Finally!! The Comprehensive BNet Magic Find Guide!!
I just wanted to start out by saying, while it is nice to have as much magic find as possible on your gear, if it slows your ability to kill monsters it is not worth it to have that much mf. While you have a better chance of a killed monster dropping a unique, set or rare, these magical classifications are determined after the base item to be dropped is determined. So, the key to magic finding is to kill as many monsters as fast as possible, while wearing enough magic find equipment to increase the odds of items you want dropped without sacrificing this killing speed. But don’t forget that not having any, or having very low mf, will result in many socketable/white drops that are often more valuable than their unique/magical counterparts that could drop.
Obviously, this guide repeats things stated in previous mf guides; this is simply to maintain a comprehensive view of mf in general. If you have been playing D2 for awhile, you may only be interested in the tc area listing and drop probabilities sections, but for those newer to d2 or just starting this should be an invaluable resource, covering everything for how to build a mfer from any character type, where to go with them and what to wear.
That having been said, I have organized this guide into the following sections:
I. Locations to magic find, items that can be gotten from them, and approximate probabilities of them dropping.
II. Character builds, gear recommendations, where to magic find with them, and mf evaluations.
III. Magic finding gear
IV. Diminishing Returns of magic find
V. What magic finding does not affect
The following link shows a list of every item in the game and what treasure class they are in:
http://diablo2.diablowiki.net/TC_1.10
As you can see from the Items list, many of the highly sought after items are treasure classes (tc) 81 and above, meaning that while Mephisto(tc 78) can drop some very nice things, she cant drop anything in tc 81 and above. By the way, only use this link for the sections marked 1.10; all the monster/boss treasure class listings are wrong!
So that you don’t tear your hair out simply trying to get to monsters like Baal and Nithilank that drop in these higher treasure classes, there are some very important areas worth listing that are all treasure class 85 in hell; except where noted, champions in these areas are tc 86 and unique monsters in these areas are tc 88(can drop anything in the game):
The Masoleum (Burial Grounds)- Lightning Immunes. Take the cold plains wp from the Rogue Encampment. Follow the path; it will split with one fork leading to the Stony Field, and the other fork leading to the Burial Grounds. Enter the Burial Grounds and make sure you enter the Masoleum, not the Crypt(only tc83)..
Ancient Tunnels (Lost City) Lightning, Fire, Magic and Poison Immunes. Take the Lost City wp from Lut Gholem. Search all building areas until you find the trap door to the Ancient Tunnels. The location is random, but it is often in the other section of the Lost City area(like the Far Oasis); just follow the edge until you find the stairs.
Forgotten Temple (Upper Kurast)- Fire, Lightning, & Cold Immunities.
Ruined Fane & Disused Reliquary (Kurast Causeway) - not too sure about immunities here as I have never mf’ed them personally; not the biggest tc 85 areas really. I saw a post somewhere about these and immunities there; I’ll update this when I find it.
Durance Level 3 -All monsters besides Mephisto(tc78) are tc84; bosses here are tc87 meaning the council and blood lords can drop better things than Mephisto- Uniq council members spawn with varying immunities here though; rest are fire immune.
