Fredsta54's javazon cow mf mini guide

fledgeling said:
I didnt put a single point into critical (does it affect only the melee java? or the lightning damage too?)
Ive no idea why penetrate (+ar?) was suggested
no idea about pierce (that level 30 skill)

You only put 1 point in critical and penetrate because they are prereqs, pierce is a good skill because it lets the jav go through the enemies and if it hits another enemy, it will release a 2nd set of lightning bolts
 
Dinnin Darkblade said:
They just need to make throwing weapons able to be magic and rare in classic. No need for the powerful unique ones from LoD, but some nice magic and rare ones would be nice.

I have gambled rare throwing axes before....it could have been in 1.09 but I am pretty sure it was early 1.10
 
Did some Hellcowing with my 66 javazon yesterday together with a level 89 BoneNec (ilja) and a 67 barb (gozuz). This went very well.
Basically, the Necro just ran around gathering hurds while me and the barb waited in town. Once he had a good collection of cows he would make some safety walls around him and TP. me and the barb would drop down, I'd lay waste to most of the cows and the barb would clear up the remains.
Interestingly, the nec was actually getting XP. I guess this is a matter of the huge amounts of cows though.
Oh well, had fun mainly, watching the Lightning Fury fireworks. Next time I'll try in a full game. It was rather late when we where doing this and there where not that many games around.
A little before then we also had a FoH around with his conv aura, then the cows where really dropping like flies. :)
 
WarlockCC said:
Did some Hellcowing with my 66 javazon yesterday together with a level 89 BoneNec (ilja) and a 67 barb (gozuz). This went very well.
Basically, the Necro just ran around gathering hurds while me and the barb waited in town. Once he had a good collection of cows he would make some safety walls around him and TP. me and the barb would drop down, I'd lay waste to most of the cows and the barb would clear up the remains.
Interestingly, the nec was actually getting XP. I guess this is a matter of the huge amounts of cows though.
Oh well, had fun mainly, watching the Lightning Fury fireworks. Next time I'll try in a full game. It was rather late when we where doing this and there where not that many games around.
A little before then we also had a FoH around with his conv aura, then the cows where really dropping like flies. :)
Tried doing some hell cows with my lv 60 hardcore javazon, kills cows ok but there always seems to be some unique cow that is fast and is immune to lightning to spoil it and not just the King.
 
Rawly said:
but there always seems to be some unique cow that is fast and is immune to lightning to spoil it and not just the King.
I find it easiest just to kill all the non-LI cows, lead the LI boss away a bit, cast a TP, then come back through the red portal and head some other direction. It's not worth dealing with the LI cows, time-wise, I would say.
 
purplelocust said:
I find it easiest just to kill all the non-LI cows, lead the LI boss away a bit, cast a TP, then come back through the red portal and head some other direction. It's not worth dealing with the LI cows, time-wise, I would say.

Difficult to do this in a hell game when you got a fast LI on your tail as soon as you go through the red portal :sad2: (especially in HC as i was trying it)
 
I did some CS'ing until far too late in the night this morning and found that LF zon + conviction (FOH in this case) pala works really well in CS. The pala had a good conviction, cause not even the storm casters where safe. Sometimes unique oblivions(not Seis) did retain their immunity. Although that could have been cause the pala was moving around quite a lot. Heading into town often to restock on potions. Which in a way was good, cause that allowed me to get some more Javalins. (I am using the ones that come in packs of 80 atm)
At least I got her leveled to 64 already. Once you're in a good public CS series, just keep going, cause it doesn't seem to happen often.
We had a sorc, a barb, FoH pala and my LF zon.
my LF zon could already kill things with ease (mainly cause of the conviction) at level 47. I guess the 3D shield helps aswell though.

And in reply to Rawly, I wouldn't risk it either against one of those Lightning Immunes. You can't allways see their mods but if they have the wrong one, you can be dead in a hit. Clearing a space to park one of those is usually not an option.
 
Even without a conviction aura near, they can still do quite well in CS.
Taking down the infector and his buddies just became a whole lot simpler.
Unfortunately, she cannot tank them, so it's best to have a char in front to take the heat. I use charged bolt to seek out Oblivion Knights. And it's like they can smell you are going to poke them, since they almost allways cast decryptify on me. sometimes IM, but that doesn't do much fortunately. Oh, and if the infactor is near, they prefer lower resist.
Yes, I know they cast curses at random, but I think the random number generator just hates me. So at least it's not a conspiracy by Blizzard, like that chat gem is.

