Futility of radical WW theories.

I find it kind of funny that the seemingly simple character, the barbarian is the most complicated one. ;)

My in-game experience in PvM told me GF>last BP decent damage swords. So damage is king for me, even if it means I don't hit fast.

Anyway, I'm really looking forward for the guide! :worship:

xpumafang: I thought about making a CB/OW WWer, using Kingslayer Highland Blades (I think it was, they hit last BP and range 3). But he wasn't too succesful - I can't wait to hear about your testings.
 
rikstaker said:
I'll walk u thru this:

- Before barbs start their whirl they readjust their position so they cover as many monsters as possible.(generally)
- But the number of hits they end up landing is never at par with what they expected due to the dynamic nature of targets.That is,some monsters are in ur range while checks occur and get hit as a result but some that u thought u'll manage to land hits on, have moved out of range while u pass through adjacent to them,which results in missed checks.Meaning, you could have managed to hit them with a bit more reach. To sum up the difference between long range & short range weapons-
I really would consider desynch and monster misplacement to be far more important than moving targets. Every 4 frames a check is made, that's only 0.16 seconds, only the fastest monsters might be able to run away fast enough to cause missed hits. That check btw, searches for targets within a 5 range radius. Go into a mob with a short weapon (range 1) and often chosen targets will be too far away to hit. Range is extremely important then.

We will provide all information which we feel is meaningful, helpful to the readers.Though,Gui,thats one thing we dont want the guide to be-rigid.
And for those out for deeply technical discussion on, just point to that LL link :)
 
RTB said:
I have to disagree. There are more weapons that work with WW, but cannot be considered end-game weapons, because of lack of dmg, or range. I play SP, which means no boosts at all. I can't go leech in baal runs, so I can't use my end-game equipment without ever having to resort to other set-ups.

I hate to say this, but I really don't deserve the humiliation of being told there are more weapons which work with ww. I know that. I said suitable-which is just what u ended up saying due to lack of damage & range.

Bloodletter works fine, since I don't have to care for desynch, I can be sure I can hit a target with just range 1. Lack of dmg is what this weapon suffers.Imagine playing untwinked SP, how would you handle a WWer? Without easy access to the big guns, you're gonna have to find a weapon decent enough for WW.. Rune Master Ettin Axe, Heaven's Light Mighty Scepter. While not quite as powerful, these can work.

Another one-I know that there are various such weapons like blood letter,crainte vomir,hwanins bill. I asked for weapons which have such high damage & cb as ik, ribcracker & windhammer, seemingly endgame.

You suggested Runemaster & heaven's light:

RUNE MASTER:ettin axe base damage 33-66
- no crushing blow or any other attack mod-just + max cold resist & cbf.
- 50% variance in ed- 220% - 270% (Lets take avg-245)
- base speed 10 & no wias(45% required to hit lwbp)
- 3-5 sockets(2 shales & 1 ias jewel or 3 ias jewels-meaning 3 out 5 max sockets are used up either way, just to get it to lwbp)
-Assuming u get 5 sockets the best u can do is ed jewels depending on how rich u are.
- Assuming u have 2x40% ed jewels which u are willing to use it on this weapon the final ed is 245+80=325% damage = 140-280 (avg 210)

remember, that damage is reached, when u get an avg ed one,5 sockets, and ed jewels. Compare that damage to any of the three weapons-just the damage, forget about the bonus mods they have, like cb,% damage to x etc.. since runemaster has none at all. On a sidenote those 3 weapons are quite cheap too.

To makes sure no one else quotes me & says "I disagree" (though its ur free will-but its our credibility at stake)-I know u can get an eth one & zod it-but that defies wisdom in my opinion,& so does the idea of sticking 40/15s. I know its one handed & u can use a shield, but since it was recommended, I just provided a comparison-its anybody's guess that there are better 1h options available for ww, even if we ignore that its range 2.