Throne of Destruction, Act V - Fire, Cold, and Poison Provided you can get past lightning immune characters in WSK levels 2 & 3, this is where Lightning sorcs and LF Javazons will really shine.
Here is a full listing of the treasure classes of the different areas from Normal to Hell:
Act 1 1 36 67 Blood Moor
Act 1 2 36 68 Cold Plains
Act 1 4 37 68 Stony Field
Act 1 5 38 68 Dark Wood
Act 1 6 38 69 Black Marsh
Act 1 8 39 69 Tamoe Highland
Act 1 1 36 79 Den of Evil
Act 1 2 36 77 Cave Level 1
Act 1 4 37 69 Underground Passage Level 1
Act 1 5 38 80 Hole Level 1
Act 1 7 39 85 Pit Level 1
Act 1 2 37 78 Cave Level 2
Act 1 4 38 83 Underground Passage Level 2
Act 1 5 39 81 Hole Level 2
Act 1 7 40 85 Pit Level 2
Act 1 3 36 80 Burial Grounds
Act 1 3 37 83 Crypt
Act 1 3 37 85 Mausoleum
Act 1 7 38 75 Tower Cellar Level 1
Act 1 7 39 76 Tower Cellar Level 2
Act 1 7 40 77 Tower Cellar Level 3
Act 1 7 41 78 Tower Cellar Level 4
Act 1 7 42 79 Tower Cellar Level 5
Act 1 8 40 70 Monastery Gate
Act 1 9 40 70 Outer Cloister
Act 1 9 40 70 Barracks
Act 1 10 41 71 Jail Level 1
Act 1 10 41 71 Jail Level 2
Act 1 10 41 71 Jail Level 3
Act 1 10 41 72 Inner Cloister
Act 1 11 42 72 Cathedral
Act 1 11 42 72 Catacombs Level 1
Act 1 11 42 73 Catacombs Level 2
Act 1 12 43 73 Catacombs Level 3
Act 1 12 43 73 Catacombs Level 4
Act 1 6 39 76 Tristram
Act 1 28 64 81 Moo Moo Farm
Act 2 14 43 75 Rocky Waste
Act 2 15 44 76 Dry Hills
Act 2 16 45 76 Far Oasis
Act 2 17 46 77 Lost City
Act 2 18 46 77 Valley of Snakes
Act 2 16 48 79 Canyon of the Magi
Act 2 13 43 74 Sewers Level 1
Act 2 13 43 74 Sewers Level 2
Act 2 14 44 75 Sewers Level 3
Act 2 13 47 78 Harem Level 2
Act 2 13 47 78 Palace Cellar Level 1
Act 2 13 47 78 Palace Cellar Level 2
Act 2 13 48 78 Palace Cellar Level 3
Act 2 12 44 78 Stony Tomb Level 1
Act 2 12 44 79 Halls of the Dead Level 1
Act 2 13 45 81 Halls of the Dead Level 2
Act 2 14 47 82 Claw Viper Temple Level 1
Act 2 12 44 79 Stony Tomb Level 2
Act 2 13 45 82 Halls of the Dead Level 3
Act 2 14 47 83 Claw Viper Temple Level 2
Act 2 17 45 84 Maggot Lair Level 1
Act 2 17 45 84 Maggot Lair Level 2
Act 2 17 46 85 Maggot Lair Level 3
Act 2 17 46 85 Ancient Tunnels
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Duriel's Lair
Act 2 14 48 79 Arcane Sanctuary
Act 3 21 49 79 Spider Forest
Act 3 21 50 80 Great Marsh
Act 3 22 50 80 Flayer Jungle
Act 3 22 52 80 Lower Kurast
Act 3 22 52 81 Kurast Bazaar
Act 3 23 52 81 Upper Kurast
Act 3 24 53 81 Kurast Causeway
Act 3 24 54 82 Travincal
Act 3 21 50 79 Spider Cave (Arachnid Lair)
Act 3 21 50 79 Spider Cavern
Act 3 21 51 80 Swampy Pit Level 1
Act 3 21 51 81 Swampy Pit Level 2
Act 3 22 51 81 Flayer Dungeon Level 1
Act 3 22 51 82 Flayer Dungeon Level 2
Act 3 21 51 82 Swampy Pit Level 3
Act 3 22 51 83 Flayer Dungeon Level 3
Act 3 23 52 84 Sewers Level 1
Act 3 24 53 85 Sewers Level 2
Act 3 23 53 84 Ruined Temple (In Kurast Bazaar)
Act 3 23 53 84 Disused Fane (In Kurast Bazaar)
Act 3 23 53 84 Forgotten Reliquary (In Upper Kurast)
Act 3 24 54 85 Forgotten Temple (In Upper Kurast)
Act 3 24 54 85 Ruined Fane (In Kurast Causeway)
Act 3 24 54 85 Disused Reliquary (In Kurast Causeway)
Act 3 25 55 83 Durance of Hate Level 1
Act 3 25 55 83 Durance of Hate Level 2
Act 3 25 55 83 Durance of Hate Level 3
Act 4 26 56 82 Outer Steppes
Act 4 26 56 83 Plains of Despair
Act 4 27 57 84 City of the Damned
Act 4 27 57 85 River of Flame
Act 4 28 58 85 Chaos Sanctum
Act 5 24 58 80 Bloody Foothills
Act 5 25 59 81 Rigid Highlands
Act 5 26 60 81 Arreat Plateau
Act 5 29 61 82 Crystalized Cavern Level 1 (Crystalline Passage)
Act 5 29 61 83 Cellar of Pity (Frozen River)
Act 5 29 61 83 Crystalized Cavern Level 2 (Glacial Trail)
