Frenzy: Max Damage and Uber Guide 1.11

Re: Frenzy: Max Damage and Uber Guide 1.11

As for a merc, I'm thinking to use kiras + eth reapers toll for the cannot be frozen/res & ofcourse the decrepify. So i'm wondering if I should either use kiras or stick with an andy's face and eth reapers toll.

As for the weapons is ebotd ba + edeath ba better than edeath ba + beast ba? Or should I go for beast + death instead?
 
Re: Frenzy: Max Damage and Uber Guide 1.11

This is an amazing guide, but could it be altered to accommodate players who are starting off from scratch and would like to use this as his first character? The items you listed are very, very expensive, especially for a ladder reset that is going to happen later on today.

Thanks.
 
Re: Frenzy: Max Damage and Uber Guide 1.11

I am making a cheaper alternative to fortitude for my UT/Dclone frenzy barb, and was thinking of:

Lionheart
3 Socket Body Armor
Hel + Lum + Fal

+20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30

Making it in a low requirement armor.

This is an amazing guide, but could it be altered to accommodate players who are starting off from scratch and would like to use this as his first character? The items you listed are very, very expensive, especially for a ladder reset that is going to happen later on today.

Thanks.

EDeath is the fundamental weapon, if you don't even have it, your frenzy barb will not work.


 
Re: Frenzy: Max Damage and Uber Guide 1.11

This is an amazing guide, but could it be altered to accommodate players who are starting off from scratch and would like to use this as his first character? The items you listed are very, very expensive, especially for a ladder reset that is going to happen later on today.

Thanks.

I wouldn't advise making an Uber Killer as your very first character, but if you want to make a solid Frenzy Barb, or a Magic Find Frenzy Barb (my current only ladder character), it can definitely be done.

Amulet: Highlords
Helm: Stealskull or Arreat's
Sword 1: Doombringer (Bloodletter as you get started)
Sword 2: Doombringer (Bloodletter as you get started)
Switch Weapon 1: Ali Baba or Echoing weapon
Switch Weapon 2: Ali Baba or Echoing weapon
Armor: Skullder's or Lionheart
Gloves: Laying of Hands
Boots: War Travelers or Gore Riders
Belt: String of Ears
Ring 1: Raven Frost
Ring 2: Rare with Life Leech/+Strength/Resists/Magic Find

Pretty simple, right? Highlord's is probably the most expensive thing to get and you can easily make do until you rune farm enough to get that.



 
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Re: Frenzy: Max Damage and Uber Guide 1.11

Some years ago when my girlfriend and I played D2 together, we were rich enough to get all the items in this guide. We started playing the new ladder and, surprisingly, have found two Grandfather swords. We're not rich enough for the nice runeword items and were wondering if two Grandfather swords would be good enough for Ubering and general PvM.

She was following Hal's Concentrate Barb guide, but we'd rather do a Frenzy Barbarian if the swords are good enough.

Thanks,
-=ViC
 
Re: Frenzy: Max Damage and Uber Guide 1.11

Some years ago when my girlfriend and I played D2 together, we were rich enough to get all the items in this guide. We started playing the new ladder and, surprisingly, have found two Grandfather swords. We're not rich enough for the nice runeword items and were wondering if two Grandfather swords would be good enough for Ubering and general PvM.

She was following Hal's Concentrate Barb guide, but we'd rather do a Frenzy Barbarian if the swords are good enough.

Thanks,
-=ViC

You won't be able to run Ubers with dual Grandfathers. To run Ubers, you really do need the top end gear that is listed here. General PvM though, 2x Grandfather would do pretty decently. Would it be better if you had two eBotD CBs? Yes, of course. But you could do Pit, Trav, and Mephisto runs pretty easily with 2x Grandfather. I would still advise using Doombringers instead, but Grandfathers will work.



 
Re: Frenzy: Max Damage and Uber Guide 1.11

I wouldn't advise making an Uber Killer as your very first character, but if you want to make a solid Frenzy Barb, or a Magic Find Frenzy Barb (my current only ladder character), it can definitely be done.