HEAVENS LIGHT: Though the damage is nowhere near to the 3 exceptions or other 1h range 3 weapons, its got cb & defense cut, I'll discuss it with puma, we are moving with a policy on range. And trust me untwinked/sp/poor man's ww section will be covered. Thanx for that one. :thumbsup:

I really would consider desynch and monster misplacement to be far more important than moving targets. Every 4 frames a check is made, that's only 0.16 seconds, only the fastest monsters might be able to run away fast enough to cause missed hits.That check btw, searches for targets within a 5 range radius. Go into a mob with a short weapon (range 1) and often chosen targets will be too far away to hit. Range is extremely important then.

- You are willingly quoting my points but I doubt u are giving them thought, unlike someone above who did. Even the fastest monster can't escape your range if u start your whirl right next to it,even with a wand. But if u are whirling like u generally do-like I said & u quoted but failed to understand: i.e readjust your position when u approach a mob, so that your whirl covers as many monsters some will get hit some won't depending on the range.

What's really funny here is, I am getting lectured on points that I already know & made (all underlined above).

I don't come out here & say everything which comes to my mind-Thats why I often attach conditions to whatever I say, other ww vets understand what I meant & that,I know there are exceptions & that I do it to avoid exact such meaningless arguments. But the fact that I still get questioned & dragged into these time & again, is a little hard to comprehend.

I could just as well have ignored your post, since I believe others knew & understood what I said. I am just trying to help out & seek help for our effort especially from vets like u, the last thing I'd want is to offend someone.

To everyone else-if you have any request for our guide pm either me or puma-since we'll be cutting down our forum activity until our guide is done,for reasons like these.

rIK

edit:turkey,check ur pm-

I should have said I was talking to u,caz that way I dont need to spell out everything.I say it u get it.No offense anyone.
 
You know what the funny thing is...

(people who have been around for a while will know what I'm talking about)

When in 1.09, Darius/Skitril etc all back then tested WW IAS and range, and put it in 1.09 Barb FAQ - EVERY SINGLE SUBSEQUENT TEST has ALWAYS proved that age old testing was 100% correct and working in game...

Speed =

-10, -35 for 1-h
-10, -30, -60 for 2-H

Hits = Weapon range + 3

It's always been right... what more do we need to know ? (well of course some stuff like what works and what doesn't work with WW, but those couple of lines up them pretty much sum it up for me personally...) =p
 
TJTG said:
You know what the funny thing is...

(people who have been around for a while will know what I'm talking about)

When in 1.09, Darius/Skitril etc all back then tested WW IAS and range, and put it in 1.09 Barb FAQ - EVERY SINGLE SUBSEQUENT TEST has ALWAYS proved that age old testing was 100% correct and working in game...

Ahhh yes Darius/Skitril-undisputed barb kings.Their tests were meaningful.They were seeking answers to the relationship between hits,range & ias.Since u are the only one who thinks my reference was to them let me get this straight:

My reference was to those who carry out meaningless tests-they are trying to prove that range & WIAS doesnt matter by pushing limits in test environment,in doing so they are questioning the facts established & accepted by all as working in actual gameplay by those very two whom u mentioned.

Speed =

-10, -35 for 1-h
-10, -30, -60 for 2-H

Hits = Weapon range + 3

It's always been right... what more do we need to know ? (well of course some stuff like what works and what doesn't work with WW, but those couple of lines up them pretty much sum it up for me personally...) =p

Well buddy,I am not writing the guide for you,neither was this post directed at hurting the ego of vets like you,who have been around for a long time. But there are people who need to know more from the very basic stuff like 2h swords have the same bps as all 1h weapons & much more.

