Guardian#4 Zeeaire, Fire trapper/BF assasin
Normal & Nightmare
Mp’ed with Jaedhann til’ act 5 in Normal, she basically fried everything to hell. She was probably faster than a lightning trapper in these two difficulties.
Act 1
Merc got equipped with Eth Bonehew, Eth Duriel’s and Eth Rockstopper, needless to say he was owning everything Fire Immune while my traps were still in pretty good shape, very rarely I had to use BF. Things changed in Catacombs lvl 2. Spiders and flayers (both FI), there was one situation where I had to resurrect my merc twice and constantly use MB + CoS (cursed boss pack of spiders and extra fast of flayers). Andy fell to the mighty power of WoF.
Act 2
Things started to slow down. Sewers lvl 2 spawned with Sand Raiders and Skeleton Warriors, Bone Archers weren’t really a walk in the park either. Radament was killed and next big obstacle was Tal Rasha’s Tomb. This bosspack was constantly reviving a whole army of FI skeletons, and kept cursing my merc (causing more deaths), so I had to fall back and take the skellies out one by one. Duriel also was a pain, some more %DR would’ve helped I’m sure.
Act 3
As easy as pie. There really aren’t any Fire Immunes in this act (except the Shamans and Fire Spiders?) so it was done quite fast (merc handled The Council)
Act 4
All about Chaos Sanctuary. Merc was resurrected ~20 times, not only because of IM but Amplify was killing him too. Tactics was to cast CoS, go around the Doom Knights, kill the OK’s and then deal with the rest. Diablo died to WoF.
Act 5
Only had problems with Ancients. Thing is I was only lvl 77 and needed one more lvl for 78, so I decided to put on p3 and clear Icy Cellar which took me only to half lvl. So I went to kill Nihlathak and clear all the Halls, all that took about 1 hour (for one lvl! ). So I proceeded to the Ancients, once fierce warriors with honor and now a big pain in the ***. Fight took half an hour, leaving FI/Stone Skin Talic last, he killed my merc so only me and my shadow were left. 500 Venom damage ftw! Parked the last wave because I doubt my merc could handle it and so I killed Baal. The End.
Zeeaire - LCS
Equipment:
Helm: Rare Circlet (2 skills, 30 frw, 32 all res, 55 light res, 38 life) - Um’ed
Amulet: Angelic’s
Claw 1: Rare GT (50 ias, Fool’s, 173 ed) – Shael’d
Claw 2: Bartuc’s
Switch: Shadow skills prebuff
Armor: Vipermagi (49 res) – Jewel
Gloves: Magefist
Belt: String of Ears
Boots: Goblin Toes
Ring1: Raven Frost
Ring2: Angelic’s
Merc – Jemali – HF merc
Helm: Eth Rockstopper
Weapon: Eth Bonehew/Kelpie(for slowing bosses)
Armor: Eth Duriel’s
Finds:
NM HF: Sol
Hell HF: Mal
190% Butcher’s – Hell Act 1
War Spike (Grailer!) – Hell Travincal
Vipermagi (29 res) – Hell Baal
Plans - Retirement.
Impressions
She's different than any character I've ever played with. Fire traps have a few virtues but many more flaws than Lightning traps. They have a big area of effect, small mana cost, bigger minimum damage and faster shooting. However the damage is small, mana cost is low but you have to constantly summon them cause they shoot only 5 times before expiring, DS isn't synergized so the radius is quite low. Was fun though, but I wouldn't do it again :crazyeyes:
Thanks to
Jaedhann who played with me to act 5,
Stephan for hearing my constant rants,
Evah for her fire trapper Guardian (motivated me to continue playing with mine),
Antonio for watching me play and not studying for his tests,
You for reading.
Normal & Nightmare
Mp’ed with Jaedhann til’ act 5 in Normal, she basically fried everything to hell. She was probably faster than a lightning trapper in these two difficulties.
Act 1
Merc got equipped with Eth Bonehew, Eth Duriel’s and Eth Rockstopper, needless to say he was owning everything Fire Immune while my traps were still in pretty good shape, very rarely I had to use BF. Things changed in Catacombs lvl 2. Spiders and flayers (both FI), there was one situation where I had to resurrect my merc twice and constantly use MB + CoS (cursed boss pack of spiders and extra fast of flayers). Andy fell to the mighty power of WoF.
Act 2
Things started to slow down. Sewers lvl 2 spawned with Sand Raiders and Skeleton Warriors, Bone Archers weren’t really a walk in the park either. Radament was killed and next big obstacle was Tal Rasha’s Tomb. This bosspack was constantly reviving a whole army of FI skeletons, and kept cursing my merc (causing more deaths), so I had to fall back and take the skellies out one by one. Duriel also was a pain, some more %DR would’ve helped I’m sure.
Act 3
As easy as pie. There really aren’t any Fire Immunes in this act (except the Shamans and Fire Spiders?) so it was done quite fast (merc handled The Council)
Act 4
All about Chaos Sanctuary. Merc was resurrected ~20 times, not only because of IM but Amplify was killing him too. Tactics was to cast CoS, go around the Doom Knights, kill the OK’s and then deal with the rest. Diablo died to WoF.
Act 5
Only had problems with Ancients. Thing is I was only lvl 77 and needed one more lvl for 78, so I decided to put on p3 and clear Icy Cellar which took me only to half lvl. So I went to kill Nihlathak and clear all the Halls, all that took about 1 hour (for one lvl! ). So I proceeded to the Ancients, once fierce warriors with honor and now a big pain in the ***. Fight took half an hour, leaving FI/Stone Skin Talic last, he killed my merc so only me and my shadow were left. 500 Venom damage ftw! Parked the last wave because I doubt my merc could handle it and so I killed Baal. The End.
Zeeaire - LCS
Equipment:
Helm: Rare Circlet (2 skills, 30 frw, 32 all res, 55 light res, 38 life) - Um’ed
Amulet: Angelic’s
Claw 1: Rare GT (50 ias, Fool’s, 173 ed) – Shael’d
Claw 2: Bartuc’s
Switch: Shadow skills prebuff
Armor: Vipermagi (49 res) – Jewel
Gloves: Magefist
Belt: String of Ears
Boots: Goblin Toes
Ring1: Raven Frost
Ring2: Angelic’s
Merc – Jemali – HF merc
Helm: Eth Rockstopper
Weapon: Eth Bonehew/Kelpie(for slowing bosses)
Armor: Eth Duriel’s
Finds:
NM HF: Sol
Hell HF: Mal
190% Butcher’s – Hell Act 1
War Spike (Grailer!) – Hell Travincal
Vipermagi (29 res) – Hell Baal
Plans - Retirement.
Impressions
She's different than any character I've ever played with. Fire traps have a few virtues but many more flaws than Lightning traps. They have a big area of effect, small mana cost, bigger minimum damage and faster shooting. However the damage is small, mana cost is low but you have to constantly summon them cause they shoot only 5 times before expiring, DS isn't synergized so the radius is quite low. Was fun though, but I wouldn't do it again :crazyeyes:
Thanks to
Jaedhann who played with me to act 5,
Stephan for hearing my constant rants,
Evah for her fire trapper Guardian (motivated me to continue playing with mine),
Antonio for watching me play and not studying for his tests,
You for reading.