Never go underground or into graveyards or into the woods or ...
Baboa glanced around the dreary Rogue Encampment. His gaze also took in his companions, a shiny
Malice Iron Golem and a haggard and worn mercenary - much more at home in the Deserts, by the look of him. "It's not much, but it will have to do", he thought to himself and - for perhaps the thousandth time in his career, he asked himself why he had slept through the skeleton raising lessons back at the Necromancer College (a.k.a. The Unearthed University).
We stepped through the Waypoint into the Cold Plains and made our way to The Cave. Once underground, we drew upon our experiences in the Den of Evil to good effect. Minions and bosses alike
fell to our curses and of course, the two fighters. Crushing Blow and Open Wounds make for a very complementary joint attack. We were jolted out of our routine by Coldcrow, who demanded a lot of time, patience and craftiness to subdue. Balboa cast Attract on one of the minions to draw Clodcrow's fire - her arrows did extraordinary amounts of damage - Dim Vision on the other minions to take them out of the equation and then Decrepify on Coldcrow herself to try to hold her in position for the two fighters to engage. This worked well except when the Attracted minion decided to take a powder and run off - whereupon the carefully crafted strategy would collapse like a house of cards. The battle raged across half of the length of the first level - at one point Balboa wondered if they were going to be driven from the Cave. After what seemed like hours but was probably only (!) ten minutes, only
Coldcrow and a single minion remained. It didn't take long after that.
Many of the
other bosses we encountered were tough in their own ways. It was shortly after meeting Blight Fester that Rusty disappeared without trace. A portal was needed to return to base and to raise another
Malice. Balboa raged inwardly, the strain obvious in his face but we pressed on. The second level of The Cave was located and cleansed.
I reminded Balboa of a pressing matter in the Rogue's ancestral Burial Grounds - the snappishness of the Necromancer's response betrayed his concern and unease. I was informed of the plan to deal with Blood Raven - circle the grounds to pick off any stray monsters, then strike hard and fast against the
turned Rogue. Any undead that tried to interfere would be Terrored away. A simple plan, and the best ones always are.
Almost always - Balboa tried every trick he knew to pin down the Demon Rogue whilst holding back the hoards of undead she raised. With "My army will destroy you" ringing in his ears, Balboa led the charge only to be driven back by sheer weight of numbers. We attempted to draw the zombies away to the South and race back around to the North, trying always to isolate Blood Raven. Attract, Confuse, Bone Wall, Decrepify, every trick in the book was attempted. Slowly (but not so surely!) Blood Raven was hurt as the battle raged for perhaps an hour. The mercenary needed reviving more than once, we ran out of potions several times ... it was a war of attrition. Another Rusty was lost as well, such was the fury of the battle. Balboa's third and last available
Malice was prepared and we hurled ourselves back into the fray. At one point, we thought we had
all but won the struggle, only to be once again overwhelmed by the undead army. And then, unexpectedly, having once more cleared the grounds of stray undead, we happened upon the former Rogue in an ideal position. Ichor gushed from her many wounds and, try as she might,
she could not escape. We had beaten her. Savage joy!
Balboa allowed us very little rest after the most difficult battle imaginable. He was determined to rescue some old fellow called Cain - I think Akara has some kind of hold over our leader, he always seems to follow her suggestions. In any event, we needed to locate an Underground Passage. "Terrific, more underground adventures", I said to Razan, who merely glared at me. The mercenary has beem acting oddly recently, standing around moodily when there's fighting to be done, or charging into battle when Balboa sounds a retreat. Stupid spear-boy. Anyway ...
We located the passage, and that's when things went well and truly squirrely. The
entire Carver nation appeared to be down that hole - yet they were tamed with Confuse with little damage done to our side. The Misshapen we encountered were cut from a very different cloth -
Confuse held them back for a few minutes but when the dam burst, we were swept back before the flood. Razan was for some reason very vulnerable to these creatures and required several revives back at base. We were getting pushed back, dangerously close to the entrance, but Balboa's tactics of Attract, Decrepify, Dim Vision and use of landscape features won through in the end. I have to hand it to that Necro sometimes ... though I'll never tell him that. Unfortunately, after the main danger had been met and defeated, and whilst searching for the passage's second level, our last Rusty was lost in the maze. There are few sights I can recall that have affected me as deeply as Balboa's show of rage when he realised what he'd lost. A brief experiment with a fire golem was tried but with many fire immunes in the Passage, it was never going to work. Welcome back, Gumby!
The second level was effectively a stair trap. It was nearly a disaster as well, with both mercenary and necromancer barely escaping back up the stairs with their lives. Balboa decided he would put off a return visit for later in the day. Yeah, right. Discretion is the better part of getting your *** handed to you on a plate.
The other side of the passage led to a Wood, populated by Spike Fiends, Carvers, Vile Hunters and Brutes, plus other assorted nasties. Chief amongst these was Treehead Woodfist and his minions. We encountered them shortly after we found a scroll which made Balboa rather excited. Treehead himself was, no other word for it,
handled. Gumby held him in place, Balboa AmpDamaged him and cast Terror at his minions, whilst Razan put the hurt upon him.
Worked liked a dream. Eventually we cleared the woods of enemies and found the Dark Wood waypoint, and I thought we were done for the day. Balboa, with righteous fury in his eyes, lead us back to the Underground Passage. Oh no, I thought, not that.
Balboa was stocked up with red and blue potions and led us down the Passage to the second level. When we stepped out from the stairs,
we were swamped. Balboa's nerve held and he spammed Decrepify and Terror onto the hoard that were pressed up against us. Decrepify slowed the bosses and Terror drove back their minions and, somehow, we survived the onslaught. I cannot express my astonishment at that simple fact.
We are resting up now as Balboa says he has an important date next with some high-born girly he's heard about. Yeah, right.
Stats and such
139 Stats and 5 Skill points unspent - the Skills are likely going to be needed for DV for Gloams, assuming I survive to Act 3. Hah, I'm not going to make it past Andariel if I stay at P8. The pressure to lower the /players setting is growing - kill speeds are slo-o-ow.
I am nearly out of Malice runes and out of half-way decent 3os weapons. Losing
Malice Rustys is driving me mad - three in one day, FCOL! It's not as if they're getting killed, most of the time. The ones in Balboa's stash now are just about the bottom of the barrel.
Skills check: 1 in all Curses except LR, 1 each in BA/BW, 20 each in GM, CG and BG, 8 in IG, 1 each in FG and SR. Still using the Wands and Heads picked up or shopped in Normal difficulty!
Champion GumbyBalboa - Level 78, Act 1, Dark Wood