Act 5 29 61 84 Echo Chamber (Drifter Cavern)
Act 5 27 60 81 Tundra Wastelands (Frozen Tundra)
Act 5 29 62 82 Glacial Caves Level 1 (Ancient's Way)
Act 5 29 62 83 Glacial Caves Level 2 (Icy Cellar)
Act 5 37 68 87 Rocky Summit (Arreat Summit)
Act 5 32 63 83 Nihlathak's Temple
Act 5 33 63 83 Halls of Anguish
Act 5 34 64 84 Halls of Death's Calling (Halls of Pain)
Act 5 36 64 84 Halls of Vaught
Act 5 39 60 81 Hell 1 (Abaddon)
Act 5 39 61 82 Hell 2 (Pit of Acheron)
Act 5 39 62 83 Hell 3 (Infernal Pit)
Act 5 39 65 85 The Worldstone Keep Level 1
Act 5 40 65 85 The Worldstone Keep Level 2
Act 5 42 66 85 The Worldstone Keep Level 3
Act 5 43 66 85 Throne of Destruction
Act 5 43 66 85 The Worldstone Chamber
Here is a list of the more popular Unique items in the game and the probabilities of finding them in different areas when a character has 300% mf:
The following items can only drop from minions, champions, uniq/super uniq monsters, and bosses in hell; not regular monsters!! River of Flame(RoF), World Stone Keep lvls 1-3, and the Throne of Destruction all have the same drop probability ranges, so they are all listed together. If an item’s drop probability is not listed for Andriel, Meph, Diablo, or Pindle it means that boss cannot drop that item:
Arachnid Mesh: Meph(1/1114), Diablo(1/1144), Baal(1/1156), Nihl(1/8697), Pits(1/27k-1.4mil), CS(1/13k-1.1mil), RoF/WSK/ToD(27k-1.2mil)
Crown of Ages: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), CS(1/50k-2.1mil), RoF/WSK/ToD(1/50k-2.2mil)
Stormlash: Baal(1/6670), Diablo(1/7650), Nihl(1/50k), Meph(1/50k), Pindle(1/80k), Pits(1/159k-8.4mil), RoF/ToD/WSK(1/159k-7.2mil), CS(1/88k-6.8mil)
Tyreal’s Might: Baal(1/173k), Nihl(1/1.3mil), Pits(1/452k-23mil), RoF/ToD/WSK(1/452k-20mil), CS(1/452k-19mil)
The following items can be dropped by at least some regular monsters as well as bosses, champions, uniq, etc in Hell and some can drop in NM or Norm too. If an item’s drop probability is not listed for Andriel, Meph, Diablo, or Pindle it means that boss cannot drop that item:
BK Ring: Andy(1/2656), Baal(h 1/7279;nm 1/7324), Diablo(1/7401), Meph(1/7568), Nihl(norm 1/19k;nm-h 1/20k), Pindle(nm 1/67k; h 1/72k), pits/RoF/CS(1/143k-3.4mil), Cows(nm 1/63k-2.1mil; h 1/67k-2.2mil), WSK/ToD(nm 1/142k-3.3mil;h 1/143k-3.4mil)
Darkforce Spawn: Baal(1/35k), Pindle(1/45k), Nihl(1/264k), Pits(1/90k-4.8mil), CS(90k-3.9mil), Cows(1/91k-29mil), RoF/WSK/ToD(1/90k-4.1mil)
Death Cleaver: Baal(1/15k), Pindle(1/21k), Nihl(1/118k), Pits(1/43k-2.3mil), CS(43k-1.8mil), Cows(44k-13mil), RoF/WSK/ToD(1/43k-2mil)
Deaths Fathom: Baal(1/28k), Pindle(1/39k), Nihl(1/216k), Pits(1/78k-4.1mil), RoF/WSK/ToD(1/78k-3.6mil), CS(1/78k-3.3mil) Cows(1/79k-24mil)
Deaths Web: Baal(1/47k), Pindle(1/65k), Nihl(1/357k), Pits(1/131k-6.9mil), RoF/WSK/ToD(1/131k-6mil), CS(1/131k-5.6mil), Cows(1/132k-40mil)
Earthshifter: Baal(1/31k), Pindle(1/43k), Nihl(1/237k), Pits(1/87k-4.6mil), RoF/WSK/ToD(1/87K-4mil), CS(1/87k-3.7mil), Cows(1/44k-13.5mil)
Gheeds: Andy(1/139), Baal(nm 1/533;h 1/493), Diablo(1/502), Meph(1/513), Nihl(nm 1/1459;h 1/1361), Pindle(1/4903), Pits/RoF/WSK/ToD(1/9744-232k), CS(1/4872-232k), Cows(1/4600-156k)
Griffons: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), RoF/WSK/ToD(1/50k-2.3mil), CS(1/50k-2.1mil), Cows(50k-1.6mil)
Harlequin Crest Shako: Andy(1/752), Meph(1/771), Diablo(1/792), Nihl(nm 1/30k;h 1/6023), Pindle(1/9649), Pits(1/19k-1mil), RoF(1/10k-882k), CS(1/9167-827k), Cows(1/2563-688k)
Heavens Light: Meph(1/3684), Diablo(1/3788), Baal(nm 1/8178;h 1/3824), Andy(1/5029), Nihl(1/28k), Pindle(1/46k), Pits(1/91k-4.8mil), RoF/WSK(1/91k-4.2mil), CS(1/43k-3.9mil), Cows(1/18k-3.2mil), ToD(1/50k-4.2mil).
