Huge Repair Debts Tourney

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weapon's durability loss

Every successful melee attack has a chance of 4% to reduce character's weapon durability by one. While dual-wielding two weapons during an attack either one, or both, or none will loose durability.
A Throwing Weapon has a chance of 10% to loose one durability point. If all points are lost, the stack is reduced by one. So 'effective durability' is stack size x durability.
Amazon's Impale doesn't reduce durability but stack size. 'hidurare' Throwing Weapons also have enhanced durability, ethereal ones' is decreased. Both isn't visible ingame as well.

other equipment's durability loss

Every successful melee attack has a chance of 10% to reduce durability of one of defender's armor pieces.
Following probabilities step in for each equipment slot:


Helm20%
Armor30%
Shield20%
Belt10%
Boots10%
Gloves10%

If defender doesn't use equipment in all slots probabilities will shift. Unused slots are not checked. Sum of equipped pieces' probabilities is the new 100% - thus those will lose durability faster than with a fully equipped character.
Shield block won't cause durability loss. Attacking Kicks including especially Assassin's Combat Kicks won't wear durability of attacker's equipment down, for the defender they count as melee combat. Blade Shield and Weapon Block skills will wear down durability of attacker's claws.
All ranged attacks and all attacks without physical deliverage won't decrease durability.
Paladin's Smite attack wears down his actual weapon, not his shield.
 
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