Getting people to play & erasing the misconceptions and fears of ww has always been my aim.I never meant to offend anyone,but it will be sweet if the feeling is mutual.

rIK
 
ww - how i see/like it

Wirlwind features:

I. Damage dealers:
a- damage - (weapon dmg +added dmg) X ED X DS, (rating 5 on a 1-5 scale)
b- crushing blow (rating 4)
c- open wounds (rating 1)
d- elemental/magic dmg (rating 1-2)

II. Platform, the support for delivering the "Damage dealers": "A fierce spinning attak that.... " dependant on:
a- hit frequency ~ weapon speed (rating 5)
b- range ~ weapon range (rating 3-4)

III. % Chance to deliver the dmg dealers dependant on:
a- attack rating (5)
b- defence cut (1-3)
c- itd (1)


I.a damage - the most important damage dealer, reasons:
- it can be enhanced in numerous ways:
- weapon dmg
- added dmg from items/charms
- ED from:
- skills
- auras (might merc, fana from beast runeword, etc)
- items
- STR​
- DS​

- helps with LL/ML

Now a comment based on my personal view on WW barb expecially in 1.10:
[The most important thing about WW barb is STRENGTH. Here`s why:
- out of all combat skills that add ED, WW has the lowest values making STR a factor more important than in other builds
- no synergies, this means two things:
- lack of ED from skills compared with other builds
- more skillpoints left to go into defensive areas compensating for lower VIT in favour of STR]​

I.b crushing blow - directly dependant on total % of CB, the more the better.
Rating 4 copared to dmg is totaly based on my personal testing/experience therefore as subjective as it gets. Anyway i don`t
see how to rate it except from experience as my poor math skills fade in face of the numerous factors involved.

I.c OW...level dependant, just a minor bonus compared with those above, not that dependant on total %OW as in pvm u`ll hit
quite frequently compared to OW duration and it doesn`t stack.

I.d Totaly dependant on items/chamory - few notable mentions like ik set, azurewrath, famine etc

II.Platform/Support/WW mechanics
- this is the reason that makes WW such a great skill
a -hit frequency - the more the better
b -range - same as above

III. Chance to hit
a,b - AR/def cut - the more the better
c - itd doesn`t work on any bosses so it`s use is limited

Out of the three main ww features each one is important on it`s own and rating things from one category vs another like ex:
"AR>dmg>weapon range" is not a real issue.
The ratings i did are within each category in order to scale them.

That`s it from me now, hope it helps, bores..etc :wave:
PS: this is about pvm only.
 
OMG!!!!!

Taz,believe it or not-We had a similar plan in analysing ww factors.

Must say Taz,this is by far the best reply/suggestion anyone has comeup with.that helps-really-I cant express my gratitude enough.

trust me if u look-I've always said ww factors are distinct-I said above that if range is given priority it doesnt mean a cb trade off.Finally someone who came elaborated on that.

U'v got u'r name on credits.YOU ROCK!!!!

rIK
 
rikstaker said:
OMG!!!!!

Taz,believe it or not-We had a similar plan in analysing ww factors.

Must say Taz,this is by far the best reply/suggestion anyone has comeup with.that helps-really-I cant express my gratitude enough.

trust me if u look-I've always said ww factors are distinct-I said above that if range is given priority it doesnt mean a cb trade off.Finally someone who came elaborated on that.

U'v got u'r name on credits.YOU ROCK!!!!

rIK
I`m sure u had a similar plan as i`m sure there are many barb players who know all this things&more. Glad it helps :uhhuh:
 
TJTG said:
(people who have been around for a while will know what I'm talking about)
So how long have you been around?

-10, -35 for 1-h
-10, -30, -60 for 2-H

Hits = Weapon range + 3
For swords the last breakpoint is actually -55 when using them 2-handed...

And the maximum amount of hits per WW is variable. Read through the link I posted at my first post.

Good luck rikstaker, I think it's going to be one huge guide :)
 
RTB said:
So how long have you been around?


For swords the last breakpoint is actually -55 when using them 2-handed...

And the maximum amount of hits per WW is variable. Read through the link I posted at my first post.

Good luck rikstaker, I think it's going to be one huge guide :)


-55? everyone and their mother around here has been saying that 2 handed swords held 2 handed have the exact same breakpoints as 1 handed weapons, meaning -35. i must beg your pardon...is that a typo?
 