HOZ: Baal(nm 1/2660;h 1/3169), Diablo(nm 1/2685;h 1/3122), Meph(nm 1/3602;h 1/3010), Andy(1/6389), Nihl(nm 1/19k;h 1/23k), Pindle(nm 1/29k;h 1/37k), Pits(1/75k-3.9mil), RoF(nm 1/36k-2.7mil;h 1/42k-3.4mil), CS(nm 1/30k-2.5mil;h 1/35k-3,2mil), Cows(nm 1/29k-2.1mil;h 1/6079-2.6mil), ToD/WSK(nm 1/64k-2.9mil;h 1/75k-3.4mil)
Leviathan: Baal(1/1235), Diablo(1/1759), Nihl(1/9294), Pindle(1/13k), Pits(1/26k-1.4mil), RoF/CS/WSK(1/26k-1.2mil), CS(1/20k-1.1mil), Cows(1/27k-1mil)
Maras: Baal(1/3701), Diablo(1/3763), Meph(1/3848), Nihl(1/10k), Pindle(1/36k), Pits/RoF/ToD/WSK(1/73k-1.7mil), CS(1/36k-1.7mil), Cows(1/33k-1.1mil)
Nightwings: Baal(1/2458), Diablo(1/3501), Nihl(1/18k), Pindle(1/26k), Pits(1/53k-2.8mil), RoF/ToD/WSK(1/53k-2.4mil), CS(1/40k-2.2mil), Cows(1/53k-2.1mil)
Rainbow Facets: Baal(1/3948), Diablo(1/4014), Meph(1/4105), Nihl(1/10k), Pindle(1/39k), Pits/RoF/ToD/WSK(1/77k-1.8mil), CS(1/38k-1.8mil)
Ravenlore: Baal(1/4019), Nihl(1/30k), Diablo(1/32k), Pindle(1/34k), Pits(1/68k-3.6mil), RoF/ToD/WSK(1/68k-3.1mil), CS(1/68k-2.9mil), Cows(1/68k-3.3mil),
Shadow Dancers: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), RoF/ToD/WSK(50k-2.3mil), CS(1/50k-2.1mil), Cows(1/50k-16mil),
Steelrends: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), RoF/ToD/WSK(1/50k-2.3mil), CS(1/50k-2.1mil), Cows(1/50k-16mil)
Templar’s Might: Baal(1/21k), Pindle(1/25k), Nihl(1/163k), Pits(1/56k-2.9mil), RoF/ToD/WSK(1/56k-2.5mil), CS(1/56k-2.4mil), Cows(1/50k-16mil)
The Stone Of Jordan: Andy 1st Kill Bug(nm 1/1616;h 1/2656), Diablo(norm 1/4304;nm 1/7069;h 1/7401), Baal(norm 1/7108; nm 1/7324;h 1/7279), Meph(nm 1/7127;h 1/7568), nihl(norm 1/19k; nm 1/20k;h 1/20k), Pindle(norm 1/40k;nm 1/67k;h 1/72k), Pits/RoF(1/143k-3.4mil), CS(1/67k-3.4mil), Cows(nm 1/63k-2.1mil;h 1/67k-2.2mil), ToD(norm 1/80k-3mil;nm 1/142k-3.3mil;h 143k-3.4mil), WSK(norm 1/80k-1.9mil;nm 1/142k-3.3mil;h 1/143-3.4mil)
War Travelers: Baal(nm 1/1430;h 1/1651), Diablo(nm 1/1462;h 1/1634), Andy 1st Kill Bug(hell 1/1487), Meph(nm 1/1967;h 1/1592), Nihl(nm 1/10k;h 1/12k), Pindle (nm 1/16k; 1/19k), Pits(1/39k-2,1mil), RoF(1/32k-1.8mil), CS(nm 1/16k-1.4mil;h 1/18k-1.7mil), Cows(nm 1/15k-1.1mil;h 1/3665-1.4mil), ToD/WSK(nm 1/34k-1.5mil;h 1/39k-1.8mil)
Windforce: Baal(1/15k), Pindle(1/21k), Nihl(1/118k), Pits/RoF/ToD/WSK(1/43k-2mil), CS(1/43k-1.8mil), Cows(1/44k-13mil)
Wisp Projector: Baal(1/7279), Diablo(1/7401), Meph(1/7568), Nihl(1/20k), Pindle(1/72k), Pits/RoF/ToD/WSK(1/143k-3.4mil), CS(1/71k-3.4mil), Cows(1/67k-2.2mil)
If you are looking for the drop probability of an item not listed here or you want to figure out a probability with a different magic find percentage, download Atma; it has a probability calculator included: http://atma.purediablo.com/
:king: The Comprehensive Magic Finding Guide:king:
I just wanted to start out by saying, while it is nice to have as much magic find as possible on your gear, if it slows your ability to kill monsters it is not worth it to have that much mf. While you have a better chance of a killed monster dropping a unique, set or rare, these magical classifications are determined after the base item to be dropped is determined. So, the key to magic finding is to kill as many monsters as fast as possible, while wearing enough magic find equipment to increase the odds of items you want dropped without sacrificing this killing speed. But don’t forget that not having any, or having very low mf, will result in many socketable/white drops that are often more valuable than their unique/magical counterparts that could drop.
Obviously, this guide repeats things stated in previous mf guides; this is simply to maintain a comprehensive view of mf in general. If you have been playing D2 for awhile, you may only be interested in the tc area listing and drop probabilities sections, but for those newer to d2 or just starting this should be an invaluable resource, covering everything for how to build a mfer from any character type, where to go with them and what to wear.