Anywayz, using a slightly modified version of Fred's cow Java. Mine wears a 3D shield, goldskin, deaths and those 80 pack java's. Drinking more potions then Madonna using kaballah and good in the same sentence, she makes for a good CS'er. She is not going to clear the CS by herself, she just increases the killing speed of groups. You can easily use those storm casters as bolt splitters(hubs? :) ) until the ones that aren't Lightning Immune are dead. I find it easier then re-targeting after every third Lightning Fury.
Also at fector, I prefer to target him, since he usually lasts longer then his brethren. Seis seems LI more often then not.
It is an interesting playing style all-round. You are not a tank, nor are you cannon-fodder, you are the artillery, doing massive damage to groups from a distance. If needed you can use your charged bolt to take out Oblivions.
Furyzon+Blizzer works quite good aswell. BO-barb is your friend, Howl-barb is not a friend. I think a Singer might help a lot aswell, since such a barb can concentrate and freeze the group. Unfortunately, the only singer on the Euro-realm, resides on East. :)

Second post in as many days, yes, I am enjoying my Furyzon.
 
I made a CS/Furyzon a while ago. Right now shes sitting at lvl 20 not doing much of anything.

Consider the recent posts here inspiration for me to try to get her to cs lvl ^^

EDIT

Would it be possible to make a good dueling/mfing/cowing Javazon? If so, how useful would it be at these roles? Or is it a better diea to make a mf/cow Java for the purposes of lvling?

I'm thinking that a duel zon would need the resistances etc that would be helpful for doing cs runs. An mf/cow zon on the other hand wouldn't, as stated in the guide of this threads name.

Any input would be very helpful.
 
Indeed you should. At level 20 I would just whoop out a raven and (un)do some norm cows though. Perhaps all the way to 30 so you can wear some rezzy gear. Although Iratha's and a 3D kite/large shield will allow you to get rezzy at level 14 and 18. 55 str req for Iratha's Crown, 47 str for a kite and 34 str for a large shield.
 
This has been my project the last few days and have gotten her up to lvl 33~. Seems to kill like crazy once I got to 30 and got lightning fury (by lvl 32 or so I was able to finish divying out the stored up skill points - cause I didn't invest in synergies up front - those will be last for polish)

The end build seems like a decent mid-level mfer with the mf being just over 200% (50 tarn, 50 sig boots, 30 - 30 - 30 nagel and gw, and whatever you can find on a zon ammy - what are they nowdays?). The 200% range is good, much better than 100% and anything more than 200%, you begin the slide of dimishing returns.

I am doing a modified build while leveling...

2x 6% Manalds
Eyeless
Sig Gloves
Sig Boots
Twitch
Nightsmoke
Howltusk / Perf Tarn

I'm not too worried about mfing on the way up... I just want to lvl. I used % to mana items to replentish mana when I'm low, so I don't have to pot hardly at all. When I'm charge striking 2-3 cows, I occasionaly get hit (not a lot, because of twitch, but since I'm using eyeless, it's like I'm allowing a hit or two). This takes my health down, but puts my mana up. Since Sigs has life steal and manalds have a dinky life regen on them, I usually end up getting the life back without having to life pot.

In the future though.... I'm worried about having a 9 frame build with no leech when I end up getting this thing done... the 10 frame build with eyeless would give you something back, but with 9, not only do you not have the leech, you'll also be going through mana quicker. :scratch: Goldwrap has 3 rows, so Fred, with 3 life pots and 9 mana pots, how often do you tp/re-pot a cow game? How many javs do you go through in an average game?
 
quadeddie said:
The end build seems like a decent mid-level mfer with the mf being just over 200% (50 tarn, 50 sig boots, 30 - 30 - 30 nagel and gw, and whatever you can find on a zon ammy - what are they nowdays?). The 200% range is good, much better than 100% and anything more than 200%, you begin the slide of dimishing returns.
I like Angelic armor+ammy+2 rings = +100% MF, +1 skill, mana and life (plus some other mods) for LF zons in MF mode. Twitch is nicer for the blocking, of course, but if you are playing softcore, I wouldn't worry about it and if you are playing hardcore on b.net, you'll want to be careful anyway as lag can be deadly on the cow level, good blocking or not.

