Golemancer Attempt No.1

a golem won't deal enough damage, but his merc sure as heck will :p

by the way, the mojomancer got through hell only killing necessary monsters, i.e. act bosses, quest bosses, ancients, etc.

http://purediablo.com/columnists/a-maldar1.shtml

Yeah, I'm familiar with Maldar, but he wasn't really a mojomancer so much as he was a bonemancer with a ton of investment in curses. In the end, when he wanted to kill something, he used Bone Spear/Bone Spirit. Pure mojomancers rely on Confuse, Attract, or Iron Maiden to get their kills.



 
Council Meetings and such

The Disused Reliquary needed no special preparations other than equipping the Crushflange and bracing for a stair trap. None came. The Ruined Fane was similarly unthreatening. Serpent Magi were held in doorways, unable to make their fast attacks count.

Once in the city proper, attack'n'retreat tactics and crowd control curses meant smooth progress, by and large. Confuse for groups, Dim Vision for Heirophants, the usual.

The Blackened Temple promised perhaps the biggest challenge to date. Council Members in small groups are formidible opponents. We had to ensure that we met them one at a time, or in twos at the very most. The usual suspects ... Toorc Icefist, Geleb Flamefinger and Ismail Vilehand. Geleb and Ismail were too much for us together so Ismail was lured out on his own and dispatched. Aliza suffered greatly from the hydra flames, and required a rejuvy or too to keep going. (Serves her right for doing overtime with that elemancer! :grin: )
Khalim's Flail duly dropped and a quick trip to the Docks allowed me to create Khalim's Will. Balboa couldn't resist the the temptation to roam the rest of the City with this superfast weapon in hand. The last few Zealots were sent on to the clearing at the end of the path.

The Compelling Orb smashed, we journeyed beneath the City to be met by Maulers, Dolls and Ghoul Lords. A Boss Mauler was amongst the first to go down, followed by his pack.

Certain preparations were needed before attempting the final stage and a more durable Clay Golem was created. Just as well, Durance Level 3 provided a hot reception. Ghoul Lords were slain without much problem, but Bremm Sparkfist needed careful handling, even with high resists. Maffer Dragonhand spawned Extra Strong/Extra Fast but a recently upgraded Gumby was able to tank him. It was Aliza that warranted regular care and attention. Wyand Voidbringer spawned with friendly mods (as long as you didn't get close) and took little effort to kill.

Creeping up on on Mephisto, the impetuous Gumby spotted the Prime Evil first and engaged. With safety very much in mind, Balboa cast Decrepify on the Big Evil, which had the desired effect. Unfortunately, Decrepify has a relatively huge mana cost, and at only four seconds duration, it wasn't a practical option. Switching to AmpDam was nearly disastrous, an ice bolt from Mephisto took nearly half of Balboa's life. Switching back to Decrepify enabled Balboa some thinking time. We decided that the 'bolt was a lucky shot and resumed AmpDam, as Decrepify really didn't allow us to damage Mephisto enough. Sure enough, the ice bolt incident wasn't repeated - all that was required was keeping up AmpDam and recasting Gumby a few times. Victory was eventually within our grasp, after several minutes slog.

Mephisto's death throes uncovered a pile of treasure - mainly useless rares, but a golden wand quickened Balboa's interest - the Torch of Iro. This means slightly more effective Curses amongst other things! Hooray!

The Pandemonium Fortress is next.

Stats/Thoughts/D'oh
The points spent in Clay Golem were troubling me, as some very experienced hands were urging me towards Golem Mastery. The encounter with Mephy highlighted that my original decision to boost Clay Golem was correct - but not for the reason uppermost in my mind. Looking back at my scribbled planning notes, I saw that it was important to boost CG for the slowing effect he has - I'd forgotten this although I remembered the importance of putting points in CG. It simply isn't possible to spam Decrepify at this stage without some serious mana regen capability. In short - CG and AmpDam FTW.
Preparation for Mephy included allocating all my unspent Skill Points - one each in BG/IG/FG and four in GM. Gumby is just a little shy of 1600HP now.
Unspent Stat Points = 90.

