- Jan 11, 2005
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Finishing up a skelliemancer, skills?
level 87
20 in skellies, mastery, mages, CE
1 in everything else except Confuse, Attract, FG and most of P&B tree
3 unused points
Equipment is fairly standard, some of Trang's, Marrowwalk, AoKL, Homunc. I have no trouble killing anything ever but I also don't do ubers (at least, not yet).
What to do with my 15 final points? I don't really need anything else, but I'd rather spend the points than let them collect dust. What will benefit me the most?
Right now I'm leaning towards Bone Armor/Wall/Prison. If my calculations are right, one point in each (boosted to 9) will get me 100+90%+72%=262 HP instantly. If I dump the rest of the points into BA it would end up around 550. IIRC BA also avoids the hit recovery animation and cuts off the excess damage when it's depleted, right?
Should I bother to pick up the last two curses? Even having access to most of them, the only two I ever use are Amp Damage and Decrepify. (I need to remember to use Dim Vision on gloams once in a while. :tongue: ) I can't see myself ever using them. I don't think I need to pump up any of the curses either as the range is already more than what I need (boosted to 11).
The only other option would be pumping up golems or Summon Resist or something. Pointless, from what I hear.
What would you do?
level 87
20 in skellies, mastery, mages, CE
1 in everything else except Confuse, Attract, FG and most of P&B tree
3 unused points
Equipment is fairly standard, some of Trang's, Marrowwalk, AoKL, Homunc. I have no trouble killing anything ever but I also don't do ubers (at least, not yet).
What to do with my 15 final points? I don't really need anything else, but I'd rather spend the points than let them collect dust. What will benefit me the most?
Right now I'm leaning towards Bone Armor/Wall/Prison. If my calculations are right, one point in each (boosted to 9) will get me 100+90%+72%=262 HP instantly. If I dump the rest of the points into BA it would end up around 550. IIRC BA also avoids the hit recovery animation and cuts off the excess damage when it's depleted, right?
Should I bother to pick up the last two curses? Even having access to most of them, the only two I ever use are Amp Damage and Decrepify. (I need to remember to use Dim Vision on gloams once in a while. :tongue: ) I can't see myself ever using them. I don't think I need to pump up any of the curses either as the range is already more than what I need (boosted to 11).
The only other option would be pumping up golems or Summon Resist or something. Pointless, from what I hear.
What would you do?