I love clearing Lower Kurast on a high player setting. Mmm... all those treasure chests exploding with glittery goodness... Cosmo was like a kid in a candy store. Leapers, apes, and Zakarumites were barely able to slow us down, thanks to raven blinding keeping them still for easy kills. In addition to raking in gold, a lowly outdoor chest dropped a
nice merc weapon!
IIRC this is the first Hone I've ever seen, unusual considering my years of play. It will replace the Strength thresher for my CB needs; however, for general play, Jemali still uses his double-Shael 230% cruel war pike. CB is not as effective at p7. Also, I lack Shael runes for the Hone. If any numbers expert out there thinks I'm making a mistake not using the Hone, please let me know. If I find a Lum rune for an elite upgrade, that's a whole other story. On that note, I found 2 Dol runes within seconds of each other. Now I can cube a Lum if I find either an Io or another Dol.
I quickly hit the Kurast Bazaar WP, and started a new game to use a socket quest. I added a camphor jewel of fervor to Jemali's
Shako. All of his weapons hit a new breakpoint. I still have Tal's helm available if he needs leech, and a plain jewel of fervor in my stash.
My new map spawned thorned hulks and 2 types of zealots. Some of those hulk bosses were
brutal, but all were defeated.
The Ruined Temple:
Scary start against a pack of
wailing beasts. These guys can't be knocked back with Boulders, and chose to pound on me forcing me to run. I stood too close to the next doorway, and meteors from an FELE vampire boss rained on us. Some of Serena's minions also came at me. I had no choice but to run blindly down a side hallway. Luckily it was clear. I set up a successful doorway bottleneck and safety portal. Success! 5 more points for Vitality!
The Disused Fane:
Without a doubt, this was the most intense temple battle I ever fought.
I stupidly took them on at p7. Disastrous opening! Wailing beasts advanced from one side,
Cursed poison spiders from the other. I had precious few seconds before the beasts reached me, and I used them to bowl the spiders backwards. Wolves barely lasted a few seconds. I had to get out of there
now. I bowled one more spider minion back out of the way, and ran through the spider-side doorway to escape the beasts. I took poison hits which drained my life to 1 in a few seconds. The next room was empty, and I ran to the opposite wall and cast a TP. The spiders followed and soon overwhelmed my troops. I let them die, and as the spiders approached me, I portaled out, attempting to park them near the wall, as far from the main door as possible. Before re-entering, I cleared some more outdoor area and blew off some steam. More importantly, I needed to reinforce my rejuv supply for the nasty battle sure to follow.
When I returned through the main door, the small starting room still had too many beasts/spiders, and the boss wandered in. Crap. I ran into the spider room again (still no other choice) and fought against a few poison spider
minions. But that position didn't hold for long. The spider boss, more minions, and some wailing beasts soon joined us. My troops can't tank at all while poisoned and Cursed. There was no hope of outlasting them. I ran blindy to the next new room, headfirst into Might Extra Fast melee rogues! Immediately I backtracked a little and tried a skinny edge hallway. The fast rogues easily kept up with me. More blind running, along the outer wall, past the large center room, dodging more spiders and beasts, with the rogues still pecking at my heels. Next room, I ran into an Extra Strong Fanaticism pack of beasts! :yikes:
Somehow I shimmied through them, taking a massive hit just as I reached the final skinny edge hallway. By then a couple wolves caught up to me (or teleported to me) and I was able to get away, ditching the beasts but not the rogues. I ran into the final room (completing a full lap) and scrambled to mount a sloppy defense against rogues and yet more spiders, and re-stocked my belt. I tried to cast a portal, only to realize I'd run out!! :embarassed: Heart attack!! I froze.
My troops were dead, and I made a run for the staircase exit, again with the rogues behind me. I squeezed past a spider and escaped. My hands were shaking, so I took a break to calm my nerves. With a fresh army, I re-entered. My belt held 3 rejuvs and an antidote. I used them all while breaking out of the first room and getting past the Cursed spiders. Double deja vu! This is crazy stuff! The persistent rogue boss still plagued me. I started running a new lap around the edge. I finally ditched her with a quick run and portal exit. I ran through the Fanaticism beasts again, and bottlenecked them from the
edge hallway, maintaining just enough distance from that last big occupied room. Finally, I had some control. With a clear corner room, the rest was easy.
The Forgotten Temple:
No breaks for Cosmo. Another frightful
entrance. Two boss rogue archer packs, with snakes and beetles waiting to enter from the next room. Ravens blinded some archer minions, but wolves still perished every couple seconds. Jemali steadily worked his way through the mob while I kept a wolf-shield around him. Scary but manageable.
The Forgotten Reliquary:
Woohoo! No stair trap. CEFE Poison spiders, and Extra Strong Cursed Teleport vamipes. No problems.
Really looking forward to the last two temples.
At this stage, running out of portals is inexcusable. I'll be more careful about that.
Latest finds:
Serrated (+3) Grand Charm of Sustenance (+35)
Glacial Circlet of Enlightenment
some
elemental damage for the merc, for possible use against PIs.
Hone Sundan
Yari
Two-Hand Damage: 98 to 199
Durability: 28 of 28
Required Strength: 101
Required Level: 37
Spear Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x6dd06682
+170% Enhanced Damage
+20 to Minimum Damage
+40 to Maximum Damage
45% Chance of Crushing Blow
Repairs 1 durability in 10 seconds
Socketed (3: 0 used)
[highlight]Conqueror Cosmo, 1.11 naked HC Druid, level 85, Act 3 Hell, Upper Kurast[/highlight]