Frost Zealot Ladder PvM Guide, version 2.0

globe said:
im gonna be a newb and ask, why is it so important to have cold resist maxed, is it just to never be slown down by cold hitting monsters?
It's a Holy Freeze synergy. Each point in Cold Resist improves Holy Freeze's damage.
 
Like this build

Heaven's Light vs Nord's Tenderizer

I am starting my Pally and have had the luck of finding both in back to back games (in stoney field none the less). I am thinking of using Heavens light (with Shael and Mal) as my main and Nords as the switch; but if I cant find HoZ anytime soon, I may need to package one wepon to get one. Im looking to see which wepon is best.

I'd like a Beast, but no way could I afford that.
 
Cilieto said:
What is the best thing to do when you are facing Physical Immue AND Cold Immue? My Frost Zealot can't do any damage. Do you put a few points in Blessed Hammer or Vengence or switch weapon? Any suggestion? Great guide!!! I really enjoy this build.

If you happen to run into a dual Physical/Cold immune, there are 4 options:
1. Run away... sometimes you just cant kill stuff and have to accept it.
2. Let your Act 1 Fire Arrow/Act 3 Lightning/Fire merc take them.
3. Have a high non-cold elemental damage weapon on switch.
4. Let someone else in your party handle it.

Personally I tend to just run for it if I'm not partied up! =)

And it was said but crushing blow definately adds together, with one check done - health reduced before other damage applied.

Edit: SoCal, I'd say keep the HL, no contest.
 
The runeword 'black' is mentioned in the guide and I can see the value of 40% crushing blow but isn't the knockback thanks to the nef rune like extremely annoying? Just wanted to know your opinions before making one...
 
Actually, in hell where monsters can easily take down the paladin (one of the lower-life melee characters) its a very helpful mod to have. It really isnt that annoying, as after a moment they walk back in range and you'll be surrounded again anyways.

Was never a problem for me, at least.
 
Kitriara said:
Actually, in hell where monsters can easily take down the paladin (one of the lower-life melee characters) its a very helpful mod to have. It really isnt that annoying, as after a moment they walk back in range and you'll be surrounded again anyways.

Was never a problem for me, at least.

that's another thing i love about the chance to flee on the rockfleece, sometimes it really saves you especially on the archers that love to just pelt you with arrows.

i made a frost zealot according to this guide, and while he easily made it into hell, the damage that he dished out just wasn't enough. in order to get more damage i completely remade my character using this guide but having holy shock instead, and he's completely rocking. thanks for the awesome guide and for turning me on to the wonderful thing that is zeal with crushing blow, kitriara :thanks:
 
Is there any good way to get a 3-socket flail or 3-socket Phase blade?
Last night I did 2 nightmare forges and got a Um and a Io... So now I have to pick between Black flail or Crescent phase.

So, two questions here. ^_^ Black or Crescent, and how to get 3 socket weapon.
 
Cod!... holy shock, how could you? =P You're welcome for the Zeal/CB introduction though!

If I may ask, how had you set up your skills? Did you have some plus skills gear on? Just curious as to why/how he hit a wall.



Halcyon: The best way to get those items is to find the base item and socket it yourself, or just keep playing. They'll drop eventually.

As for Black VS CMoon: The black has 40% crushing blow and the CM has 20% static field, which is a partial equivalent. It depends on the rest of your setup and which mod you really need more. The CM's ITD is really nice, however, although since it has the -lightning mod it seems like it could be more damaging with Holy Shock. If that weapon had the -cold%, it would be godly for Frost Zealots.
 
Forgot to ask,
If anyone on East, NL, SC has 3 socket scourge/phase contact me at *Hermes6. :lol:


Also, a comment for the guide is to use "Strength" Runeword at low lvls w/o Crushflange. It has 25% crushing blow and other good low lvl mods.
 
Kitriara said:
Cod!... holy shock, how could you? =P You're welcome for the Zeal/CB introduction though!