Amulet: Highlords
Helm: Stealskull or Arreat's
Sword 1: Doombringer (Bloodletter as you get started)
Sword 2: Doombringer (Bloodletter as you get started)
Switch Weapon 1: Ali Baba or Echoing weapon
Switch Weapon 2: Ali Baba or Echoing weapon
Armor: Skullder's or Lionheart
Gloves: Laying of Hands
Boots: War Travelers or Gore Riders
Belt: String of Ears
Ring 1: Raven Frost
Ring 2: Rare with Life Leech/+Strength/Resists/Magic Find

Pretty simple, right? Highlord's is probably the most expensive thing to get and you can easily make do until you rune farm enough to get that.
I'd agree on most things except the following:

Dual Doombringers don't strike me as a very good choice. Doombringer in and of itself is a great weapon that packs a nice punch, adds life and casts Weaken. BUT a Barb with maxed BO already has all the life he needs, Weaken is not the most useful of curses, and your setup offers very little in the way of Crushing Blow (15% if using Gores, none at all if using WT). My understanding is that to run Ubers, one needs CB pretty badly.

My changes to your proposed setup for a "middle class" player would be Duress instead of Lionheart for extra CB, Crescent Moon Phase Blade as the main weapon for Static Field and Lawbringer PB for ctc Decrepify. It's less spectacular as far as raw physical damage, but you have 30% CB, Static, Decrep and Open Wounds (helpful to prevent insane life regeneration), and all in an affordable, low stats-required setup. With the increased rune drops in 1.13, two Ums, a Lem and a Ko shouldn't be too hard to obtain.


 
Re: Frenzy: Max Damage and Uber Guide 1.11

I'd agree on most things except the following:

Dual Doombringers don't strike me as a very good choice. Doombringer in and of itself is a great weapon that packs a nice punch, adds life and casts Weaken. BUT a Barb with maxed BO already has all the life he needs, Weaken is not the most useful of curses, and your setup offers very little in the way of Crushing Blow (15% if using Gores, none at all if using WT). My understanding is that to run Ubers, one needs CB pretty badly.

My changes to your proposed setup for a "middle class" player would be Duress instead of Lionheart for extra CB, Crescent Moon Phase Blade as the main weapon for Static Field and Lawbringer PB for ctc Decrepify. It's less spectacular as far as raw physical damage, but you have 30% CB, Static, Decrep and Open Wounds (helpful to prevent insane life regeneration), and all in an affordable, low stats-required setup. With the increased rune drops in 1.13, two Ums, a Lem and a Ko shouldn't be too hard to obtain.

I would agree for the most part with your changes to an Uber runner, but I had created that post as a guide to a cheap Magic Find Frenzy Barb as opposed to an Uber runner. Hence the War Travs, Stealskull, Ali Babas on the switch, etc.



 
Re: Frenzy: Max Damage and Uber Guide 1.11

I would agree for the most part with your changes to an Uber runner, but I had created that post as a guide to a cheap Magic Find Frenzy Barb as opposed to an Uber runner. Hence the War Travs, Stealskull, Ali Babas on the switch, etc.
For MF, I would still recommend my setup over yours because:

1) The best droppers are Act bosses, and you need CB against them, otherwise even with the biggest damage weapon you'll be swinging at Baal for ages. Decrep and Static are pretty damn helpful too.

2) The Sanctuary aura from Lawbringer is invaluable for PvM in Undead-heavy areas.

First, its knockback effect on Undead keeps you safe from being swarmed and disrupts enemy attacks; quite helpful when you're swarmed by a bunch of Bone Fetishes (those things are freakin' deadly) or under fire from Skeleton Archers. It also disrupts and reveals Gloams/Burning Souls (they are Undead, you know), allow you to Leap-Attack them one by one while largely evading their Lightnings. If you want to run Mephisto or WSK "on the cheap", without Enigma, that is pretty damn important.

Second, Sanctuary aura negates the physical damage resistance of the Undead. This is important because in Hell, Undead typically have 50% or more resistance to physical damage (Gloams have 90%), some monster types which always spawn physical immune such as the Wraiths are Undead (important when running the Countess or WSK, where they can also spawn as guest monsters), Pindleskin and his pack are Undead, and two Treasure Class 85 areas (the Mausoleum and Ancient Tunnels) are populated exclusively by Undead. That's a lot of MFing areas where Lawbringer solves you a lot of problems.