That having been said, I have organized this guide into the following sections:
I. Locations to magic find, items that can be gotten from them, and approximate probabilities of them dropping.
II. Character builds, gear recommendations, where to magic find with them, and mf evaluations.
III. Magic finding gear
IV. Diminishing Returns of magic find
V. What magic finding does not affect
I. Locations to Magic Find, Items that can be Gotten From Them & Approximate Probabilities of Them Dropping in Popular MF Areas
The following link shows a list of every item in the game and what treasure class they are in:
http://diablo2.diablowiki.net/TC_1.10
As you can see from the Items list, many of the highly sought after items are treasure classes (tc) 81 and above, meaning that while Mephisto(tc 78) can drop some very nice things, she cant drop anything in tc 81 and above. By the way, only use this link for the sections marked 1.10; all the monster/boss treasure class listings are wrong!
So that you don’t tear your hair out simply trying to get to monsters like Baal and Nithilank that drop in these higher treasure classes, there are some very important areas worth listing that are all treasure class 85 in hell; except where noted, champions in these areas are tc 86 and unique monsters in these areas are tc 88(can drop anything in the game):
Act1
The Pit (Tamoe Highland) Cold, Lightning and Fire Immunes. Take the outer cloister wp from the Rogue Encampment. Exit the outer cloister and go back into the Tamoe Highlands; if you follow the path it will split eventually with one fork leading to the pits and one fork leading to the Black Marsh. On rare occasions the pits entrance is not connected to the path, but it is usually still right nearby.The Masoleum (Burial Grounds)- Lightning Immunes. Take the cold plains wp from the Rogue Encampment. Follow the path; it will split with one fork leading to the Stony Field, and the other fork leading to the Burial Grounds. Enter the Burial Grounds and make sure you enter the Masoleum, not the Crypt(only tc83)..
Act II
Maggot Lair (Far Oasis)- Poison & Lightning Immunes. Levels 1 & 2 are tc84(bosses here are tc87) while level 3 is tc85. Take the Far Oasis wp from Lut Gholem. Circle the map section until you find the stairs leading into the other section of the Far Oasis; the Maggot Lair is usually not in the section of the Far Oasis where the wp is.Ancient Tunnels (Lost City) Lightning, Fire, Magic and Poison Immunes. Take the Lost City wp from Lut Gholem. Search all building areas until you find the trap door to the Ancient Tunnels. The location is random, but it is often in the other section of the Lost City area(like the Far Oasis); just follow the edge until you find the stairs.
Act III
Sewers (Upper Kurast). Level 1 is tc84(bosses here are tc87) and level two is tc85.Forgotten Temple (Upper Kurast)- Fire, Lightning, & Cold Immunities.
Ruined Fane & Disused Reliquary (Kurast Causeway) - not too sure about immunities here as I have never mf’ed them personally; not the biggest tc 85 areas really. I saw a post somewhere about these and immunities there; I’ll update this when I find it.
Durance Level 3 -All monsters besides Mephisto(tc78) are tc84; bosses here are tc87 meaning the council and blood lords can drop better things than Mephisto- Uniq council members spawn with varying immunities here though; rest are fire immune.
Act IV
River of Flame/Chaos Sanctuary- Act IV- Poison, Fire, Cold and Lightning immunities exist here. Many people take the River of Flame wp here and just do the second half of the river of flame and into the chaos sanctuary, but then you miss the whole first half of one of the biggest level 85 areas in the game. Take the City of the Damned wp; it is always right next to the entrance of the river of flame entrance, that way you get to go through the whole thing without back-tracking. The river of flame also lacks the Oblivion Knights that curse you with iron maiden in the chaos sanctuary, so its melee friendly! The one downfall to river of flame is that the stranglers, maggot young & grotesque wyrms do not drop items, but there are plenty of venom lords, maw fiends, abyss knights, and grotesques that do so don’t let this discourage you.Act V
World Stone Keep, Act V (lvls 2 & 3). Fire, Cold, Poison and Lightning immunities exist depending on what monsters spawn here.Throne of Destruction, Act V - Fire, Cold, and Poison Provided you can get past lightning immune characters in WSK levels 2 & 3, this is where Lightning sorcs and LF Javazons will really shine.
Here is a full listing of the treasure classes of the different areas from Normal to Hell:
Area Levels
Act N NM Hell Level Name Act 1 1 36 67 Blood Moor
Act 1 2 36 68 Cold Plains
Act 1 4 37 68 Stony Field
Act 1 5 38 68 Dark Wood
Act 1 6 38 69 Black Marsh
Act 1 8 39 69 Tamoe Highland
Act 1 1 36 79 Den of Evil
Act 1 2 36 77 Cave Level 1
Act 1 4 37 69 Underground Passage Level 1
Act 1 5 38 80 Hole Level 1
Act 1 7 39 85 Pit Level 1
Act 1 2 37 78 Cave Level 2
Act 1 4 38 83 Underground Passage Level 2
Act 1 5 39 81 Hole Level 2
Act 1 7 40 85 Pit Level 2
Act 1 3 36 80 Burial Grounds
Act 1 3 37 83 Crypt
Act 1 3 37 85 Mausoleum
Act 1 7 38 75 Tower Cellar Level 1
Act 1 7 39 76 Tower Cellar Level 2
Act 1 7 40 77 Tower Cellar Level 3
Act 1 7 41 78 Tower Cellar Level 4
Act 1 7 42 79 Tower Cellar Level 5
Act 1 8 40 70 Monastery Gate
Act 1 9 40 70 Outer Cloister
Act 1 9 40 70 Barracks
Act 1 10 41 71 Jail Level 1
Act 1 10 41 71 Jail Level 2
Act 1 10 41 71 Jail Level 3
Act 1 10 41 72 Inner Cloister
Act 1 11 42 72 Cathedral
Act 1 11 42 72 Catacombs Level 1
Act 1 11 42 73 Catacombs Level 2
Act 1 12 43 73 Catacombs Level 3
Act 1 12 43 73 Catacombs Level 4
Act 1 6 39 76 Tristram
Act 1 28 64 81 Moo Moo Farm
Act 2 14 43 75 Rocky Waste
Act 2 15 44 76 Dry Hills
Act 2 16 45 76 Far Oasis
Act 2 17 46 77 Lost City
Act 2 18 46 77 Valley of Snakes
Act 2 16 48 79 Canyon of the Magi
Act 2 13 43 74 Sewers Level 1
Act 2 13 43 74 Sewers Level 2
Act 2 14 44 75 Sewers Level 3
Act 2 13 47 78 Harem Level 2
Act 2 13 47 78 Palace Cellar Level 1
Act 2 13 47 78 Palace Cellar Level 2
Act 2 13 48 78 Palace Cellar Level 3
Act 2 12 44 78 Stony Tomb Level 1
Act 2 12 44 79 Halls of the Dead Level 1
Act 2 13 45 81 Halls of the Dead Level 2
Act 2 14 47 82 Claw Viper Temple Level 1
Act 2 12 44 79 Stony Tomb Level 2
Act 2 13 45 82 Halls of the Dead Level 3
Act 2 14 47 83 Claw Viper Temple Level 2
Act 2 17 45 84 Maggot Lair Level 1
Act 2 17 45 84 Maggot Lair Level 2
Act 2 17 46 85 Maggot Lair Level 3
Act 2 17 46 85 Ancient Tunnels
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Tal Rasha's Tomb
Act 2 17 49 80 Duriel's Lair
Act 2 14 48 79 Arcane Sanctuary
Act 3 21 49 79 Spider Forest
Act 3 21 50 80 Great Marsh
Act 3 22 50 80 Flayer Jungle
Act 3 22 52 80 Lower Kurast
Act 3 22 52 81 Kurast Bazaar
Act 3 23 52 81 Upper Kurast
Act 3 24 53 81 Kurast Causeway
Act 3 24 54 82 Travincal
Act 3 21 50 79 Spider Cave (Arachnid Lair)
Act 3 21 50 79 Spider Cavern
Act 3 21 51 80 Swampy Pit Level 1
Act 3 21 51 81 Swampy Pit Level 2
Act 3 22 51 81 Flayer Dungeon Level 1
Act 3 22 51 82 Flayer Dungeon Level 2
Act 3 21 51 82 Swampy Pit Level 3
Act 3 22 51 83 Flayer Dungeon Level 3
Act 3 23 52 84 Sewers Level 1
Act 3 24 53 85 Sewers Level 2
Act 3 23 53 84 Ruined Temple (In Kurast Bazaar)
Act 3 23 53 84 Disused Fane (In Kurast Bazaar)
Act 3 23 53 84 Forgotten Reliquary (In Upper Kurast)
Act 3 24 54 85 Forgotten Temple (In Upper Kurast)
Act 3 24 54 85 Ruined Fane (In Kurast Causeway)
Act 3 24 54 85 Disused Reliquary (In Kurast Causeway)
Act 3 25 55 83 Durance of Hate Level 1
Act 3 25 55 83 Durance of Hate Level 2
Act 3 25 55 83 Durance of Hate Level 3
Act 4 26 56 82 Outer Steppes
Act 4 26 56 83 Plains of Despair
Act 4 27 57 84 City of the Damned
Act 4 27 57 85 River of Flame
Act 4 28 58 85 Chaos Sanctum
Act 5 24 58 80 Bloody Foothills
Act 5 25 59 81 Rigid Highlands
Act 5 26 60 81 Arreat Plateau
Act 5 29 61 82 Crystalized Cavern Level 1 (Crystalline Passage)
Act 5 29 61 83 Cellar of Pity (Frozen River)
Act 5 29 61 83 Crystalized Cavern Level 2 (Glacial Trail)
Act 5 29 61 84 Echo Chamber (Drifter Cavern)
Act 5 27 60 81 Tundra Wastelands (Frozen Tundra)
