Help with a PvM PoisonDreammancer

Re: Help with a PvM PoisonDreammancer

You can use both. Clay will be needed to get to IG and both benefit from GM. IG does not need to be made from high end items to be useful. There are a lot of useful mods on things that are normally considered crap. When picking up an item just look for potentially useful mods.

What kind of skill point allocation would you recommend for these 3 skills, saying that I have around 30 to work with? (extras could obviously back up the golems in some manner)

I'd still like to get at least the dual dreams, maybe the HoJ and the Dragon as well, for other builds. If I do, I will let you know how it works on my necro (since the skill points will be completely the same)
As for other builds, a terror necro with mages could be amusing, not sure how effective it would be though. Something along the lines of using terror to keep everything running, and letting your pumped mages, with the aura, peck away at them. An act 1 merc would seem to go well with this.


As to the cost thinig, I also posted a thred in the trading forums, but I thought it'd be nice to also hear what all the Boneheads thought of them. Thanks for all the help though.


 
Re: Help with a PvM PoisonDreammancer

Hmm, that terror idea seems fun, although most of the time I think you want to focus most on the offensive anyway, with all your tanks.

Oh, and absolutely NO build puts more than one points in iron golem. Not even a golemancer with iron golem as main golem. More points increases defense (bleh), and thorns damage (even bigger bleh).

More points in clay golem is only necessary if you have crap gear imo, and you seem to be able to get a hr or two from time to time, so i think you only need 1 point. Golem mastery only if you wanna make an insight golem. Although you need an enigma/lots of insights for that, which both are expensive and enigma takes a gear slot. Although if you were going to temporarily wield enigma as you said you can make one.

Although your merc doesn't really have that much to do so I'd just put insight on him

Basically, I'd never allocate more than 9 points in the summoning tree for a poisonmancer

If you want a poisonmacer item/skill setup, I could gladly share my knowledge
 
Re: Help with a PvM PoisonDreammancer

I would love to know that setup, I showed my build as of now
(which has 'evolved' to max Pdagger, Explosion, and Nova, with the two prereqs) and then 1 in all of the Lower Res prereqs, with an actual 2 in Lower resist (it comes to 11 with gear at the moment). That point spread was finished at 65, and now I was thinking of the tank golem, but then am lost. It sounds like using mages is ineffective without sinking a large number into it, so I'd love a hint or two.
 
Re: Help with a PvM PoisonDreammancer

What kind of skill point allocation would you recommend for these 3 skills, saying that I have around 30 to work with? (extras could obviously back up the golems in some manner)

I'd pump GM to 20 and leave the rest at 1. This will give the Golems insane amounts of life and will keep the IG around for a very long time. The only time it'll die is if you die. That still leaves you with 10 to spend wherever you want.



 
Re: Help with a PvM PoisonDreammancer

If you're careless, and the ig was made out of an elite item, it can die in chaos sanc. For a poisonmancer, this would be my recommended setup

Helm: Venomous circlet (desired suffix would be of the whale/life everlasting, but not important. I wonder why noone wants the defiance suffix on this? Cutting poison length in half is like cutting poison damage in half, and this build will have maxed poison resists so... that's almost poison immunity)
Amulet: Venomous amulet (preferably of whale/life everlasting)
Weapon: Deaths web
Armor: "Bramble" (although eni works fine, but still not as good)
Shield: Trang ouls wing
Belt: Trang ouls girth
Gloves: Trang ouls pincers
Boots: Your choice really. If you want to use marrowwalks, you don't need to put a point in skeleton mastery. Rare tri-res frw fhr boots would probably be best, since you won't get so much resistance from this equipment
Rings: You won't need ravenfrost cause trangs belt got cbf so double SoJ here
Switch: The old usual cta

Sockets: poison facets

Inventory: Anni, torch and 9 poison skillers

That's it. You won't have mana problems with this build because deaths web has 7-12 mana after each kill

An interesting note is that with this setup you'll get up to 25 life after each kill (deaths web has 7-12 and bramble has 13).

Wit perfect equipment, you will also have +95% poison skill damage and -95% enemy poison resistance

Now for skills:
Max pnova
Max pexplosion
Max pdagger
(remember you get ce along the way)

1 in all summoning skills except fire golem (if you use marrowwalks, don't put a point in skeleton mastery)

Get lower resist and dim vision. Use dim vision against archers and gloams etc.

Everyone says that one point in lower resist is fine. I don't. The only other thing you can put points in is skeletons. With this build, you will get +10 to curses, and +11 if you include battle command from call to arms. That leaves you wih -57% enemy resistance. Why not spend a measly 3 points to get to -60%? I now that -12% won't break more immunes than -11% does, but you still get an extra % against them, as well as 3% against non-immune mobs. I would probably go all the way and put 15 hard points in lower res. This would net you a lvl 26 lower resist, which lowers resistance by 65% (13% against immunes)

Remember that this is more party-friendly too. You won't notice the damage increase, but skeletons aren't much better either.

Anyway, no matter if you pumped lower res or not, rest into raise skeleton, so you get a few more tanks. If you've maxed that, rest into skeleton mastery.

And you can make your merc wield anything he wants, except curse-casting stuff (like reapers toll). You will have no mana-problems so insight is a no. Infinity doesn't lower poison res, holy freeze will shatter corpses, and might will only help your merc and skeletons. Still, I guess might merc is the best. Give him an obendience, reapers toll, or any other fast high-damaging crushing leeching pole-arm. As long as it oesn't have cold damage/hit freezes target. Oh wait, obedience has, so get a tomb reaver or something

Although, since your merc doesn't need to be able to wear a pole-arm, and the aura isn't so important, you could try an act 5 merc. An etheral colussus blade with death in it might not be too shabby
 
Re: Help with a PvM PoisonDreammancer

I just wanted to let people know what I have, and how I'm doing with it.

my gear consists of
Shako
-48% +2 Deaths Web
33%Bramble (got a crappy % on it :( )
Trangs wing
Trangs belt
Trangs gloves
waterwalks
ravenfrost, and a rare ring
+3 to PnB ammy
PnB GC, a mid anni, mid Ntorch

For my remaining skills, I put one in each summon besides fire, and have been using clay golem exclusively for now. I have 225 stat points left still, and about 4 skill points (waiting until later to pump them all in one or 2 skills).

I'm in the arcane sanctuary, and just died my first time to dual lightning spires that were offscreen. (all my resists are decent, besides lightning, which is a bit in the negative). This incited me to do the update. So far it's been going very well, and I think this build is about what I was looking for. My merc has duriels shell, guillemes face, and a bonehew and helps quite a bit.

ps I have a 4/5 Pfacet that I'm thinking about using. Should I put it in my web? (My trangs wing already has a pdiamond for resists)
 
Re: Help with a PvM PoisonDreammancer

That dweb has got quite a high roll, and therefore I'd think it would be a waste to put a non-perfect facet there. If you use the hel + scroll of tp you still lose the non-perfect facet. Up to you of course
 
Re: Help with a PvM PoisonDreammancer

That's about what I was thinking. Honestly, I might not even use it.

Right now I'm level 82, and still have 200 unused statpoints. I can move through any area of hell fairly quickly, only having pause against extrastrong/magic restistant groups that are normally poison immune. (at this means my lower resist doesnt break it) The only annoying thing about this is I can't do FAST solo hell baal runs. Is it worth trying to get better equipment for him, or should I just use him to mf/do rushes?
 
Re: Help with a PvM PoisonDreammancer

Depends on how much you like to play him

Remember to use trang fire spells against unbreakables
 
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