Harmony...underrated?

Another vote for Harmony as one of the 'best bang for the buck' RWs around. Just make it in a - 10 speed bow. Though I have made one in a 0 speed bow for a rogue merc. Stacking elemental damage charms helps the bow's damage since it is basically an elemental damage bow.

In 1.10, season 2 I took an untwinked HC strafer through a doll-infested Hell Durance with a Harmony blade bow. Level 20 revives eat monsters for breakfast.
Treachery wasn't available but I would have used it if I could. Regular PIs are just not a problem with this bow.
 
That's not true. I've seen several characters that can beat Hell without even breaking a sweat. Heck, I've built a character that I can *PARK* in Hell, take a bathroom break, and when I come back he'll still be at full life.

Ok, I stand corrected.

However. . .you guys (SuperDave, SSoG, QueenMebd, Etc.) are elite players. I'm totally convinced that you guys could in fact put together a build and play it through easily even when most could not (i.e. Superdaves thread with the Amazon using only cracked gear). Your average Bloke on the streets can't put something like that together even with good gear! It's more a function of the playER and experienced playing techniques. . .not so much the build and or weapons. The exception being the Abbott probably. That one seems to be a Sherman Tank.

Someone saying they can walk hell easily with a bowie carrying a Harmony bow just strikes me as highly unlikely (not to say it couldn't have actually happened- it's just that it would take one HELL of a player to do it. . .and it wouldn't be easy at all even with an elite player at the helm). Hey SuperDave- how easy has your Hell run been?



 
The abbot is abusing the mechanics of the game. You don't need to be an elite player to do that. It's like trying to get a fully upped ultralisk with no upgrade zergling.
 
Someone saying they can walk hell easily with a bowie carrying a Harmony bow just strikes me as highly unlikely (not to say it couldn't have actually happened- it's just that it would take one HELL of a player to do it. . .and it wouldn't be easy at all even with an elite player at the helm). Hey SuperDave- how easy has your Hell run been?

it's been hell. :smiley:

my favourite strafer from this season was a harmonyzon.



 
harmony is a realy nice bow. I made two in that last two weaks, matriarchal bow and shadow bow. And indeed it is nice, though not the super gun. I, games with more players, it really doesn't do enough damage at the moment, though it runs the pit just fine, it's the best I've ever made.

Anyway, you really think stacking on elemental damage is the way to go? You nowhere have any multiplication of the damage you add. And i would screw over my nealy all dex build as I need phisical damage for it, and what I started questioning one day, is elemental damage effected by the -damage from mutli and strafe? Second, doesn't those revive charges cost like hell?

P.S. abbots might survive, but how does it kill? Just parking doesn't mean anything, though you probably know this yourself better then me. I'm going to try one, one day. If they ever keep the servers going that long.
 
P.S. abbots might survive, but how does it kill? Just parking doesn't mean anything, though you probably know this yourself better then me. I'm going to try one, one day. If they ever keep the servers going that long.
Hammers, plain and simple. You don't need much of any +skills to be effective with a hammerdin, and you can always get torch + anni + skillers if you really want that +skills.



 
Harmony makes a very nice icemaiden bow, the cold damage is added to the splash damage of the FA so it can add quite a lot with enough pierce, definitely a good option if you can't afford to make ice.
 
Anyway, you really think stacking on elemental damage is the way to go? You nowhere have any multiplication of the damage you add. And i would screw over my nealy all dex build as I need phisical damage for it, and what I started questioning one day, is elemental damage effected by the -damage from mutli and strafe? Second, doesn't those revive charges cost like hell?
Yes, Elemental damage is affected by the 75% damage penalty on MS and Strafe (although it's not affected by the damage penalty on Hunger).

P.S. abbots might survive, but how does it kill? Just parking doesn't mean anything, though you probably know this yourself better then me. I'm going to try one, one day. If they ever keep the servers going that long.

Abbotts don't have any trouble killing at all. They're not the quickest of killers, but so what if it takes twice as long to kill as it does with normal paladins? It's not like there's any hurry. Abbotts aren't the FASTEST character, but they are far and away the easiest.