Act 5 29 62 82 Glacial Caves Level 1 (Ancient's Way)
Act 5 29 62 83 Glacial Caves Level 2 (Icy Cellar)
Act 5 37 68 87 Rocky Summit (Arreat Summit)
Act 5 32 63 83 Nihlathak's Temple
Act 5 33 63 83 Halls of Anguish
Act 5 34 64 84 Halls of Death's Calling (Halls of Pain)
Act 5 36 64 84 Halls of Vaught
Act 5 39 60 81 Hell 1 (Abaddon)
Act 5 39 61 82 Hell 2 (Pit of Acheron)
Act 5 39 62 83 Hell 3 (Infernal Pit)
Act 5 39 65 85 The Worldstone Keep Level 1
Act 5 40 65 85 The Worldstone Keep Level 2
Act 5 42 66 85 The Worldstone Keep Level 3
Act 5 43 66 85 Throne of Destruction
Act 5 43 66 85 The Worldstone Chamber
Item Drop Probabilities
Here is a list of the more popular Unique items in the game and the probabilities of finding them in different areas when a character has 300% mf:
The following items can only drop from minions, champions, uniq/super uniq monsters, and bosses in hell; not regular monsters!! River of Flame(RoF), World Stone Keep lvls 1-3, and the Throne of Destruction all have the same drop probability ranges, so they are all listed together. If an item’s drop probability is not listed for Andriel, Meph, Diablo, or Pindle it means that boss cannot drop that item:
Arachnid Mesh: Meph(1/1114), Diablo(1/1144), Baal(1/1156), Nihl(1/8697), Pits(1/27k-1.4mil), CS(1/13k-1.1mil), RoF/WSK/ToD(27k-1.2mil)
Crown of Ages: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), CS(1/50k-2.1mil), RoF/WSK/ToD(1/50k-2.2mil)
Stormlash: Baal(1/6670), Diablo(1/7650), Nihl(1/50k), Meph(1/50k), Pindle(1/80k), Pits(1/159k-8.4mil), RoF/ToD/WSK(1/159k-7.2mil), CS(1/88k-6.8mil)
Tyreal’s Might: Baal(1/173k), Nihl(1/1.3mil), Pits(1/452k-23mil), RoF/ToD/WSK(1/452k-20mil), CS(1/452k-19mil)
The following items can be dropped by at least some regular monsters as well as bosses, champions, uniq, etc in Hell and some can drop in NM or Norm too. If an item’s drop probability is not listed for Andriel, Meph, Diablo, or Pindle it means that boss cannot drop that item:
BK Ring: Andy(1/2656), Baal(h 1/7279;nm 1/7324), Diablo(1/7401), Meph(1/7568), Nihl(norm 1/19k;nm-h 1/20k), Pindle(nm 1/67k; h 1/72k), pits/RoF/CS(1/143k-3.4mil), Cows(nm 1/63k-2.1mil; h 1/67k-2.2mil), WSK/ToD(nm 1/142k-3.3mil;h 1/143k-3.4mil)
Darkforce Spawn: Baal(1/35k), Pindle(1/45k), Nihl(1/264k), Pits(1/90k-4.8mil), CS(90k-3.9mil), Cows(1/91k-29mil), RoF/WSK/ToD(1/90k-4.1mil)
Death Cleaver: Baal(1/15k), Pindle(1/21k), Nihl(1/118k), Pits(1/43k-2.3mil), CS(43k-1.8mil), Cows(44k-13mil), RoF/WSK/ToD(1/43k-2mil)
Deaths Fathom: Baal(1/28k), Pindle(1/39k), Nihl(1/216k), Pits(1/78k-4.1mil), RoF/WSK/ToD(1/78k-3.6mil), CS(1/78k-3.3mil) Cows(1/79k-24mil)
Deaths Web: Baal(1/47k), Pindle(1/65k), Nihl(1/357k), Pits(1/131k-6.9mil), RoF/WSK/ToD(1/131k-6mil), CS(1/131k-5.6mil), Cows(1/132k-40mil)
Earthshifter: Baal(1/31k), Pindle(1/43k), Nihl(1/237k), Pits(1/87k-4.6mil), RoF/WSK/ToD(1/87K-4mil), CS(1/87k-3.7mil), Cows(1/44k-13.5mil)
Gheeds: Andy(1/139), Baal(nm 1/533;h 1/493), Diablo(1/502), Meph(1/513), Nihl(nm 1/1459;h 1/1361), Pindle(1/4903), Pits/RoF/WSK/ToD(1/9744-232k), CS(1/4872-232k), Cows(1/4600-156k)
Griffons: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), RoF/WSK/ToD(1/50k-2.3mil), CS(1/50k-2.1mil), Cows(50k-1.6mil)
Harlequin Crest Shako: Andy(1/752), Meph(1/771), Diablo(1/792), Nihl(nm 1/30k;h 1/6023), Pindle(1/9649), Pits(1/19k-1mil), RoF(1/10k-882k), CS(1/9167-827k), Cows(1/2563-688k)
Heavens Light: Meph(1/3684), Diablo(1/3788), Baal(nm 1/8178;h 1/3824), Andy(1/5029), Nihl(1/28k), Pindle(1/46k), Pits(1/91k-4.8mil), RoF/WSK(1/91k-4.2mil), CS(1/43k-3.9mil), Cows(1/18k-3.2mil), ToD(1/50k-4.2mil).