3) Lawbringer's Slain Monsters Rest in Peace mod can help speed things up in The Pit- another popular MF spot- against Devilkin packs headed by Shamans.

If you do strictly area MFing as opposed to Act boss running, Lionheart may make more sense than Duress (and Treachery makes more sense than both of them combined) and Doombringer is superior to Crescent Moon- but my setup is more flexible.


 
Re: Frenzy: Max Damage and Uber Guide 1.11

For MF, I would still recommend my setup over yours because:

1) The best droppers are Act bosses, and you need CB against them, otherwise even with the biggest damage weapon you'll be swinging at Baal for ages. Decrep and Static are pretty damn helpful too.

To be honest, I wouldn't even go after Baal if you're using a cheap setup like this. It's just not efficient. You're much better off running the Pits, Travincal, Pindle and Eldricht. If you want to run Meph, you still don't need the CB as he's not that tough. Decrepify is definitely a useful curse, but it's better when you're using Lawbringer as a switch weapon to set up a beatdown by your main weapons. And since you're obviously using Babas as your switch weapons, Lawbringer just seems out of place.

2) The Sanctuary aura from Lawbringer is invaluable for PvM in Undead-heavy areas.

First, its knockback effect on Undead keeps you safe from being swarmed and disrupts enemy attacks; quite helpful when you're swarmed by a bunch of Bone Fetishes (those things are freakin' deadly) or under fire from Skeleton Archers. It also disrupts and reveals Gloams/Burning Souls (they are Undead, you know), allow you to Leap-Attack them one by one while largely evading their Lightnings. If you want to run Mephisto or WSK "on the cheap", without Enigma, that is pretty damn important.

Disagree on this. Frenzy speed lets you get by many of those packs unless you are very foolish. Leap Attack will get you out of trouble spots too. The Sanctuary aura definitely helps, but again, I don't think it's worth trading down in damage for it. And again, I wouldn't bother Baal with a cheap build as it's not efficient compared to what else you could do.

Second, Sanctuary aura negates the physical damage resistance of the Undead. This is important because in Hell, Undead typically have 50% or more resistance to physical damage (Gloams have 90%), some monster types which always spawn physical immune such as the Wraiths are Undead (important when running the Countess or WSK, where they can also spawn as guest monsters), Pindleskin and his pack are Undead, and two Treasure Class 85 areas (the Mausoleum and Ancient Tunnels) are populated exclusively by Undead. That's a lot of MFing areas where Lawbringer solves you a lot of problems.

The higher damage on Doombringer helps move through the undead even if they do have the physical damage resistance. Wraiths are annoying to deal with when doing Countess runs, agreed. But you can still switch to Berserk for those kills after clearing a room. Pindle is easy to beat too, you don't really need the aura for him. I agree that if you're going to run the Mausoleum and Ancient Tunnels, then your setup is better. But personally, I'd just, well, not run the specific ares that counteract your setup.

3) Lawbringer's Slain Monsters Rest in Peace mod can help speed things up in The Pit- another popular MF spot- against Devilkin packs headed by Shamans.

Eh, largely a non-issue.

If you do strictly area MFing as opposed to Act boss running, Lionheart may make more sense than Duress (and Treachery makes more sense than both of them combined) and Doombringer is superior to Crescent Moon- but my setup is more flexible.

I disagree with you still, obviously. The build I'm running is based on max life leech for survivability, that way you can get stuck in crowds and still leech enough without issue. Dual Doombringers not only help because of the leech on the sword, but because of the life bonus that you receive. This build is made to stand in crowds and just swing away. Besides, Howl is crowd control 101 and much more versatile than forcing yourself to use Lawbringer for undead areas.

I just disagree that you need Crushing Blow and all these gadgets as much as you say. Area MF such as the Pit and super-unique MF such as Trav, Pindle, Eldricht, Shenk, etc don't require crushing blow and really, neither do Meph runs, which are easier and less time consuming than Baal or Diablo runs. If you're working on the cheap, that means you don't have the super items to stand up to anyone, so why force yourself to try to switch gear around just to go places you really don't need to go? The build I'm looking at has ~250 MF before switching to Babas for a sliver kill, or to hork corpses. It also lets you speed through areas rather than slow yourself down by going for Baal drops where you're much more likely to move slowly or even die. It doesn't really make much sense to me to not stick to the easier, high drop areas if you don't have the full gear that you really want.

