Imbue Question

Akukami

New member
Imbue Question

How can I find the correct levels to imbue certain items? For example, here are a few items I'm looking to imbue:

Grim Helm
Bone Helm
Grim Shield
Bone Shield
Battle Hammer
Lance
Ornate Plate

- Akukami
 
Akukami said:
How can I find the correct levels to imbue certain items?

- Akukami

Just ask that dude in your avatar. The dude who's such a pansy that he can't even kill a guy.


:lol: :lol:


Ahem.

Anyways.

I donno... look around on the site.


EDIT: Most Imbues turn out to be crap... so why waste your time?
 
Akukami said:
....

Are there any other folks who would like to give BETTER and INTELLIGENT advice?


Check this out

I am not sure everything is accurate for Classic. But it is a lot of good info.
 
Isn't the king's mod available at level 34 or something? might want to try after that

the higher you go the more garbage mods you get, like resistances on weapons
 
Omikron8 said:
Isn't the king's mod available at level 34 or something? might want to try after that

the higher you go the more garbage mods you get, like resistances on weapons


resists on weapons are not garbage
 
well would you want a damage enhancing prefix or speed enhancing suffix or resists on your weapon?

i'll take the mods that improve the purpose of the weapon
 
Wow, that's a old faq, but I'll give it a try.

And as for Akukami, what kind of statement is that? Are you insulting us? Just b/c our opinion isn't fact, doesn't mean it isn't good, maybe it's not better or more "intelligent," but atleast we're just tryin to help each other out. It's people like you that suck.
 
The higher level, the better chance of a good item. If the char is level 90, then the imbue is equivalent to a drop off a level 94 monster, and if a mod doesnt come at 94, then it has a chance to roll at 93, and so on. Just go for the highest level. I'm saving my blizz imbues for 93 (2 levels left), and I've had a few decent imbues off of level 80+, and my best imbue off a level 69. 222 high min -req ancient axe at 83, 11x-156 bh w/ sick mods off 69, +2pal 17fhr pris 36lr bone shield off level 78, 85xdef 7dex FR bright gold orn off 85, and not many more worth mentioning, although a friend got a 236 yellow exec with nice mods off a level 85 imbue.
 
eggo said:
It's people like you that suck.


Let's keep it civil or I will close threads and break out the ban stick.
 
Hey Dacar, did you read the rest of my post or just that one part? And I didn't mean he sucked in Diablo, I meant as a person in general. And why not comment on his part?

"Akukami ....

Are there any other folks who would like to give BETTER and INTELLIGENT advice?"

Forgot to quote. And if that's how this community works then fine, start banning. If you do, you should start with him.
 
Look, I thought his question was a little rude, but he did not really get an answer to his question. But you're right. He should not have wrote it like that either. I should have asked him to also be more civil in my answer to him. The community does not like to ban. At least that is how I work. I like to give second chances and even thirds sometimes.

Let's not make judgements about others here. I try not to. Let's discuss this game. Feel free to judge how someone plays the game. But keep it civil and I will, too.
 
Dacar92 said:
Check this out

I am not sure everything is accurate for Classic. But it is a lot of good info.

That FAQ is hopelessly obsolete, as a lot of the desirable mods have had their levels bumped up considerably, while many others modifiers can no longer spawn.

I believe that imbues work the same in classic as they do in expansion: The modifier level's multiplied by .75 gives you the level to equip the item, and to get that modifier off of an imbue you need to be atleast 6 levels below that modifier level. So I'll give it a shot here.

Weapon: You want King's mod, so you need to imbue at level 58 or higher. There's that silly, high level requirement life regen mod you can get on a weapon that you want to avoid, so imbue before level 62 to avoid it.

Helms: I believe the mod for the most life on a helm needs level 60(?) to equip, in which case you need to be level 74 to imbue. Otherwise, you can imbue at level 52+ and get a shot at the high level resists.

Sheild: Prismatic is highest level of the desirable mods (I believe), and that takes level 31 to equip. So you want to be level 36 to imbue. I wouldn't go much above that because there are some high level undesirable mods on sheilds that can spawn too. If you want a +2 Pally sheild you'll have to imbue after 72 though and take your chances.

Armor: I don't believe there are any undesirable high level mods. I believe the highest level mod on armor is the level 60 to equip +life mod, so imbue after level 74.
 
Although it seems useful to aim for certain levels, the higher level you imbue at the better chance you have of getting higher level mods. And replenish life on a wep isn't necessarily useless. I would rather have a 180ed wep with 5rep than a 140ed wep without it. Rep on execs/lances/axes can actually add to the value for some people who make replen speeders (I don't understand this).
 
sculpen said:
It depends on what your imbueing. For weapons you dont need to be very high. For ilvl = clvl:
King's mod only requires clvl 56
+2 Barb on weps = clvl 50
+14 min = clvl 48
40% IAS = clvl 46
100% dmg = clvl 32

Armors require much higher levels to get prime mods like life replenish and +stats. Alot of desirable armor mods are really low level however.
+40 life(helm) = clvl 68
+2 Pal(shield) = clvl 65
Prismatic(shield) = clvl 39
+60 life = clvl 30
30% res = clvl 18
24 fhr = clvl 18
Is it statistically proven that you have a better chance of King's mod at level 90 than 56?
 
sculpen said:
Originally Posted by sculpen
It depends on what your imbueing. For weapons you dont need to be very high. For ilvl = clvl:
King's mod only requires clvl 56
+2 Barb on weps = clvl 50
+14 min = clvl 48
40% IAS = clvl 46
100% dmg = clvl 32

Armors require much higher levels to get prime mods like life replenish and +stats. Alot of desirable armor mods are really low level however.
+40 life(helm) = clvl 68
+2 Pal(shield) = clvl 65
Prismatic(shield) = clvl 39
+60 life = clvl 30
30% res = clvl 18
24 fhr = clvl 18

Is it statistically proven that you have a better chance of King's mod at level 90 than 56?

This +2 pal(shield) = clvl65 is interesting as that is the level quoted on the webbies but (and this was a subject of a thread i made that was ignored) level req for equiping is 75% that of the clvl of the highest mod on an item but to equip a pala shield you need to be lv 58 which seems to imply the clvl is somewhere around 77-78. Can anyone explain this inconsistency?
 
Zodijackyl said:
The higher level, the better chance of a good item. If the char is level 90, then the imbue is equivalent to a drop off a level 94 monster, and if a mod doesnt come at 94, then it has a chance to roll at 93, and so on. Just go for the highest level. I'm saving my blizz imbues for 93 (2 levels left), and I've had a few decent imbues off of level 80+, and my best imbue off a level 69. 222 high min -req ancient axe at 83, 11x-156 bh w/ sick mods off 69, +2pal 17fhr pris 36lr bone shield off level 78, 85xdef 7dex FR bright gold orn off 85, and not many more worth mentioning, although a friend got a 236 yellow exec with nice mods off a level 85 imbue.

I find this sort of stuff amusing, people trying to see patterns in random numbers. Once you have reached the minimum level for a mod it matters not what level you are above that it is just luck what mods you get.
 
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