HOZ: Baal(nm 1/2660;h 1/3169), Diablo(nm 1/2685;h 1/3122), Meph(nm 1/3602;h 1/3010), Andy(1/6389), Nihl(nm 1/19k;h 1/23k), Pindle(nm 1/29k;h 1/37k), Pits(1/75k-3.9mil), RoF(nm 1/36k-2.7mil;h 1/42k-3.4mil), CS(nm 1/30k-2.5mil;h 1/35k-3,2mil), Cows(nm 1/29k-2.1mil;h 1/6079-2.6mil), ToD/WSK(nm 1/64k-2.9mil;h 1/75k-3.4mil)
Leviathan: Baal(1/1235), Diablo(1/1759), Nihl(1/9294), Pindle(1/13k), Pits(1/26k-1.4mil), RoF/CS/WSK(1/26k-1.2mil), CS(1/20k-1.1mil), Cows(1/27k-1mil)
Maras: Baal(1/3701), Diablo(1/3763), Meph(1/3848), Nihl(1/10k), Pindle(1/36k), Pits/RoF/ToD/WSK(1/73k-1.7mil), CS(1/36k-1.7mil), Cows(1/33k-1.1mil)
Nightwings: Baal(1/2458), Diablo(1/3501), Nihl(1/18k), Pindle(1/26k), Pits(1/53k-2.8mil), RoF/ToD/WSK(1/53k-2.4mil), CS(1/40k-2.2mil), Cows(1/53k-2.1mil)
Rainbow Facets: Baal(1/3948), Diablo(1/4014), Meph(1/4105), Nihl(1/10k), Pindle(1/39k), Pits/RoF/ToD/WSK(1/77k-1.8mil), CS(1/38k-1.8mil)
Ravenlore: Baal(1/4019), Nihl(1/30k), Diablo(1/32k), Pindle(1/34k), Pits(1/68k-3.6mil), RoF/ToD/WSK(1/68k-3.1mil), CS(1/68k-2.9mil), Cows(1/68k-3.3mil),
Shadow Dancers: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), RoF/ToD/WSK(50k-2.3mil), CS(1/50k-2.1mil), Cows(1/50k-16mil),
Steelrends: Baal(1/19k), Pindle(1/25k), Nihl(1/145k), Pits(1/50k-2.6mil), RoF/ToD/WSK(1/50k-2.3mil), CS(1/50k-2.1mil), Cows(1/50k-16mil)
Templar’s Might: Baal(1/21k), Pindle(1/25k), Nihl(1/163k), Pits(1/56k-2.9mil), RoF/ToD/WSK(1/56k-2.5mil), CS(1/56k-2.4mil), Cows(1/50k-16mil)
The Stone Of Jordan: Andy 1st Kill Bug(nm 1/1616;h 1/2656), Diablo(norm 1/4304;nm 1/7069;h 1/7401), Baal(norm 1/7108; nm 1/7324;h 1/7279), Meph(nm 1/7127;h 1/7568), nihl(norm 1/19k; nm 1/20k;h 1/20k), Pindle(norm 1/40k;nm 1/67k;h 1/72k), Pits/RoF(1/143k-3.4mil), CS(1/67k-3.4mil), Cows(nm 1/63k-2.1mil;h 1/67k-2.2mil), ToD(norm 1/80k-3mil;nm 1/142k-3.3mil;h 143k-3.4mil), WSK(norm 1/80k-1.9mil;nm 1/142k-3.3mil;h 1/143-3.4mil)
War Travelers: Baal(nm 1/1430;h 1/1651), Diablo(nm 1/1462;h 1/1634), Andy 1st Kill Bug(hell 1/1487), Meph(nm 1/1967;h 1/1592), Nihl(nm 1/10k;h 1/12k), Pindle (nm 1/16k; 1/19k), Pits(1/39k-2,1mil), RoF(1/32k-1.8mil), CS(nm 1/16k-1.4mil;h 1/18k-1.7mil), Cows(nm 1/15k-1.1mil;h 1/3665-1.4mil), ToD/WSK(nm 1/34k-1.5mil;h 1/39k-1.8mil)
Windforce: Baal(1/15k), Pindle(1/21k), Nihl(1/118k), Pits/RoF/ToD/WSK(1/43k-2mil), CS(1/43k-1.8mil), Cows(1/44k-13mil)
Wisp Projector: Baal(1/7279), Diablo(1/7401), Meph(1/7568), Nihl(1/20k), Pindle(1/72k), Pits/RoF/ToD/WSK(1/143k-3.4mil), CS(1/71k-3.4mil), Cows(1/67k-2.2mil)
If you are looking for the drop probability of an item not listed here or you want to figure out a probability with a different magic find percentage, download Atma; it has a probability calculator included: http://atma.purediablo.com/