Taz said:
Out of the three main ww features each one is important on it`s own and rating things from one category vs another like ex:
"AR>dmg>weapon range" is not a real issue.
The ratings i did are within each category in order to scale them.

the value of those few lines is PRICELESS!

Right,many know,but very few say it & fewer still say it right.

I am humbled by the support I got from everyone-but what u said is extremely valuable to our effort.

rIK
 
RTB said:
For swords the last breakpoint is actually -55 when using them 2-handed...

That Lurker Lounge post does have mention of the last bp for swords wielded 2-handed being -55. However, it seems they came to the conclusion that the bp for all swords are same as one handers.

The "common knowledge" posts that I have seen in the past year, saying that all swords have one-hander bps, seem to have been based off of that lurker lounge post (I've seen it quoted a number of times). It's been a unanimous decision among the regulars I've seen posting here. What makes you think that the lurker lounge came to the conclusion that the bp is -55?
 
mstrnicegui said:
That Lurker Lounge post does have mention of the last bp for swords wielded 2-handed being -55. However, it seems they came to the conclusion that the bp for all swords are same as one handers.

The "common knowledge" posts that I have seen in the past year, saying that all swords have one-hander bps, seem to have been based off of that lurker lounge post (I've seen it quoted a number of times). It's been a unanimous decision among the regulars I've seen posting here. What makes you think that the lurker lounge came to the conclusion that the bp is -55?
Remembering the wrong info, as usual. I have to look up everything now, I simply cannot trust anything I remember to be true anymore :(

It's a good idea to stop posting after 2k, I'm forgetting too much.
 
RTB said:
Remembering the wrong info, as usual. I have to look up everything now, I simply cannot trust anything I remember to be true anymore :(

It's a good idea to stop posting after 2k, I'm forgetting too much.

Just eat some carrots, 'em's brain food. :flip: Really though, I have to look everything up and I'm only at 500 posts. I've looked at AS's info on crushing blow at least 6-7 times in the past 3 days. Every time I had to make a new post, I went back and looked it up, cause I couldn't remember.
 
So how long have you been around?

Well, I was actively posting around the time Skitril became moderator... and started lurking after the PvP/Bloembak fiasco, long enough ?

riskstaker - nothing against you, was just saying that it's strange how people are still not understanding WW (even though the fundamental facts that were discovered way back then haven't changed at all)
 
ohh..crap.I secrewed up big time.

I am sorry TJ,yep the feeling is mutual now-all that crap is hurting ww's popularity among players.

Why dont they stick to the basics,pick up a damn lwbp weapon with range 3+ or a range 2 cb weapon & whirl.

rIK

Simple the 1.10 patch brought alot of changes and with those changes some people needed to do alot more testing. They made a large change to ww. With that little effect of the wind they did with it. Now No one really knows what is what. So some people take things in to they're own hands and do the testing. I am glad they did. But at the same time it just confuses the holy POOP out of me. I will like to stick to the basics. But I do feel that testing is all ways needed. Test every thing is just cool. But to discuse it to a end where is sounds more like pol-a-ticks. That in its self. Also annoy the holy POOP LORDS out of me as well. But as long as it is needed cool. Yes I did finsh the duel weilder today. I am not a rich player but I am a smart one, that can not spell worth a Dog gone. I ended up not doing a the ow ideal (sorry rtb). Just because of the time fram I was working with. He is done and can survie hell on his own. I just had to slow down and watch what I was doing.


rIK the mf part is done you know what to do
 
(No offence taken rik)

Um when you guys finish this up, don't forget to mention classic d2 as well - but it's rather simple since WW is NOT weapon speed dependant there, and is more or less limited by your weapon range.
 
rikstaker said:
If according to them, range doesn’t make a difference in "general gameplay" u will surely see more Barbs with weapons like Nord's tenderizer-decent damage,reaches bp its own.Gpas/zerks wouldn’t sell for ~30$.

