drinkturps
New member
DaggerMancer and the Mad Mantis Guide
I'm embarking on a daggermancer after looking at the section in Mad Mantis's guide as it looks like a very fun char to play.
In his guide it lists a potential daggermancers skills as....
Curses
Amplify Damage = 1
Dim Vision = 13
Weaken = 1
Iron Maiden = 1
Terror = 1
Life Tap = 1
Decrepify = 8
Lower Resist = 1
Poison & Bone
Teeth = 1
Bone Armor = 1
Poison Dagger = 20
Corpse Explosion = 1
Bone Wall = 10
Poison Explosion = 10
Poison Nova = 20
Summoning
Clay Golem = 5
Golem Mastery = 1
Summon Resist = 1
I'm no expert in this field by any means and this appears to be the only source of a daggermancer guide I can locate. I do appreciate that this necro can be played in many different forms. Personally, I was going to choose my untwinked hardcore necro (I'll be slow and careful!) to eventually have 20 to all Poison skills, a high level Gumby and bone prison. Getting later on a Holy Freeze merc to slow things down nicely in Nmare. Maxing block, Str as needed, Vita rest.
I was wondering whether the more experienced of you out there have any variations on how you distributed your skill points and what degree of success you have had with them.
I would also like some questions answered if you may....
Can I attack a monster that is inside a bone prison with a dagger or is a longer poking stick required?
Does Dim Vision need to be so high?
Is it worth adding more than 1 point to Lower Resist?
My 'plan' was to cast lower resist on the baddies, hit 'em with a Poison Nova or two. Decrep them (if needed) and then hit them with a bone prison before charging in with my dagger, whilst Dim Visioning any ranged attackers.
Is my plan a load of cobblers? Would a bone wall be more advisable?
I would really appreciate any advice.
Thanks
I'm embarking on a daggermancer after looking at the section in Mad Mantis's guide as it looks like a very fun char to play.
In his guide it lists a potential daggermancers skills as....
Curses
Amplify Damage = 1
Dim Vision = 13
Weaken = 1
Iron Maiden = 1
Terror = 1
Life Tap = 1
Decrepify = 8
Lower Resist = 1
Poison & Bone
Teeth = 1
Bone Armor = 1
Poison Dagger = 20
Corpse Explosion = 1
Bone Wall = 10
Poison Explosion = 10
Poison Nova = 20
Summoning
Clay Golem = 5
Golem Mastery = 1
Summon Resist = 1
I'm no expert in this field by any means and this appears to be the only source of a daggermancer guide I can locate. I do appreciate that this necro can be played in many different forms. Personally, I was going to choose my untwinked hardcore necro (I'll be slow and careful!) to eventually have 20 to all Poison skills, a high level Gumby and bone prison. Getting later on a Holy Freeze merc to slow things down nicely in Nmare. Maxing block, Str as needed, Vita rest.
I was wondering whether the more experienced of you out there have any variations on how you distributed your skill points and what degree of success you have had with them.
I would also like some questions answered if you may....
Can I attack a monster that is inside a bone prison with a dagger or is a longer poking stick required?
Does Dim Vision need to be so high?
Is it worth adding more than 1 point to Lower Resist?
My 'plan' was to cast lower resist on the baddies, hit 'em with a Poison Nova or two. Decrep them (if needed) and then hit them with a bone prison before charging in with my dagger, whilst Dim Visioning any ranged attackers.
Is my plan a load of cobblers? Would a bone wall be more advisable?
I would really appreciate any advice.
Thanks