Lastly, you can get 2x Doombringer for 2x Pul at this point in the ladder. Lot easier than 2x Um, Lem + Ko if you're really just scraping by while getting started.



 
Re: Frenzy: Max Damage and Uber Guide 1.11

With the ladder still pretty new (about a month old), a lot of these items are not yet obtainable. My girlfriend is using a Barbarian and would still like to run Ubers though; is there a cheaper alternative in terms of gear? She'll be running Ubers with my Smite/Zeal Paladin with Fanaticism.

Thanks,
-=ViC
 
Re: Frenzy: Max Damage and Uber Guide 1.11

Paladin can solo with minimal gear (Dracs, Gore Riders, Guillaume's), your girlfriend can use whatever she has, be there for crowd control (howl) and BO.

Some weapon choices I might use:
Oath Scourge (ED, IAS) / Black Scourge (CB)
Strength PB (CB) / Voice of Reason PB (Cannot be Frozen / ED to demons), Oath BB or Cryptic Sword, Crescent Moon PB (static, OW)

Body:
Duress (Offfensive)
Smoke (Defensive)
Goblin Toe
Crafted Blood Gloves, Laying of Hands
Credendum (all res, stats), String of Ears (LL, DR), Crafted Blood Belt
Arreat's
Jewelry to suit

Prebuff with Treachery and Demon Limb.

Open portals, collect 10/10 torch for character class you never play.
 
Re: Frenzy: Max Damage and Uber Guide 1.11

If you are looking for cheap Cb swords try Strength phase blade. Dirt cheap to make and very nice for the first blows on a boss. Has worked quite wonderous for me. Btw Oath is always an option if you run countess for a day ;)
 
Re: Frenzy: Max Damage and Uber Guide 1.11

With the ladder still pretty new (about a month old), a lot of these items are not yet obtainable. My girlfriend is using a Barbarian and would still like to run Ubers though; is there a cheaper alternative in terms of gear? She'll be running Ubers with my Smite/Zeal Paladin with Fanaticism.

Thanks,
-=ViC

Lawbringer / Oath is really usefull against those Undead Pi's in UT for barb (been using that in prev. ladder season) aswell as those Mep minions. The only downside is that you have a chance to remove the LT from mephi when using LB. Make sure that your GF is supporting and not main killing as smiter does a better job at that ;)


 
Re: Frenzy: Max Damage and Uber Guide 1.11

Mephisto's minions aren't PI so cleaning them up won't require decrep. I don't bother killing any other minions after I clean up Mephisto's and regroup to pull Baal. Just howl them away - they don't give xp anymore.

Lawbringer is a totally awesome PvM endgame weapon teamed with a heavy hitter like Oath or Grief. Sanctuary strips undead physical resists which lets you cut down those pesky Gloams very fast and Decrep makes living face to face with a group of Balrog's immeasurably easier without a shield. I wouldn't bring one into UT on a budget build you need the safety of Life Tap.

My 2 cents
 
Re: Frenzy: Max Damage and Uber Guide 1.11

When fighting against Ubers, should my Frenzy Barbarian use two Death Ethereal Ettin Axes, or just one of those and a Lawbringer instead? Thanks.
 
Re: Frenzy: Max Damage and Uber Guide 1.11

When fighting against Ubers, should my Frenzy Barbarian use two Death Ethereal Ettin Axes, or just one of those and a Lawbringer instead? Thanks.

Only when using a Faith Equipped mercenary, or team uberkilling with a Smiter or Faith Bowazon.
Fanaticism will boost dual ettins to full 5fpa swing rate.



 
Re: Frenzy: Max Damage and Uber Guide 1.11

My question is why SoE? The leech factor of SoE seems to be quite wasted. Wouldn't a Verdungos be better for ubers?

Thanks :thumbup:

Very cool guide btw - I'm definitely going to try it.

Ninja edit: Is it for the reduced magic damage because of conviction? Overall I'm just trying to decide which belt to get, dungos or SoE. I suppose SoE would be great with ubers and outside of ubers as the leech factor would be very nice.
 
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