As far as mana and life leech, there are enough mana and healing potions that drop to keep from having to go to town, I find. I find that the Eyeless works great for mana, although in Hell with repeated throws there will be significant potion usage, but not more than drops from the cows. Yes, the blocking on Eyeless is bad so another possibility is Sigon's shield, so you can do gloves+boots+shield to get the 50% MF from the boots, instead of the MF from Chance Guards and Goldwrap. (I'm not sure you were counting the MF on the boots correctly, BTW, as you need 3 pieces to get the 50% from the boots.) With the method I describe above for not running out of javs/harpoons as much, usually it's just one or two trips to town to replenish them if I'm the only one killing cows in a big game, so it's not bad at all.

A setup with Sigon's boots + gloves + shield gives 30% IAS and 50% MF, so with Tarn + Angelic jewelry+ Angelic armor you get another 150% and I think a good balance between killing speed, safety and MF. A setup with MF boots (25, say) + Chancies (40) + Eyeless = 65%MF instead for the same slots as the Sigon setup and has more MF and +mana per kill but less IAS and other useful mods from the Sigon's partial combo like life leech and resists.
 
A tip for not going to town for javlins etc... is buy 4 sets and keep 3 in your cube. When the ones you are using go do to red switch for a new stack that is in your cube. At the start of each cow level repair all the sets you used in the last one.

The reason for leaving them in your cube is that they dont get used accidentally when the stack you are using is finished, as they would if you left them in your inventory.
 
Rawly said:
A tip for not going to town for javlins etc... is buy 4 sets and keep 3 in your cube. When the ones you are using go do to red switch for a new stack that is in your cube. At the start of each cow level repair all the sets you used in the last one.

The reason for leaving them in your cube is that they dont get used accidentally when the stack you are using is finished, as they would if you left them in your inventory.

As I described in post #6 above, this works well, particularly when you want to use harpoons or something that isn't easily shoppable for replacement.
 
purplelocust said:
I'm not sure you were counting the MF on the boots correctly, BTW, as you need 3 pieces to get the 50% from the boots

I was, actually. I was planning on the boots being 50% with sig shield (Fred's end build).

Anyone know the max mf on an ammy for ladder?
 
According to Orphan, who's 95% right all the time (http://www.purediablo.com/forums/showthread.php?t=435372)
these are possible :

Prefix :
Magic Find:
Fortuitous(M): 11-15%MF alvl=12 clvl=8 Rings, Amulets

Suffix :
Magic Find:
of Chance: 5-15% MF alvl=12 clvl=9 Boots, Gloves, Rings, Amulets
of Fortune: 16-25% MF alvl=16 clvl=12 Boots, Gloves, Amulets
of Fortune(M): 16-25% MF alvl=42 clvl=31 Rings

So you could get up to 40%MF in theory on a Fortuitous amulet of Fortune.
Best of luck getting that though, since I imagine them to be quite rare.
Why not go for a set solution ? All other slots of your gear filled ? Then why not get a bit more power to your build with a +skill or res amu ?
 
WarlockCC said:
According to Orphan, who's 95% right all the time (http://www.purediablo.com/forums/showthread.php?t=435372)
these are possible :

Prefix :
Magic Find:
Fortuitous(M): 11-15%MF alvl=12 clvl=8 Rings, Amulets

Suffix :
Magic Find:
of Chance: 5-15% MF alvl=12 clvl=9 Boots, Gloves, Rings, Amulets
of Fortune: 16-25% MF alvl=16 clvl=12 Boots, Gloves, Amulets
of Fortune(M): 16-25% MF alvl=42 clvl=31 Rings

So you could get up to 40%MF in theory on a Fortuitous amulet of Fortune.
Best of luck getting that though, since I imagine them to be quite rare.
Why not go for a set solution ? All other slots of your gear filled ? Then why not get a bit more power to your build with a +skill or res amu ?

Thanks! I guess I'll start IDing magic ammys along with rings in hell runs (just on the off chance of a fortuitous ring/ammy of fortune).

Yeah, I would like a + zon skills ammy. Right now, I have some cheap high dual-res ammy. The ammy is definitely the place I could improve.
 
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