Freds glass cannon bowazon guide v1.0

WarlockCC said:
Oh, and I read in a thread on the zon forum that you get an extra arrow for every partymember/merc/minion that is within 13 yards of you. Does this apply to classic ?

Should do, it always used to when i played bowzon when they were deadly pvp and pvm.
 
Sweet, imma gonna find me an overactive zookeeper and hang around with some undead. :)
 
I dont think this is true. If it is, the zon fires the same amount of arrows in the same time as it takes to fire a volley of 10 arrows (max for strafe aiaik).

I have been in games where I have been partied with Summoners with my Strafeazon and not noticed any increase in the numbers of arrows im firing with strafe, nor have I noticed any extra period of strafe lock while firing 'extra arrows according to how many players are within 13 yards' of me.

All of what I have just said also applies to my Strafer on LOD. Unless I;m being really thick ofc :P

If I have completely missed the point in discussion I'm sorry, I go of on one sometimes :D
 
You do not get more strafe arrows per the number in the party. I have heard people say this before and as far as I know, it is not true. Strafe does have a feature called next delay. It is similar to the fend bug, but not the same. See it here:


http://www.purediablo.com/forums/showthread.php?t=146666
 
A 20 IAS Gothic Bow with Deaths Set, Goblin Toes, and Rattlecage sounds like it could be reasonably effective. Poor survivability, but effective.

For comparison sake, how well does Crushing Blow work in conjunction with Multishot? Is the chance reduced (or lost altogether) for every arrow fired?
 
From what I understood of CB working with multishot, only the center two arrows will have the CB effect and only one arrow per multishot volley can hit a monster, since all the arrows travel outwards with the same speed. I don't think it is possible to hit a monster with a multishot volley and then hit the monster again 4 frames later with that same volley.
The CB will do it's regular ranged effect.
On normal monsters a ranged CB will decrease a targets life by one 8th of his current hp.
On champs and uiques it will be one 16th
On players it will be one 20th.

Thanks for that link Dacar and thanks for sharing your experience Akakumi, it is good to read these things from experience, otherwise I would have spent hours wondering why the smeg it was not working for me. :)

From what I understand of that thread(which is prolly only a very small percentage), I might be able to get every single arrow in a strafe to hit the same monster because my bow is so slow (4fpa attack)

Though I could not find anything that might link the next delay to present allies/minions/mercs. Well, nothing that could make people think allies cause more arrows. So where does that idea stem from then ? Enquiring minds want to know. :)
 
Crushing blow, open wounds, and knockback are carried only by the middle two arrows in multi.
 
WarlockCC said:
Though I could not find anything that might link the next delay to present allies/minions/mercs. Well, nothing that could make people think allies cause more arrows. So where does that idea stem from then ? Enquiring minds want to know. :)

Check out this guide and you will see that it was something that used to happen.
http://www.purediablo.com/characters/amazon/bow-crossbow.shtml

Prior to v1.09 and Piercing Guided, Strafe was the Amazon's best way to kill individual monsters. It's still useful for that, though you need a lot of AR to make it anywhere near as effective as Guided. Strafe is best used now (if it's not your main skill) to clean up the last few monsters on a screen, especially if they are scattered all around. You can also use it in a battle on a "broken field" when there are targets in all directions, but not grouped well enough for you to get numerous hits with Multishot.

A useful trick is that you fire an extra shot for every minion or party member within 13.3 yards (up to the max # of shots for your Slvl of Strafe). So if there's a single target and just you, you'll fire 1 arrow with Strafe. If you have a Valk and merc, you'll fire three arrows. If you have a Valk, merc, Decoy, and two Paladins, you'll fire 6 arrows, all at the same monster. This was an awesome sight back in D2C if you had a Revive-happy Necro or two, and high level Strafe: 50 arrows per use was an amazing sight, especially when they were all at one target, such as an Act Boss. You could literally type messages mid-shot and not miss a beat.
 
Thanks for the info, Rawly. Shame I never made a strafer back then. :)

Well, my zon is level 65 atm, so I can almost use a +2 amu.
The balista works really really well. at level 60 I could already do Flayers(with the help of my trusty Valk that is)
Odd thing about the valk, most of the time she is tough as nails and doesn't even get scratched, then I turn my attention elsewhere for a sec and she's gone. Most of the time this happens in CS, so I guess IM has more then a little to do with it. That 500 str with a lance can get you into trouble when you are completely oblivious to the effects of IM.
I did deviate from the build in the sense that I didn't take all dex. I got 100 vit and the 57 str I needed to use the 110 str req balista. And I will also get max Valk with max decoy. So I skipped the dodge/avoid/evade for now. I'll put some more in there later. (right now I just have single point the valk prereqs).
At the later levels I think my zon should get more effective. More dex = more damage, ect. Mainly that she will be able to hit all CS monsters easier when she is level 80+ should help her a lot. Last I checked she was doing 340-605 or so. That is including the 2-3 cold damage I get from the amu.
It is nice to see her damage jump to 1200 per strafe arrow when there is a conc pala(I'll take hammerdins for 600 Alec.) near.
 
Re: Freds glass cannon bowazon guide v1.0

About knock back and flee in cs. you can prolly have some other equipment with you like goldskin and some resist life hat if the paladins like to tank. The CB u lose should be covered with the aura from palas.
 
Re: Freds glass cannon bowazon guide v1.0

About knock back and flee in cs. you can prolly have some other equipment with you like goldskin and some resist life hat if the paladins like to tank. The CB u lose should be covered with the aura from palas.

in that case you would want to have max lr and fr resist + stack due to lower resist and conviction, but that woul be for cs runs this would be for solo or as a group, but yes you wouldnt be killing with hammerdins so you might as well just use resist geare and a wand and shield


-Fred



 
Re: Freds glass cannon bowazon guide v1.0

Alright so I went ahead and made this character. I have to say, I was pleased...until I tried NM cows. At the moment, i have all gear except gloves and my bow is kinda bad (only 107 dmg) but I figure, I got the gist of it. I'm lvl 36 and my strafe does around 250 ish.

How high does the dmg usually go? Does it ever get to 1k without chant?
 
Re: Freds glass cannon bowazon guide v1.0

My Balistazon does about 400-700 on her own.
But often in CS you will have the added damage of a Conc aura to help you increase your damage. :)
 
Re: Freds glass cannon bowazon guide v1.0

Well, Diablo's cold slap can hurt quite a bit. I tend to just put my Valk in front of him and she'll take any punishment he can dish out.
If she's running low on life, I cast a new one. And indeed then I strafe him... from afar. :)

You could try getting in his face though, I personally never tried that.
 
Re: Freds glass cannon bowazon guide v1.0

1. ignore them

2. the 1 pt (and + skill gear) into magic arrow that u already have as prequisite (for strafe, MS, guided, etc.) usually can do enough damage to kill the monster though it might take a bit.

3. use an elem (socketed) bow/gear

4. let other party members deal with (kill) the monster for u.
 
Re: Freds glass cannon bowazon guide v1.0

1. I cant ignore them, when they are in my way to complete a quest. I can ofc make a new game and hope there arent any monsters that spawn immune, but thats just not for me.

2. I experience that my 1pt isnt enough. Is 20pts in MA worth it?

3. I would love to have a -35 Wizendraw, but only on switch for FA. But this is classic. Is maybe the one thing I would like in classic that is in LoD.

4. Normally that is ofc a good choice, but it isnt always possible.
 
Re: Freds glass cannon bowazon guide v1.0

its up to u if u wanna have two main skills (strafe/guided/multishot + frozen arrow/magic arrow) just you'll be slightly weaker build but u'd able to deal with the phys immune.

though that 1 skill pt magic arrow should do good or decent damage as long as your weapon has decent (or better high) damage on it.

i'm doing this off the top of my head, so i'd say *very loosely/tentatively* that MA (magic arrow) at slvl 1 (or more with +skill gear) can kill most monsters in at least early nm (though i'm not sure about mid or late nm) with some patience (it might take awhile).

u should have some +skill gear on. +1 amulet at least,

tarn (if u got one, unless u got a better or more needed hat), if u do 100 str and have silks than u could use (unless u have better or need better armor on), sojs, a good-high damage rare bow/xbow with +1 or +2 amzon skills, etc...

also u can use CB (rattlecage, goblin toe), OW (boneflesh armor), poison to help with phys immune.

u CAN switch gear/weapons...though it is annoying... and takes up your inventory space carrying your switch weapon/gear.

socketed (grey) bow (3-6 sockets, not sure how many sockets bows/xbows can get though. i.e. if they can get 6 sockets or not) as a switch weapon in inventory can work good or like u said wizendraw + skill pts into whatever cold arrow skill. or whatever fire arrow skill. note that the first-weakest cold and fire arrow skills (i forgot their names. the ones at the top of the tech trees) convert a % of the phys damage u do into cold or fire. this might be better than other 2 cold and fire arrow skills.

of course getting chanted would work unless they are phys and fire immune.

a necro's amp or decrepify can break phys immunity for u too.
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u CAN kill any monster with the weakest damage as long as u stop its ability to regain life.

i'm pretty sure the only way a monster can regain life is from its heal rate or if it has a life leeching attack. no life/health/red (whatever u call them) potions for monsters to chug:P

this can be done with OW, poison, PMH. once the monster can't regain life...eventually even if u did 1 damage....u'd kill it...though 1 damage might take a very very long time....so...

if u got OW/poison/PMH (PMH=prevent monster heal=only spawns on a few melee weapons, i'm pretty sure if i remember orphan's classic affixes thread, so this isn't availible for a bow/xbow user) and stop the monster's healing, than even low damage MA or elem can kill those phys immunes for u.

CB speeds up the killing by % reducing the monster's life like the sorc's static skill does
 
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Re: Freds glass cannon bowazon guide v1.0

also u can use CB (rattlecage, goblin toe), OW (boneflesh armor),

Ow/CB won't work vs Physical Immunes because You can't hit them. I don't know if it can via elemental dmg.
 
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