ClubberLang: A semi-twinked IK WhirlyBarb

LozHinge the Unhinged

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Jan 22, 2007
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ClubberLang: A semi-twinked IK WhirlyBarb

[highlight]Patriarch ClubberLang: an IK WhirlyBarb[/highlight]
This is actually my first serious attempt at a melee build. I decided to apply a theme to the character, which was that he would use the full IK set as end-game gear, he would be twinked with two-handed hurty-sticks in the meantime and that he would otherwise be untwinked (other than some Strength Charms to help with the 'Shifter). He is SC, RWM and was single-pass, players 8 all the way (except L5 Countess in each difficulty, I cheesed Players 1 to increase the rune-drop - I know, I feel so dirty).

He died to Lord de Seis in Nightmare purely as a result of my inattention, I didn't have the right skills readied. He also died somewhere else, Act 5 Hell but damned if I can remember where. I seem to recall a PhysImmune Frenzytaur ... no deaths to IM at all, which I am pleased about.

The weapon progression through the levels was thus: Bonesnap @24, Steeldriver @29, Gavel of Pain @45, Bloodtree Stump @48, Windhammer from 68 to 76 and Earth Shifter from 69 to 76 - the last two I alternated between fights, just for the hell of it. The Earth Shifter required that I twink on some Strength charms temporarily, as I did not want to spend any more stat points in Strength than I needed to equip the IKSC and the (other) IKSC. IK gear was equipped as and when I hit the appropriate level, the full set being in place at 76. Oooh, shiny aura!

Gameplay was mostly a breeze, but I now have a very good feel for why mana-burn is such a hated monster mod for meleers. Whirlwind was obviously the killing option of choice, but Concentrate, Berserk and Leap Attack also featured heavily. I chose to spend additional points in Berserk rather than Iron Skin, as seems to be standard practice. I'm happy I did, I seemed to meet a lot of PhysImmunes. Oops, enough blurb already.

[highlight]Character[/highlight]
Name: ClubberLang
Class: Barbarian
Level: 89

Strength : 187/244
Dexterity: 20/ 40
Vitality : 323/323
Energy : 10/ 14

Life : 1482/3700
Mana: 97/414

Resists (All): 75%

Skills: - base/best switch
Whirlwind 20/28
Berserk 10/18
Pre-Reqs 5
Mace Mastery 20/26
Iron Skin 1/ 7
Nat Resist 1/ 7
Shout 20/27
Taunt 1/ 8
Howl 1/ 8
BO 20/27
BC 1/ 8

[highlight]Equipment[/highlight]
Standard IK Gear
Helmet socketed with 2x Jewels: +4 Energy, +56 AR, +10 Min/+32 Max Dam in total
Maul socketed with 2x Shael
BO Switch: Echoing War Axe, Sounding Glaive

Code:
Ghoul Torc
Amulet
Required Level: 72
Item Version: 1.10+ Expansion
Item Level: 90
Fingerprint: 0x354851
Cold Resist +20%
34% Extra Gold from Monsters
32% Better Chance of Getting Magic Items
+1 to Barbarian Skill Levels
Level 1 Bone Spirit (22/22 Charges)

Storm Touch
Ring
Required Level: 35
Item Version: 1.10+ Expansion
Item Level: 68
Fingerprint: 0xdf0fd66c
+81 to Attack Rating
+4 to Minimum Damage
Fire Resist +7%
5% Life stolen per hit

Raven Circle
Ring
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 50
Fingerprint: 0x413d7d87
+98 to Attack Rating
Magic Damage Reduced by 2
Fire Resist +19%
Poison Resist +5%
4% Life stolen per hit
3% Mana stolen per hit

Snake's Grand Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xf039037a
+25 to Mana
12% Faster Hit Recovery

Sharp Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x152bbaa1
+69 to Attack Rating
+8 to Maximum Damage

Snake's Grand Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 23
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x694d34bb
+6 to Strength
+38 to Mana

