Now that my Hellforge possibilites are history, I tried my luck with an imbue. I gave Charsi an ethereal ogre axe, and she served up some
junk. No love from Charsi! I have one imbue left, which I'll save for another eth weapon.
I was glad to see a lack of spawners and maggots, as I cleared the last bit of River of Flame. I don't think I've ever been through Act 4 without enduring spawners, what a lucky break! The only tough spot was a Cursed Conviction
Knight pack. I went through dozens of wolves against them, and a few merc rejuvs.
I knew the Oblivion Knights in the CS would drive me nuts, so I initially avoided them as much as possible. I pulled back against packs of melee monsters and enticed them to follow, killing them out of range of the curses. If any OKs followed us, the next best thing is to cast a wolf right on them, provoking a Decrep curse rather than the dreaded IM. With the fighters gone, I used boulders to knock the OKs to the
wall, where they are easy to pin. But lining up the boulder shot wasn't always easy; they are a slippery bunch! And the decrep tactic didn't always work either. Jemali suffered 4 IM deaths. And I hit a new low in
resists! Woohoo!
The other monsters were much easier. Venom lords were rarely a threat, and I can easily bottleneck them anyway. The incredibly wide range of this
venom boss caught me off guard, but I escaped after losing my cyclone armor. A silver medal goes to Storm Casters, for the category of "least intimidating manifestation of
Berserker." (Gold medal goes to Berserker Itchies).
I did the seal bosses at p8. As usual, the Infector of Souls was the most dangerous. He had Might, and they destroyed my wolves too quickly. I had to tease them apart in pairs. De Seis and the Grand Vizier were much less painful.
It seems sensible that a character with -80 resists would want to tackle Diablo at p1. But I really wanted to minimize that "no-drop" chance, so I settled on p3. Jemali had Hone Sundan, Twitchthroe, and Tal's Mask. I carried Kelpie so Jemali could land an intermittent slowing jab. We met big D as he spawned at the seal, and he immediately focused on Jemali, ignoring the wolves, no matter where I positioned my team. Uh-oh. Can Jemali handle the heat? Apparently he could. Thanks to his massive life pool, he consistently survived Diablo's firestorm with a little life left. The lightning hose was a non-factor. Jemali was too close to be affected. After every firestorm, I tossed him a purple. He landed rapid Crushing Blows and Diablo faded quickly. As for me, I simply stood outside the star where firestorms couldn't reach me, (although fire novas
could). After every nova, I refreshed my Cyclone Armor. I felt comfortable enough to open my inventory, swap weapons as necessary, and hand-feed Jemali's rejuvs (it sucks not having a belt!)
When Diablo was slivered, I portaled out and gave Jemali the MF armors. I assisted with
Arctic Blast. Diablo actually shattered from the cold, so I didn't get to enjoy his death throes. His drop was garbage. :sad2:
The final chapter in Cosmo's story is about to be written: Act 5 Hell.
I'm tempted to hire a Holy Freeze merc, for extra defense against frenzytaurs and safety in general. Tough call.
Latest Finds:
Jewel of Envy (At last! Cosmo's first. Good chance Jemali will use this.)
Saracen's Chance
[highlight]Conqueror Cosmo, 1.11 naked HC Druid, level 86, Act 5 Hell, Harrogath[/highlight]