Popular ideas dictate popular behaviour. The world was flat if historic popular opinion was to be believed.

rikstaker said:
Are there any range 1/2 weapons that stand up to zerkers or gpas if damage is the benchmark?

Stone Crusher.

rikstaker said:
WIAS doesn’t matter is another radical theory doing rounds-I really don’t see the point of claims that all weapons get 2 free hit checks regardless of the WIAS on the 4th & 8th frame,if I am not mistaken. I dont care if it is true.I cant prove it wrong,neither can I confirm it.

No, but others can confirm it: http://www.lurkerlounge.com/forums/index.php?act=ST&f=8&t=834&linear=1&st=0

rikstaker said:
What these test junkies fail to realize or state clearly, is that their test conditions are tooootally different from actual gameplay. They carry out their tests on a single/stationary target, observe results which vary every time they test, make out a rough average or establish the result of one of their test as facts.

You would do well to understand a scientific method of testing. Fundamental to this is a controlled environment. The tests I performed and documented in a thread (quite some time ago) had a controlled environment. The results did not vary.

rikstaker said:
IMO oberving,learning when playing yourself or watching others play,provided one plays enough & varies his style,will paint a more accurate picture of facts than some leaky air tunnel testing.Actual experience will always be superior.p.

Actually, disassembly of the game code will provide a more accurate picture of FACTS: http://www.lurkerlounge.com/forums/index.php?act=ST&f=8&t=834&linear=1&st=0
This is the definition of analysis.

Your "guide", which I am now extremely wary of allowing people to read due to your total ignorance for scientific evaluation and preference for hearsay and folk law, will supposedly contain PVP information as it pertains to WW. You have said little of WW in a PVP environment (single target) in this thread, and instead have focused soley on groups of monsters. I hope that you do not carry this focus into the PVP section of this "guide" as the use of the skill is entirely, completely different.

What surprises me most about your post is that you are unwilling to even consider the possibilities (in some cases, proven facts) that what you currently understand is perhaps not quite completely accurate:

rikstaker said:
I dont care if it is true.I cant prove it wrong,neither can I confirm it.

If you don't care that something is true.. or false for that matter.. why are you so concerned with writing information on the subject matter? And indeed is someone so apathetic even a suitable author?

rikstaker said:
DOD idea is moot

Please do not write a PVP section, you clearly do not understand WW in a PVP environment. Furthermore, your opinion on DOD indicates that you are unwilling to suggest any WW style besides that which you employ. Perhaps this provides insight as to why you "dont care if its true" (reference to 4/8 frame hit checks.)

rikstaker said:
Got to say this now.My arguments on hit frequency isn't on mathemetical or game code grounds."The ability to hit monsters from further away" argument is simplistic but when u rub it & analyse it deeply,by playing and applying logic,u'll understand more.

So which is it? You aren't going to compare results in a mathematical way or via code behaviour discovery, or you are going to "rub it and analyse it deeply" and apply logic? With your disregard for proving a constituent fact through tangible evidence such as game code, your logic is based entirely on opinion and is thus flawed.

Here's an anecdote for you. I made a barb with dual masteries: Polearm, and Axe. I did this because I wanted to use both a big dmg 2 handed weapon, and two axes (ebotd zerk, beast zerk) in a PVP environment. My experience indicates that the ebotd zerk/beast zerk combination is far superior to an ebotd gpa. How can this be? Your own experience indicates that range 5 is superior to range 3. The GPA listed damage is far superior. Would you care to explain why this is the case?


...


It's ok, I don't expect you to. In fact I'm trying to point out the trap you are falling into when you neglect a controlled environment. Of course there are many variables I did not control in the above description, and why should you believe me? I didn't back up my anecdote with a list of proven, citable facts, or any metrics whatsoever. I have provided no PROOF to my opinion. You will need to do this if your guide is to be believed by those of us who are not gullible enough to be convinced by another's opinion alone.
 
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