Some simple ways to kill- Conviction + Zeal, Vengeance, Charge, Smite. Any one of them will work fine. Heck, if you want, equip a Passion and berserk monsters to death, it really doesn't make any difference.



 
Log out on a Friday (browse between work hours :grin: ) back in on a Monday and so much response! Even some experts!

I read somewhere once that points into D/A/E screw up your Strafe when you go into the animation for them so i was trying to get a Valk without putting points in the passives around using what seems to be a kick-*** bow, sure, the Valk is not going to be a 'tank' per se but it's better to have another (moving) Decoy than none...your merc is your tank...

But anyway, i play from alone to 8 player hell Baals so i think i should make both for the versatility...just need a Lem for the 'Faith' lol...NM Hell Forge raid now :laugh:

Thx 4 everyone's informative input & discussion on this!

dk
 
Log out on a Friday (browse between work hours :grin: ) back in on a Monday and so much response! Even some experts!

It was my pleasure... ;-)

About the strafe: yes d/e/a should interput your strafe cyclus at serverside. Though when you're strafing, you shouldn't be hit. If you are hit, you are not playing good, this goes for most areas ofcourse not all. So d/e/a shouldn't be a huge problem as you won't be hit as much as a fendazon.

@ SSoG: if you use conviction, you need to use insight. So you lose a shield and need to use a staff with a runeword that isn't really a elemental zealot weapon. Anyway if you say so...
I really need to find more time to try these things my self.



 
I read somewhere once that points into D/A/E screw up your Strafe when you go into the animation for them so i was trying to get a Valk without putting points in the passives around using what seems to be a kick-*** bow, sure, the Valk is not going to be a 'tank' per se but it's better to have another (moving) Decoy than none...your merc is your tank...
That's not nearly as big of a problem as it is with Fenders. The reason why is because a really fast strafe will take 26 or 27 frames, so even if you get interrupted you'll only be standing in place for a second, never more. To compare, Fend can take 50 or even 75 frames if you're mobbed, which leaves you stuck for a looooong time. Also, Strafe is ranged, so the only time you should be using it is if there's nothing anywhere near you (and if there's nothing nearby, how are they going to interrupt you?). The only guys who can interrupt your strafes with any regularity will be archers, but they're never much of a problem- just toss a Decoy between you and them and they'll target her instead of you, leaving you free to strafe away.

I've never heard of a Strafer that didn't use D/A/E. They're such great skills, and the addition of a buff valk is a godsend.

@ SSoG: if you use conviction, you need to use insight. So you lose a shield and need to use a staff with a runeword that isn't really a elemental zealot weapon. Anyway if you say so...
I really need to find more time to try these things my self.
You don't have to run Cleansing 24/7. Against weaker enemies, they won't even be able to damage you, so running Cleansing is sort of redundant. I've made Abbotts that relied on one aura to kill, and then when they got injured they switched to cleansing to heal back up. It's especially nice when you realize that ditching the Insight for a Conviction/Zeal weapon (Gimmers or Rift) means you can equip a shield, which means at least 28 PDR and 40-45% resist all (if you toss 4 Sols in a good grey palashield). 28 PDR and 45% resist-all means you have that much less need for the Cleansing aura.



 
*eyes glaze over at the pally speak*
 
That's not nearly as big of a problem as it is with Fenders. The reason why is because a really fast strafe will take 26 or 27 frames, so even if you get interrupted you'll only be standing in place for a second, never more. To compare, Fend can take 50 or even 75 frames if you're mobbed, which leaves you stuck for a looooong time. Also, Strafe is ranged, so the only time you should be using it is if there's nothing anywhere near you (and if there's nothing nearby, how are they going to interrupt you?). The only guys who can interrupt your strafes with any regularity will be archers, but they're never much of a problem- just toss a Decoy between you and them and they'll target her instead of you, leaving you free to strafe away.

I've never heard of a Strafer that didn't use D/A/E. They're such great skills, and the addition of a buff valk is a godsend.

OK then, if its not as big a deal then i'll make Faith and do the passives as normal...thanks for the tech dude :scratch:



 
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