Here is my Mephy map - I think it's the best I've ever had! Now, about that re-running rule ... :wink3:

And in other Newbs - I was tired when I was playing yesterday and I'd forgotten something - Lam Esen's Tome. I only spotted that fact when I was reviewing my Quests. I visited the Ruined Temple to pick up the 'Tome and, you guessed it - stair trap. Huntresses, SpiderMagi, with Wailing Beasts waiting for their chance. Crushflange was my friend here, knocking back even the giant spiders from me. They turned to my golem and my merc instead and I was able to heal and antidote myself. A bit of a heart-stopping moment! All treasures were left on the ground as I haven't yet decided whether I am allowing the re-running of areas. I picked up the Tome but had to leave an unidentified grand charm on the floor. Thankfully, I don't believe that it could have been a skiller. What a newb. :grin:

Golemancer GumbyBalboa - Level 32, Act 4, The Pandemonium Fortress
 
Well, what can I say? Aliza gets around! :wink3: But if it is any consolation, I may be almost done with her.

Please keep me updated on your progress in act four, because I've slowed down tremendously and I'm wondering if it as a result of my switching to the FG and lower resist. Hope you don't mind me using you as a comparison point, but our builds are fairly similar in nature and your progress is a good benchmark for my own effectiveness.

Also, I'm going to run Meph for a bit to see if I can get anything nifty and you may want to do the same, although, I see by the Torch and Crushflange that you have already had a good deal of luck! All I got that was worthwhile was two parts of Hsarus' set which helped my AR by leaps and bounds (+250 AR or so).
 
Heaven's Outpost

The only doubts in Balboa's mind as he left the Pandemonium Fortress concerned a fallen Angel by the name of Izual, and were there Burning Souls in Hell?
In actual fact, the action took place the second we set foot in the Outer Steppes. The adventure of the Ruined Temple re-visited was fresh in our minds and it felt good to provide our enemies with our own version of a stair trap.

Izual rushed us in a very intimidating fashion, but when he locked hours with Gumby, that was the last time he moved. Aliza fired arrow after arrow whilst Balboa re-cast AmpDam every 12 seconds. A mere eight minutes later, Izual was gone.

Gumby showed an amazing ability to survive being deluged ... it wasn't until Venom Lords breathed fire on him that his health bar even moved. His health actually descended into the yellow once, but not until he was surrounded by Flesh Beasts and their young, breathed upon by Venom Lords and poisoned by Abyss Knights, all at once. Any less punishment and his regeneration outmatched the damage he was taking.

The City of the Damned Waypoint and the stairs down to the River of Flame were duly located and the last few pockets of resistance were cleared. No Burning Souls were encountered, it was almost an anti-climax.

Tech Update
95 Stats and 3 Skill points unspent.

Skill points spent:
1 in all Curses except LR
1 in BA
1 in BW
13 in CG
5 in GM
1 in BG/IG/FG
1 in SR

/players 8 throughout

Set items so far: In use - Isenharts Horns (on Aliza); Artic Binding (on me). In stash - another Isenharts Horns, Angelic Halo, Cathan's Mesh/Rule/Seal, Cleglaw's Tooth.

Some answers
@Darksilanus - I usually find Act 4 to be very easy to play, especially in Normal. GumbyBalboa is no exception. Aliza's kill speed seems adequate, even when I use Confuse instead of AmpDam. Were I depending upon skele mages and LR (plus Aliza), I would expect a slower kill rate overall - skele mages don't really start to put the hurt on monsters until they are well above Level 20, IMO. As for lucky drops, yes, both the uniques I've had are currently useful and I've had more than my share of useful rares, too. Set Items in comparison have been a little disappointing. It should be noted that I rarely use Crushflange and I almost never melee, myself - it's just for emergencies such as stair traps.

Golemancer GumbyBalboa - Level 33, Act 4, The River of Flame
 
Well done! Glad to hear Izual didn't give you any trouble, though I didn;t think he would. He moves slow as molasses without any help, but with Gumby and decrepify, he'd barely move. As it was, with cold mages he was quite sluggish.

Yes, I think I should have put more points in skeletal mages earlier, but I am working to rectify that now that I have my lvl 30 skills. Sparky is a pretty good tank and it is pure joy to see him wade into a pack of venom lords and not even blink.

@everyone:

I've had a look around the site but I haven't been able to find a table of damage for the different types of mages. Can anyone point me in the right direction?
 
