Do barbs actually need help from 1.11?

Superhal said:
afaik, all skills that do the 3/4 penalty don't have synergies (strafe, multishot.) this makes sense in that being penalized like that indicates a strong desire to penalize it.

i can understand that. but, no other skill starts out at -25 damage ON TOP of the 3/4 wep damage. the only other skill that i know of that starts out negative is jab.

that's just stupid. they should just take it away.
There isn`t a 3/4 weapon dmg penalty for ww.

Omikron8 said:
When the only chance a barb has of killing solo well in multiplayer (more than one) hell games is to get some insane botd/grief/whatever or stack insane crushing blow, YES something must be wrong. 1.10 resulted in melee builds requiring extreme gear offensively AND defensively (unlike 1.09 where monster damage was a joke) to kill well.
Doesn`t seem wrong to me. All other chars need extreme gear to solo well in hell multiplayer.
 
acceleration turkey said:
i thought kicks and strafe were 2 frames, but maybe they are 3.
You're right; strafe is a real 2-frame follow-up, but it suffers from a 4-frame next-delay (but it pierces). It is also ranged, thus nerfing the CB/OW effects.

Kicks are 3-frame follow-up at the fastest, and have horrible damage on top of that.

Both have a slower initial attack (which seems to line up somewhat with the "normal" attack speeds), which slows down the average speed. The only thing WW is missing is the CTC on striking.
 
Not to be a troll but I just kinda doubt 1.11 will be out today cause i dont wanna get my hopes up but if it does im gonna jump around my room like a school girl screaming yippie skippy :lol:

I think that there should be a good leech for barbs and fix the weapons masteries.
 
nineinchtool said:
Not to be a troll but I just kinda doubt 1.11 will be out today cause i dont wanna get my hopes up but if it does im gonna jump around my room like a school girl screaming yippie skippy :lol:
Start hoppin'. :jig:
 
I'm going through the list of updates and they're mostly bug fixes. It's a very minor patch, and I doubt game mechanics were changed much. We'll have to wait and see, I guess.
 
Liliel said:
Either improved damage or reduced mana cost for War Cry would be nice...

IE: The only thing that would make me play the game again.

The only way 1.11 (or any other patch) would interest me and get me to start from scratch (again) is if Singer was reasonably powerful.

I did the weak, getting wtfs from everyone in 1.09 and 1.10 and I'm just not that interested in doing it again.
 
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