning , or cold. Finally once you have learned an elemental power make your way to Harrogath by any means necessary to learn from Qual-Kehk and his barbarian brothers in the way of the sword.
Play style by act for Normal and Nightmare:
Act 1: During Act 1 you will either hire a mercenary at level 8 or upon Blood Ravens death, and drop your primitive tools and learn the ways of the bow. You may utilize a bow -1, the same, or +1 from what they are using. (Detailed later)
Act2: You shall contact Greiz and enlist a guard of your choices. You may use a Spear, Polearm, or javelin type weapon with restrictions tied to each class. (If you use a javelin, a shield maybe used)
Act3: You shall enlist an Iron Wolf who cast the element you wish to learn. During this act you shall only deal elemental damage of your chosen element type and physical damage. (Magic and Poison damage go away!) (No weapons are restricted, just elements so a weapon(or skills) that adds magic, poison, or an element that you are not choosing can not be used.)
Act4: You may hire and use any mercenary at the start of the act, but once they are vanquished in Normal or Nightmare, you may not resurrect them and must go the rest of the Act without a mercenary.
Act5: You shall hire a Barbarian that you saved who has sworn and oath to train you in the ways of the blade. From their one you and your oath-bound Barbarian shall press forward until certain doom as you face the hordes that are Baal’s minions.
NM only: Go back to normal and hire the mercenary before you venture out at the start of the act if they are quest bound (applies to Act 3 and Act 5)
HELL:
For those of you that are actually a nephalem, you shall choose a specialty from your chosen master and use them the entire difficulty following their weapon restrictions . Choose wisely as you may not switch to a new mercenary. They maybe resurrected in Act 4.
Restrictions
You are restricted to the weapon type of your mercenary for Act 1,2, and 5 mercenaries. You may use a weapon of their type they have equipped at a -1, same or +1.
Example of a Rogue is you may use a Short Bow, Hunting Bow, or Long Bow if your Rogue is using a Hunting Bow. If they are using a Long War Bow, you may use a Short War Bow, Long War Bow, or Edge Bow.
Act 2 mercenary can equip Spears, Javelins, and Polearms. Each type follows its own path. You may use a shield if using a javelin.
Act 5 Barbarian’s utilize one or two handed swords and each are considered separate types.. If you are using a 1-handed sword you may utilize a shield or dual wield (You may dual wield two-handed swords if a barbarian).
(Example, Your barbarian mercenary has a Giant Sword equipped, you equip a Claymore and a Bastard Sword)
Act 3
The Iron Wolves force you to specialize in an elemental type.
You must find a way to equip in the following average damage of an element (use a skill such as Fireclaws, sorceress skills, auras, etc.), weapon, circlet, charms, socket with runes some elemental damage of the chosen element to meet the minimum damage requirement, must include how obtained in write-ups)
Normal
Cold: 15
Fire: 20
Lightning: 25
NM
Cold:50
Fire:75
Lightning:100
Hell
Cold:100
Fire:150
Lightning:200
*You may cast armors, teleport, and energy shield if a sorceress with any element. Any damage attack, spell, or aura that adds elemental damage must be from that type of element (Example, Fire aura if using fire)
*Note, if using skeletal mages you may utilize your element +poison. A necromancer may use a Fire Golem and Corpse explosion if choosing fire for example.
Spirit of the tournament:
Some classes will be easier than others and be open to many builds. You may roleplay as much or as little as you would like. There is no reason you can’t be a fully viable sorceress wielding a bow as you don’t know as a character that a powerful bow doesn’t exist that is made for a sorceress.
FAQ:
0. CTC do not apply to restrictions, we are going off the LCS!
1. Vengeance can’t be used with Iron Wolves
2. Holy Bolt and other magic damage can not be used in Act 3.
Last but not least:
Basic tournament rules:
1. 1.07+ and any forum accepted mods with patches
2. HC only
3. No limit to tries.
4. Single pass or rerunning, players choice (Noted non-SP will lose bragging rights if they are successful against the minions of Hell and Baal)
5. You are heavily restricted to weapons and some skills.
6. Atma/GoMule is allowed as extended stash only.
7. No save and exit when your about to bit the dust.
8. Any player settings. You may choose to cheese for chest. You master maybe a master of thievery and train you well!