Insane Wayne said:
On the other hand, I might see imps and slingers, so who knows...
Damn! I totally jinxed myself!
The Frigid Highlands unleashed hundreds of those stupid imps (and their
giant pets) and of course the slingers as well. They overwhelmed the ravens and missiles flew everywhere! Normally those imps are harmless, but after a couple fire hits my cyclone armor was gone. Without constant refreshing, I'd sometimes lose hundreds of life at -80 fire resist. Against the piercing javelins, I was forced to wander away from my pack, exposed to more random imp attacks. At p7, most of those "imp factories" churned out another dozen before Jemali could bring it down. Very frustrating.
To complicate matters further, the third monster species was urdars, with their disruptive knockback attacks. Their fist boss (standing next to Sharptooth) was
Cursed PI. I lured him out to take him solo, and attempted the multi-weapon amp technique I used against PI Hephasto. But this guy's PI was
unbreakable! Wonderful.
I relied on OW, with small amounts of lightning, cold, and magic (Bonehew) damage to take him down, not exactly a quick process...
The entrance to Abaddon was guarded by minion slingers with big cold damage, and there were lots of them. It was a double-boss pack, and the bosses had the exact
same mods. Both of them used teleport a lot, and drove me crazy. When Cosmo is hit wih a cold attack or nova, the chill duration lasts a
long time. Without a handy thawing potion, I have to do the ol' slow blue walk of shame all the way to Malah, or else wait it out.
Abaddon had lightning
horror archers, with a built-in poison attack (one of the most potent poison attacks in the game). A hit would drain my bulb in a few seconds. With that in mind, I contemplated how to approach
this pack, which insta-killed my scout wolves. I couldn't coax Jemali towards them via the narrow bridge. Eventually I had to run among the pack, dodge a couple volleys until Jemali caught up to me, and spam wolves behind the pack continuously, so their attacks pointed opposite Cosmo. Scary, but fun. As a reward, the boss dropped a chipped topaz. :unimpressed: The other monsters weren't a threat.
Boars lined up easily, likewise for
Balrogs. The sparkly chest was a dud. Even at p7, nothing was worth picking up.
At last we reached
Eyeback. Am I finally free from imps/slingers? Absolutely not! My jinx continued into the Arreat Plateau. More annoying
imps, and more dangerous
slingers. Unbelievable. I cleared some of the map, and paused the game at the Acheron red portal. I need a breather before venturing in there.
Latest finds:
Amn, Thul, and yet another small vita charm (+16) I can't use.
Conqueror Cosmo, 1.11 naked HC Druid, level 87, Act 5 Hell, Pit of Acheron