I believe there's a table listing damage over at the arreat summit. Not too sure whether its in date or not, but i use it to get a rough guess for my mage damage.
 
8 minutes to kill Izual... that seems OK. A few months ago I spent about 40 minutes killing Diablo with only Ravens (in an experiment that showed that Raven is not such a great skill).

Keep it up!
 
That was Hell

The Flames of Hell
Balboa wasn't looking forward to the River of Flame. He'd heard reports of infernal maggots that filled the path as far as the eye could see. A long, labourious ordeal seemed likely.

There were two reasons why the ordeal was anything but arduous. First, no maggots were in evidence and second, employing an archer instead of a spearsman makes for a better kill rate, it seems. Gumby held the monsters at bay and Aliza loosed arrow after arrow. It wasn't all plain sailing, of course. Balboa was often engaged in a battle of wits against bands of Abyss Knights.
It seemed that Gumby could hold off any number of enemies, but immediately after this picture, the dam gave way and we were chased for many, many yards by Venom Lords. It took some time before we were able to make a stand and restore order. Time and again, Aliza proved her worth.
We met Hadriel and so had to double back as we had missed the Hell Forge somehow. Hephasto looked strong, but was no match for Gumby and Aliza. An Ort rune was found after we smashed Mephisto's Soulstone - excellent, this is one of the runes Balboa wants for his Lore helmet. The gate to the Chaos Santuary was well guarded, but inevitably fell to us.

Diablo's Sanctuary
The group asked more and more of Gumby as they neared the Seals. Sometimes it was necessary to help him out. Balboa's research had suggested that he turn left at the pentacle, as there was a rumour that the creatures are somewhat weaker that way. He was right.
The middle spur was taken next and revealed a former thief, but still dangerous opponent. The final spur and the last seals nearly proved our undoing.

Unsure which of the Seals would release a hoard of monsters, Balboa guessed wrong and was unprepared for the sheer speed and number of Venom Lords that descended on our group. A single golem could not hope to stem the tide and minions of the Infector of Souls charged Balboa and Aliza. We were forced to portal out and retry. A cautious return was met with massed ranks as before and our group fled from them. In the footrace that followed, it was the Infector himself, plus a single minion, that were left when we abruptly turned to face them. Isolated, they were no problem for us. The rest of his evil gang were hunted down and slain.

The final Seal was opened and we braced ourselves against the shaking ground. We rushed to the Pentacle where we assumed Diablo would appear. Decrepify was readied, and cast the instant Diablo appeared. Gumby was a split second behind. The battle had begun.
The lightning hose attack took Aliza down in a heartbeat - Balboa had to rally himself and think fast. Retreat was the only option, a terrible start to the encounter.
Aliza was resurrected and battle re-joined. Careful placement of the team was important, we strove always to form a triangle around the Demon. Aliza couldn't always be relied upon to follow orders. The lightning from Diablo couldn't kill Gumby in one go, but put him deep in the yellow, making him vulnerable to Diablo's fire attacks. Regular recasting of the golem, plus occasional healing for himself, played havoc with Balboa's potion supply. AmpDam replaced Decrepify, as the damage rate was just too low and the mana cost too high. And then, when you thought things could not get worse ...
Balboa didn't panic, to his credit. The portal he cast was out of reach, but he had the Crushflange in his backpack, and so set about freeing himself (keeping an eye upon the battle whilst he did so). Once free, and in desperation, Balboa charged Diablo with the unique mace. He was unable to score many hits though, as his priority was always to avoid being the primary target. Aliza required another resurrection at one point but after what seemed a long time, Diablo was weakening. He still had some tricks up his sleeve, off course. And then, incredibly, it was all over. Breathing heavily, our group gazed around them; Diablo's treasure looked like this.

Tech Stuff/Blurb
Before I entered the CS, the four unspent Skill Points I had were placed in GM. 30 Stats points were put into Vitality, giving me over 300 life - I'm glad I did this! The battles were pretty much as I had envisaged them although I must say the Infector of Souls upset me somewhat.
The two greens I received from BigD were Civerb's Ward (stashed) and Sigon's shelter (on the merc). The rares were junk.
The sheer amount of running around I did against Diablo was mind-boggling, all the while shuffling or drinking potions, re-casting curses and CG, and looking out for Aliza. When I added my own attack with Crushflange, I found I was near the limits of what I could manage. I don't know exactly how long the fight lasted, probably a little over fifteen minutes. That was one fun battle! :thumbsup:

Golemancer GumbyBalboa - Level 35, Act 5, Harrogath
 
Well done. I'm not sure i'd have the patience to take on an ordeal like that. Anyway i'm looking forward to reading about your adventures in act five. Plenty of monsters there that will be conspiring to take down gumby.
 
