Guardian AriseChild - Bonemancer

DaveW

Well-known member
Nov 27, 2006
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Allow me to introduce AriseChild, my 2nd Guardian since starting D2R. Here are some stats and stuff.



Name: AriseChild
Class: Necromancer
Experience: 901684846
Level: 83

Naked/Gear
Strength: 65/85
Dexterity: 39/50
Vitality: 341/351
Energy: 60/95
HP: 880/1002
Mana: 259/368
Stamina: 487/487
Defense: 9/361
AR: 150/205

Fire: 168/128/68
Cold: 133/93/33
Lightning: 201/161/101
Poison: 167/127/67

MF: 52 Block: 10
GF: 50 FR/W: 20
FHR: 25 IAS: 0
FCR: 20

Amplify Damage: 3/6
Dim Vision: 1/4
Weaken: 1/4
Iron Maiden: 1/4
Terror: 1/4
Confuse: 1/4
Life Tap: 1/4
Attract: 1/4
Decrepify: 1/4
Lower Resist: 1/4

Teeth: 7/12
Bone Armor: 1/9
Poison Dagger: 0/0
Corpse Explosion: 15/20
Bone Wall: 1/6
Poison Explosion: 0/0
Bone Spear: 20/29
Bone Prison: 1/6
Poison Nova: 0/0
Bone Spirit: 20/25

Skeleton Mastery: 0/4
Raise Skeleton: 1/2
Clay Golem: 2/3
Golem Mastery: 1/2
Raise Skeletal Mage: 1/2
Blood Golem: 1/2
Summon Resist: 1/2
Iron Golem: 1/2
Fire Golem: 1/2
Revive: 6/7

Hsarus' Iron Heel
Lore
Smoke - Demonhide Armor

Corruption Band
Ring
+45 to Mana
Cold Resist +18%
Lightning Resist +15%
Magic Damage Reduced by 1

Blood Beads
Amulet
+2 to Curses (Necromancer only)
+7 to Dexterity
Replenish Life +4
+22 to Mana
Poison Resist +22%

Glyph Touch
Light Gauntlets
+21% Enhanced Defense
+14 to Strength
Lightning Resist +11%
25% Better Chance of Getting Magic Items


Bitter Grasp
Ring
4% Life stolen per hit
+6 to Strength
+15 to Energy
+9 to Mana
Fire Resist +12%
Poison Resist +30%

Nightsmoke - Mesh Belt

White
Bone Wand
DolIo
One Hand Damage: 3 - 7
Durability: 15 of 15
Required Level: 35
Fingerprint: 0x1582bc8b
Item Level: 32
Version: Resurrected
+3 to Poison and Bone Skills (Necromancer Only)
+20% Faster Cast Rate
+2 to Bone Spear (Necromancer Only)
+4 to Skeleton Mastery (Necromancer Only)
+3 to Bone Armor (Necromancer Only)
+2 to Bone Spear (Necromancer Only)
Hit Causes Monster to Flee 25%
+10 to Vitality
+13 to Mana
Magic Damage Reduced by 4
Rhyme

Mercenary:

Leharas - HolyFreeze
Bulwark
Treachery - Wire Fleece
Obedience - Thresher (Obedience used for final Baal fight. Otherwise he used an Insight Partizan.)



Arise started life as a Fishymancer but after doing some NM Countess runs and finding a suitable base I made a White wand and changed up to a Bonemancer. Again a very safe build. Attract is one of the best CC skills in the game. I often used the Clay Golem to scout around corners although he often got fried within seconds if nasty villains were lurking around. Hit Amp Damage, Attract and raise a few revives then start pumping CE for total devastation. Rinse and Repeat.

We have all read about the new additions made in D2R. I have a small one for the developers: can you make the merc get involved a bit more? Lol. Is that too mush to ask? Alot of the time he's just standing there, watching as villains are trying to kill me! But the little CLay Golem, boy you gotta hold him back. He runs head first into the fray even tho he is seriously outmatched. Now thats dedication.

Anya's Quest was filled with all the worst enemies; gloams and witches, ranged attackers that sit around the periphery of the CE radius of death. Took about 45 mins that battle. The Ancients went suprisingly well. Picked up 6 Blunderbores from the Durance and with Decripify and CG slowing them down, the Ancients went down no problems. For Baal I gave the merc an Obedience for the CB. Decrip and CG stopped Baal teleporting away or summoning his twin. May use him for some TZ running as he's safe and relatively quick.

What's next? I want to complete an Assassin as they also have great offensive and defensive capabilities. Well all the best everyone.
Merry Xmas and Happy New Year. ;)

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Well done! :) (what’s the blurring for?)
 
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