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D2 D2R:Frozen Orb Sorceress Guide

Adamlanberd

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Jan 5, 2022
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Introduction

The Sorceress has been one of the most beloved characters to start your journey into the world of Diablo 2. With very little item investment, the Frozen Orb Sorceress is capable of destroying Andariel, Mephisto and Pindleskin, some of the most popular early solo farming bosses. With a decent Faster Cast Rate breakpoint and the use of the Skill Teleport, you can get to these bosses in no time.

The Frozen Orb Sorceress, can be somewhat difficult to pilot with low survivability in some stages. However using Energy Shield can help a bit with some of your incoming damage going to Mana rather than just Life. This build is also unrivaled as one of the best Ladder Starter builds with its speed and versatility.

This build uses Cold Damage which is a great form of Crowd Control as it can Chill or Freeze mobs which either slows or stops them in their tracks. However, it will not work well with mobs that are Cold Immune. The main damage against this type of monster will evolve around Static Field and your Mercenary. Another option against immunes can be playing the Hybrid version of this build - The Frozen Orb Meteor Sorceress.If you are looking for D2R runes, runewrods, items, just google search Aoeah and check it out, use code FORUM for discount!

Skills

Put 1 Point into each of the following Skills:

  1. Static Field
  2. Teleport
  3. Frozen Armor
  4. Cold Mastery
  5. Frost Nova
  6. Glacial Spike
Max out the following Skills in this order:

  1. Frozen Orb
  2. Ice Bolt
  3. Energy Shield
  4. Telekinesis
  5. Warmth
Damage

Frozen Orb* is your main Damage Skill. It is cast outward from your character toward the direction you aim. The Orb shoots tiny bolts of ice outward in all directions and explodes at a certain distance dealing its highest damage. Note: Frozen Orb has a cooldown that can not be reduced by any means.

Utility
Energy Shield* gives you the ability to take a portion of damage with your Mana Pool instead of your Life Pool.

Glacial Spike* shoots an arrow shaped ice projectile in the direction of your cursor. On impact, it explodes into a small area in which freezes your enemies and deal Area of Effect Cold Damage. It can be used as a Utility Skill with mass freezing nearby targets.

Teleport* lets you cover large distances over almost any gap and wall on the map. This is what gives the Sorceress its huge advantage early on.

Telekinesis* allows you to interact with objects from a distance to save time. It can be used on your Stash, Waypoints, Portals, and utility items (Potions, Scrolls, etc.). You can also use it to Knockback mobs and keep them stunned.

Static Field* deals Lightning Damage equal to 25% of the enemy’s current Life. It can only bring a monster’s Life down to 1 in Normal, 33% in Nightmare and 50% in Hell. Use it on Cold Immune mobs and bosses with high Life pools.

Frozen Armor* protects your Character with an icy armor that freezes enemies who use melee attacks on you. Ranged monsters are not affected by this at all.

Warmth* gives you some passive Mana Regeneration. This is a great investment for this build, especially paired with Energy Shield.

Frost Nova* shoots a ring of ice around you, chilling targets nearby in range. This Skill can be used in niche situations to buy yourself more time for your next move.

Cold Mastery* boosts the Cold Damage dealt to all of your enemies by piercing their Cold Resistances.

Fire Mastery* boosts the Fire Damage to all of your Fire Skills.

Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!

Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity
Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.

Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.

Energy
Allocate any remaining Stat Points into Energy to fully utilize Energy Shield, which requires large amounts of Mana.
 
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