15 minutes eh? Not quite as bad as the 2 1/2 hours that it took dave to beat big D but still pretty long xD

Good job thar.
 
Beyond Harrogath

Balboa was in a whimsical mood upon leaving Harrogath for the Bloody Foothills. Although Gumby has proved equal to nearly every task, and played a pivotal role in the defeat of Diablo, we decided to bring Sparky into the team to see how he fared. Although slightly less robust than Gumby, his extra "firepower" (groan) proved useful. Dac Farren, Shenk and Eldritch all fell to his fire, with Aliza's help of course. It was noted that the combination of Dim Vision and Fire Golem proves very effective against the annoying, teleporting Rascals/Imps. They fell in droves.
Abaddon proved to be an amusing diversion - Aliza performed for a rapidly depleted peanut gallery. The foolish creatures were dispatched with little risk to the team.

In the spirit of experimentation, Sparky was dismissed and Rusty introduced. Otherwise useless Rares were used as his foundation. After some initial tries, a Great Axe with poison damage and knockback was settled upon. Rusty proved as good a tank as Sparky and his special abilities were useful. The knockback was effective against creatures even as large as Thresh Socket. Regrettably, Rusty met his end fighting a Champion pack of Snow Drifters - a tough bunch. Gumby made a brief re-appearance and the Crystalline Passage was cleared.

Tech, etc
The swapping of golems made for a very enjoyable change of pace. The relative fragility of the Iron and Fire golems was somewhat offset by their greater killing speed. I especially enjoyed Rusty's knockback trick.
Dac Farren provided me with Isenhart's Parry, which I can store with his Horns - Aliza no longer wears them as the Duskdeep unique full helm dropped in Abaddon. :grin: I really love that helmet at low levels.
The most dangerous opponents of the Act so far, by a long chalk, were the Snow Drifters. My curses, save AmpDam, were useless against them and they attacked in some strength. Sloppy play and over-confidence were responsible for the loss of Rusty, there was no need.
100 Stats/5 skills unspent - I would like to upgrade Aliza's weapon soon, if possible - however, if an irresistibly good polearm turns up, though ... hmmm.

Golemancer GumbyBalboa - Level 40, Act 5, The Frozen River
 
Oops, double post ...
@Ed from Russia - that was some experiment :grin: At least you can now say you did it :wink3:

@Sindus - thank you. Act 5 was a breeze up until the Crystalline Passage, but the real work starts now.

@Darksilanus - I've been seduced away from the clay, but I bet I'll be back before too long. :grin:

@Bliphgar - cheers for that. I've read of Superdave's ordeal, I rather thought I was in for about the same. I feel like a lightweight! :laughing:
 
I was wondering - do you really notice the slowing effect of the Clay Golem? I've only used them in Fishymancer or Bonemancer builds, so I never really pay attention. Would you recommend investing in Clay Golem in other builds to make killing bosses easier?
 
Clay Golem rules for bosses and also for any other creatures that are particularly dangerous (Champion packs). The more points you have in him, as hard points or plusses, the more he slows things down (subject to the overall movement/attack caps). His effect is noticeable on his own, but add in cold mage output and enemies slow down to a crawl. You can then amp damage instead of decrepify for higher damage output and faster kills.
 
I was wondering - do you really notice the slowing effect of the Clay Golem? I've only used them in Fishymancer or Bonemancer builds, so I never really pay attention. Would you recommend investing in Clay Golem in other builds to make killing bosses easier?

Yes. I have noticed how much clay golem slows when using him. The effects are phenomenal. Try Gumby out on a player. Just have a friend let themselves be hit and watch how slow they run. :smiley: Clay golem makes bosses a breeze. :grin:



 
Gumby + Cold Damage + Decrep = very,very slow.

I use that on meph and he attacks once every couple of seconds its that slow.
 
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