If I may ask, how had you set up your skills? Did you have some plus skills gear on? Just curious as to why/how he hit a wall.

it came down to a choice between keeping a high crushing blow percentage or going with plus skills, and i just couldn't win. i was using an upgraded rattlecage, guilliame's face, goblin toes, and an upgraded shaeled crushflange so i was getting over 100% crushing blow, but i was having trouble finishing monsters off. i could get them to a sliver, but i just needed a little extra oomph.

another weapon which is particularly evil is a spineripper. ignore target defence and prevent monster heal is a nice little combo and when using an elemental zealot, the base damage of the weapon really doesn't matter much. personally, i use this as my dclone killer and it rocks him pretty well.
 
Kitriara

What do you use for res with this build? I am currently in NM and have a meger 29 res, I am worried that once I get to hell, Im F'd for res. I dont have a Hoz and all my seraching has gone for not (only 5 days now).
 
You sir need to fix that res issue, or certainly you're toast.

Lets just pretend that you're pretty darn strapped for items and whatnot. Here are some of the ways you could pump that res up:

Shield: Ancients Pledge = ~45 to all
Helm: 3 socket with ort, ral, thul = 35 lightning, 35 fire, 30 cold
Armor: 3 socket with ort, ral, thul = 35 lightning, 35 fire, 30 cold

Right with those 3 insanely easy to make items we have about +75 to all but poison. You didnt post your gear so I'm not sure what you're capable of assembling. However, considering what is now available just with trading perfect gems, I'm going to say that the following setup isnt out of anyones reach. So here is a better overall setup with good resistance.

Shield: Steelclash = 15 to all + 19 with a perfect diamond (34 total)
Armor: Smoke (Nef+Lum) for 50 to all... not hard to get a Lum
Helm: Rockstopper avg. 30 for each except poison
Amulet: Gambled magic prismatic +15 all
Ring 1: Magic +20 fire
Ring 2: Magic +20 lightning
Gloves: Rare with +15 fire, +15 cold
Boots: Rare with +15 lightning, +15 fire
Belt: Rare with +16 poison, +10 cold

With this we get:
Fire: 179
Cold: 154
Lightning: 164
Poison: 115

However, notice these numbers... with a few charms in your inventory you can easily get to 75 for all in hell. Your items are likely to be better than what I listed here for several slots, as well. Check my guide on the front page for plenty of other gear recommendations but this should help focus you a bit. Rares can help a lot as far as res goes and CHARMS CHARMS CHARMS! =)

Good luck!
 
Great guide. Quite glad to see it has resaonable equipment suggestions. Another variant is the Telsafroster by Wurmer, which you might want to add as a variant in the next version. Also you might want to add a few of the elite options (Doom and CoH being the too stand out IMO) just because not all rich D2ers have a good sense for the game.
 
Kitriara said:
You sir need to fix that res issue, or certainly you're toast.

Lets just pretend that you're pretty darn strapped for items and whatnot. Here are some of the ways you could pump that res up:

Shield: Ancients Pledge = ~45 to all
Helm: 3 socket with ort, ral, thul = 35 lightning, 35 fire, 30 cold
Armor: 3 socket with ort, ral, thul = 35 lightning, 35 fire, 30 cold

Right with those 3 insanely easy to make items we have about +75 to all but poison. You didnt post your gear so I'm not sure what you're capable of assembling. However, considering what is now available just with trading perfect gems, I'm going to say that the following setup isnt out of anyones reach. So here is a better overall setup with good resistance.

Shield: Steelclash = 15 to all + 19 with a perfect diamond (34 total)
Armor: Smoke (Nef+Lum) for 50 to all... not hard to get a Lum
Helm: Rockstopper avg. 30 for each except poison
Amulet: Gambled magic prismatic +15 all
Ring 1: Magic +20 fire
Ring 2: Magic +20 lightning
Gloves: Rare with +15 fire, +15 cold
Boots: Rare with +15 lightning, +15 fire
Belt: Rare with +16 poison, +10 cold

With this we get:
Fire: 179
Cold: 154
Lightning: 164
Poison: 115

However, notice these numbers... with a few charms in your inventory you can easily get to 75 for all in hell. Your items are likely to be better than what I listed here for several slots, as well. Check my guide on the front page for plenty of other gear recommendations but this should help focus you a bit. Rares can help a lot as far as res goes and CHARMS CHARMS CHARMS! =)

Good luck!


Sorry should have been more specific.