Sharp Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xce3c63b0
+76 to Attack Rating
+7 to Maximum Damage

Sharp Large Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xd4032ddd
+48 to Attack Rating
+6 to Maximum Damage

Steel Large Charm
Keep in Inventory to Gain Bonus
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x426a12cf
+76 to Attack Rating

Serpent's Large Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xaaf93ed7
+5 to Strength
+30 to Mana

Steel Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0x5a11e079
+17 to Life
+69 to Attack Rating

Fine Small Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x9c256118
+14 to Attack Rating
+2 to Maximum Damage

Steel Small Charm
Keep in Inventory to Gain Bonus
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x5b8855b2
+31 to Attack Rating

Fine Small Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x988382d5
+10 to Attack Rating
+2 to Maximum Damage

Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x5075f895
+20 to Life

Fine Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x9b555091
+1 to Strength
+18 to Attack Rating
+3 to Maximum Damage

Fine Small Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0x5fbc9315
+20 to Attack Rating
+3 to Maximum Damage

5x minor MF SCs totalling 20%MF

The Merc
I chopped and changed a lot, but in the end, settled on an Act 2 Offensive, Blessed Aim variety. AR and CtH was a major pain in the second half of the game. The Merc was equipped with Duskdeep, Iron Pelt and a Strength Ogre Axe. The Meat Scraper figured large during the majority of the merc's career. Iron Pelt was probably the single most useful find for this character for questing purposes. PDR FTW.

[highlight]Notable Finds[/highlight]
NM Hellforge: Ko
Hell H/F : Pul
Questing: An Ist (!)
Two Bonesnaps (in case he lost the one he twinked)
The nice-ish charms he ended up using
Highlord's Wrath - grailer!
Doombringer Champion Sword - grailer!
Iron Pelt - useful!
Fanatic's Grand Charm
Sparking Grand Charm
Mentalist's Grand Charm
Entrapping Grand Charm

[highlight]Future Plans[/highlight]
No idea! He's fun, he may well get some WSK action as he is handy in a fight! He will be involved in the testing of various Blood Craft recipes - I've recently been having fun with this part of the game.

[highlight]Thanks ...[/highlight]
The Immortal King - for his gear.
Cold493 - for his IK guide.
Anyone reading this.
 
Re: ClubberLang: A semi-twinked IK WhirlyBarb

Good to see you Pat'd a melee character, and not a necro :thumbup:. Also the Ist was no surprise to me, but still a nice find all the same, good luck in the WSK, watch out for those OKs, although a having no deaths as a result of IM is quite an acheivement. Good going.
 
Re: ClubberLang: A semi-twinked IK WhirlyBarb

Right, I've Hel'd out the fort, I remake it with what now?

;)

Thanks guys. I usually prefer to employ people to do my fighting for me, the barb was a pleasant change of pace. Existing projects next, or a Lite Sorc? hmmm ...
 
Re: ClubberLang: A semi-twinked IK WhirlyBarb

Masterfully done hero! A fully-untwinked IK barb would have been more impressive though. ;) With my luck, I'd be lvl 96 before I found all the parts (and the boots would be the last to drop). Interesting use of Earth Shifter as a leveling weapon and congrats on your first melee character. Hopefully there will be a few more on your char select screen soon enough.
 
Re: ClubberLang: A semi-twinked IK WhirlyBarb

Great job, and nice writeup.
 
Re: ClubberLang: A semi-twinked IK WhirlyBarb

Thanks, fellas. Interestingly, I did have an IK helmet drop (forgot to note that under notable finds). A couple of Pindle runs and I would have cinched the rest of the set, for sure :D

The Earth Shifter is one fun weapon. I'm sure I read a pat thread a couple years back about a build for that thing. (Hmmm ... titan melee sorc ... nah.) Windhammer was surprisingly good I've only ever used it for Iron Golems, previously.

Next melee character? May go to the dark side, some sort of pally? Dunno.

:)
 
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