In game macros?

Crispyknight

New member
In game macros?

Lately, I've been running Hell Meph and Hell Andariel (found and Ormus's robes, wee!) with my Meteorb sorc and I have a question. I run Andariel on /p1 cause she charges so fast, and meph on /p3 since his attacks are easy to read and dodge. Is there a way to do something in game so that at one push of a button I can get the chat window to pop up, type in the players command, and dissappear?
I cant remember how many times I've began the dance with meph and realized I was still on players 1, or with Andariel on p3. Meph, no big deal, but Andy kicks my butt at /p3. Is there a way to do this, or should I just run Meph for a time at /p3 and then go to Andy at /p1? I like doing them both together for variety's sake.
 
I dont get it. You mean press enter, and it automatically sets it to whatever players settings you typed in beforehand? or something like that? no, theres no way to do that, just have to type it in every time yourself.
 
I mean like if I pressed, say, the "Y" key on my keyboard, I would make my computer think I'd pressed "enter""/players3""enter" and then if I hit "H" on the way back to Andariel, it would think I hit "enter""/players1""enter".
 
I get you. theres no in game way to do that, but it would be pretty easy to make / use a third party program to do it. Any chat bot i expect, but thats not a good area to start talking about here. Use google if you need to.
 
Great idea. Press alt+p, player setting becomes 3 and your sorceress casts Enchant and Frozen Armor. Or press alt+s and your druid summons 5 ravens, 3 wolves, a spirit and a wine and casts cyclone armor. Diablo 3 team take note!


Yours
The Merchant Man
 
Problem is, once you have already gotten to Andarial or Meph and they have already spawned, it's too late. Hit points are set when a monster spawns depending on the players setting. So even a macro won't solve your problem.

Decreasing the player setting after you encounter a boss is considered cheesy (does this cheese still work, or did the fix it in 1.10?), and increasing it is silly.

However, what I do to change player settings quickly is to type it in town once (e.g. /players 8), and then to quick change BEFORE a monster spawns (4 screens or so away, I'd say), press Enter, the up arrow to restore the last thing you typed, backspace and the new setting number, and then enter.

That's [ENTER] [UPARROW] [BACKSPACE] [1] [ENTER]
instead of [ENTER] [/][p][l][a][y][e][r][8] [ENTER]

More than a 50% saving in keystrokes.

...boy am I sad :xeek:
 
I usually type the command after the way point loads; level two of each's respective dungeons, so I don't think there's a cheese factor involved. I'd rather not use third party programs, either. I guess I'l have to do it the old fashioned way!
 
Many people already change the /players setting to "cheese" the game. I think bliz should remove the advantages of changing players on the fly... make it at the login screen or something. Spawning on /p1 then killing on /p8 is a popular bit of cheese. Also, killing monsters on /p1 then opening all the chests on /p8 is another. The macro commands wouldn't change this behaivor in one bit, though it's my opinion that if bliz was to add these macros, they should do something to elliminate the cheese factor.
 
But spawning on P1 killing on P8 doesnt work, since the EXP, and item drop chance is calculated when they spawn, not die. Its the chests that change instantly, and have a strong smell of cheese, but i dont run them anyway.
 
It works, because the no-drop chance is modified by the players x amount when a monster is killed.
 
I think Sacred had some feature like that, something like a limited number of combos for quick use. Imagine something like teleport, blizzard, static, static, static, blizzard, or death sentry x5, or summon skelly x12.

Nacaa would know the details. He is the mod of the Sacred forum.
 
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