My gear is:

Rockstopper (just got that)
Guardian Angel
Tiamat's Rebuke (with PDimond)
The Fetid Sprinkler (waiting to use my Heavens Light)
Silkweave
Sigons Gaunts
Dwarf Star
Manald Heal
The Mahim-Oak Curio/Crescent Moon (I switch at times)

I'll have Gore Rider and Dracul's Grasp to wear as well. I did just find a 25 res all +2 all skills Aerin Shield which I was going to upgrade to a Gilded Shield, and put a PDimond in it (my poor mans HoZ).

Still seems short, I've yet to find a good ammy with res +skills.
 
Ah thanks for your gear list. I'd have to say:

Guardian Angel rocks; it really cries out for an UM rune but admittedly without a lucky forge drop (or a drop that you could trade with) they're kinda hard to come by. You could interim socket it with a thul or whatever then HEL it when you get what you really want. But I'd definately not trade it for anything, so that aside... =)

You could socket your rockstopper with something for res - what you throw in there will vary depending on how rich you are.

Draculs and Gores and nice... you'll end up with nice bonuses from both.

Personally, since Zeal is so cheap and your aura costs nothing I would find a nice rare ring with resists and replace that manald. The new shield you mentioned is definately awesome, and all I can say about that amulet is check the trade forums or keep on gambling. Selling armors then gambling has provided all of my characters with at least a magic amulet that meets their needs.

You also didnt mention your belt but a rare or IK is a great choice for res.

Hope some of that helps!...
 
Hmm... my gear right now.

Helm: G face
Armor: Iceblink (need better)
Weapon: "black" scourge (some day when I get scourge, got runes >_< )
Shield: Steelclash
Belt: Bladebuckle
Gloves: Venom grip (ll, crushing, poison)
Boots: Fernostride
Ring: Raven Frost
Ring: Prismatic, mana leech, +str ring
Ammy: +2 pally, +11 life, prismatic

I would just like to say that venom grips are the perfect poor man's glove for this set (IMO). Mmmm, also taking comments on gear. Thanks.
 
Having played through hell with this build, I must testify that the frost pally is very item dependent to be really efficient, contrary to the original claim...
 
Halcyon said:
I would just like to say that venom grips are the perfect poor man's glove for this set (IMO). Mmmm, also taking comments on gear. Thanks.

try to craft blood gloves, magic sharkskin + jewel + nef + perfect ruby are not hard to come by, and in 3 tries you should have something that blows venom grips out of the water, unless poison resist is extremely impt to you for some reason.
 
Great job on this guide Kitriara. I like being the cold turkey (*laughs in pain*) in a field of fanatical zealots. Anyway, I agree with whoever says this character is item dependent, but in hell, you are only as good as your items, however you get them. Luckily, my setup consists entirely of Kit's suggested ultimates, but I will make some suggestions for future prospective frosties.

For one, Kitriara is right about all of the "ultimates". If you are a lucky and have a Stormlash, the best nonladder unique zealot weapon you can get in my opinion, a Jah in it would probably be more godly/as godly than, say, a BOTD, though it is godly to begin with.

For Iron Maiden, tank those muthas as they crawl to you. If you have 90+ resists, no problem, and physical defense is meaningless in 1.10 with Holy Shield/life leech.

Thirdly, whats the point of having all these ultimates if you can't hit crap. I didn't like going to Hell Baal only to see I had a 64% chance of hitting him. I got a Blessed Aim merc from norm, leveled that sucka, and my attack rating jumped from 5000 to 10,000+ and growing. Perhaps it would be wise to get minimal strength, enough vitality for 1000 life, and the rest in dexterity so you can hit stuff with a BA merc. I don't think a beast would suffice with its Fanat aura, but I don't know. And Stormlash is the $hit.

And to all you supposed DC-killing frosties, do tell your stories, as I know when I attempt it with my guy its going to be tougher than with my hammerdin, especially because my tankish merc will probably die with a few hits even with my slow down, and his perfect resists. :evil:

Kitriara= :thumbsup: Also, how quickly can you kill Hell Baal? I am not competing, it takes me awhile :lol:. Have you gotten that far? I recall you saying your experimental frosty died in a nightmare Baal run game. . .
 
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