I leave you kids alone for a day and all hell breaks loose! (side note: I don't think I've been in a game with a daykill mechanic (that was used anyway), so bear with me if I sound dumb or naive.)
Well, wtf Drixx?! (I know he can't respond, it's a rhetorical question.

) That was out of the blue. No discussion, nothing. That just feels really wrong. As I was reading along catching up, I was like "wow, that's scummy as hell." but then, Moar, wtf?! Again, bam out of the blue. Seemed scummy as hell. Maybe it's my lack of experience with it, but I would expect a little more deliberation in either case.
Looking at the whole thing a bit more objectively, it does make sense that there wouldn't be 2 Black Mages on the same team (assuming Moar truly is a Black Mage), so I can see what Coju is saying. I've never been there, but I could see myself having a similar reaction. Trying to put myself in that spot, I can't say what I would have done, but that could have been one of the options.
However there are 2 main things that bug me about Moar's actions.
1.) It would be easy for her to claim identical powers even if she doesn't have them because she got Drixx's flip. Which leads me to:
2.) Putting my lore hat on, Ice is an attack spell, it's basically the exact same thing as Fire, just a different element. My natural inclination would be Ice as a second kill shot. The Ice spell doesn't really have a history of doing other things besides great bodily harm. That said, it *is* an additional power. Why not 2 Fire shots or 1 Fire and 1 Lightning? I can't read the minds of mods, so I don't know what kind of executive decisions they may have made, but I suppose it's possible they did give the Black Mage an additional different ability to go along with the daykill. As a game mechanic, I guess that sounds reasonable, but it's a design leap. Of the 3 basic attack spells, Ice is kinda the odd logical odd one out.
Also, Numbers is totally spot on. IT SHOULD HAVE BEEN FLARE!! :alright: