classic goldfind build?

BRKO1

New member
classic goldfind build?

Hi dudes,
I was thinking about trying classic and perhaps making a gambler build. Did some reading and would like to ask:

1. is it worth dedicating one's char to gambling in classic?
2. is it as easy to get gold as in LOD (tons of charms and +gf gear there ofc) or is it painful ordeal?
3. the obvious gf builds in LOD - gf summoner or gf (leaping) barb - doable in classic as well?
4. any europe L/NL trading going on in case answer to all the previous questions is yes?

I made a gf summoner in ladder 6 and it was a low-cost and easy to play build so thats why my thoughts go this way .)

Thanks
BRKO


...I vaguely remeber my first diablo 2 pre-LOD char ever, ww mace mastery barb, he had some unique belt I found after half a year of playing and a rare maul and it was considered cool equip at lvl 80 (:
 
Re: classic goldfind build?

the only thing worth gambling in classic are rings and amus. to gamble amus u need a char lvl 87+. that will take lots of time to get there.
the main gf sources don´t exist in classic like lem runes, charms, dwarf stars, alis and CoT

a char would use chance guards (300), goldwrap (70) or rare belt (80), dual patriarch (200), tarn helm (75), gf boots (80), 2 rare gf rings (80), goldskin (100) and gf amu (80)

that can get u up to 995 gf. a barb could manage to kill nm travi maybe, but no way he can survive hell like this.
a summoner is much weaker in classic compared to lod, since the lack of merc and massive plus skills. but he can still do fine in nm

there is trading in classic, getting the standard items should be rather easy with money, things like sojs and really good rares is rather unlikely
 
Re: classic goldfind build?

the only thing worth gambling in classic are rings and amus. to gamble amus u need a char lvl 87+. that will take lots of time to get there.
the main gf sources don´t exist in classic like lem runes, charms, dwarf stars, alis and CoT

a char would use chance guards (300), goldwrap (70) or rare belt (80), dual patriarch (200), tarn helm (75), gf boots (80), 2 rare gf rings (80), goldskin (100) and gf amu (80)

that can get u up to 995 gf. a barb could manage to kill nm travi maybe, but no way he can survive hell like this.
a summoner is much weaker in classic compared to lod, since the lack of merc and massive plus skills. but he can still do fine in nm

there is trading in classic, getting the standard items should be rather easy with money, things like sojs and really good rares is rather unlikely

I disagree.

I gamble shields sometimes, with a 54 lvl char; you can get 30/20 prismatics from that level. and I got many.
also, people gamble bonehelms and sorc armors (like studded leathers or breast plates) on a level like that - I have seen some good results.

gambling amulets though, would be your best bet, Krupa is correct on that. their price is fixed for any char level, so if you got a char around lvl 90, it's the only way to go.
but if you are new in classic, try gambling shields with a 5x char.

also, a GF baba CAN survive hell with gf eq on, you just have to take off the Patriarchs and equip a good weapon, wherever you see your baba struggles. also a dual leech ring would keep you alive.



 
Re: classic goldfind build?

I disagree.

I gamble shields sometimes, with a 54 lvl char; you can get 30/20 prismatics from that level. and I got many.
also, people gamble bonehelms and sorc armors (like studded leathers or breast plates) on a level like that - I have seen some good results.

gambling amulets though, would be your best bet, Krupa is correct on that. their price is fixed for any char level, so if you got a char around lvl 90, it's the only way to go.
but if you are new in classic, try gambling shields with a 5x char.

also, a GF baba CAN survive hell with gf eq on, you just have to take off the Patriarchs and equip a good weapon, wherever you see your baba struggles. also a dual leech ring would keep you alive.

forgot bout the possiblity to gamble those. specially the shields might be a worthy option i should try. however i think it might be easier to make a glitch sorc and sell what ever drops she encounters and gamble afterwards with that, at least that is usually the route i use


 
Re: classic goldfind build?

It seems my intended build is not worth the trouble as the max gf on char is rather low and amassing the needed amount of gold takes too much time :scratchchin:

Thanks for your insight.
 
Re: classic goldfind build?

I use to "visit" the council with ~200 mf and they drop quite a lot rare rings. Also, in classic you have lots of inventory space to keep pieces of armor that sell for 35k. That's a good way to make some money there.
 
Re: classic goldfind build?

Well youre right sirwhere, I forgot about that. On the other hand I also rediscovered the smaller stash in classic :)
Krupa, by glitch sorc you mean this build, right?

Basically you say that:
mf > gf, just slightly more convenient to mf than to gf...
sorc is the fastest to reach level needed for reasonable gambling of those few items worth (amus, rings, shields)

And one more, classic L or NL?
 
Re: classic goldfind build?

the skill distribution is up to ur preference, what i meant was having andi leaving her quest drop everytime (go to a2 in the game where u complete the q, that should do it) and kill mephisto while not having the quest completed urself in games, which were created by someone who has done that.

for shields i have to quote grshaman: lvl 54
i guess the same applies to bonehelms and sorc armors, but i don´t know that for sure
triple res boots can be gambled ~lvl 30
2 skill amus: lvl 87+ (the higher the better)
rings: at almost every lvl u can gamble nice rings

a sorc can destroy nm so easily and lvl to early 60s the fastest imo (solo play that is)
everything beyond lvl 70 is usually only achieved in hell cs runs

L or NL...i don´t know what is more active in sc, in hc L without a doubt
 
Re: classic goldfind build?

IMHO

First you should Level one toon into (usually hammerdin) 90-92 (after that its too slow to my liking and if u aim for 94 then you wont have time to gf during brief 6 kk ladders, provided that Blizz holds their word :whistling:)

Typical run yealds 200-450k in priv games (1 char). 1 run is about 1-1.5 min.

GF barb

Gear:

Weapon: Usually martel as they are superior for pvm in classics -> any 250+ martel that has base life leech is good enough for priv trav runs. As sojs are dirt cheap socket this with PS or Pame (depends on your preference and other gear. With martel Ar needs to be 2500+). Some go for more leech, some for more ar.

Helm: Best tarn u can find

Amulet: +2 prisma with eg other adds are a bonus.

Armor: GS

Rings: 90+ ar (is must on both rings) ll at least in one of them, res and eg

gloves: chacies

belt: gwrap

Boots: 30 frw atleast high dual res and eg

Imo should use gulls for popping. (not patriarchs) as they take way too much space. So much so that it really starts to annoy in the long run. U need inventory space to sell armors, wands etc.

Stats

169 base str (some want to have more dmg and go for 200 base str. I prefer 169 nowadays)
rest vita

Skills:

max mastery, ww, bo, 1 to berserk, battle command and inc speed + other pre reqs, ~5 to nat res.

Rest of the skill points should go into item find.

Important things to notice is that fire and lr should be stacked to cover occasional conviction aura. With 10+ll (my travbarb has 16), 3ml and 250+ martel (the more the better obviously. Tri dura is nice to have, but not essential imo) and a 80 lv barb -> Hell trav is more than doable. Its mostly a walk in the park at least in 1 char priv games.

Without botters who ruin servers and cause honest people to lag and crash, u could fill your toon in about 10 to 15 minutes. On average its 3.2 mio in 15 mins when all the connection issues and selling etc is taken into account = 13 million in 1 hour of constant travi. Gambling gets more fun, if u mass huge loads of gold before u gamble. I usually fill 1 account of chars with 3 mio on each. Thats 24 mio to waste on one go.

And is it worth it? Its all down to luck, but it sure is fastest way (if u got high level char) to get your hands on +2 amulets without trading.

E.g. in gambling chances for rare amulet is 1/10. Gambling adds -5 to +4 into char level. This means @ 86 getting one amulet (on average) with a CHANCE for +2 mods takes 6 million. 87 its reduced into 3 million, 88 = 2 million, 89 = 1.5 mio, 90 = 1,2 mio, 91 = 1 mio, 92 = 857k, 93 = 750k, 94 666k and finally @ 95 = 600k

So @ 95 lv u spend 600.000 gold for each rare amulet that has ilvl 90 and therefore can have the +2 mod.

This ladder i leveled my pala only to 91 -> One account full of 3 mio chars nets me 24 mio. As it takes (give or take few mins) 2 hours to get the money + gambling and transferring = ~ 3 hours to get 24 rare 90 lvl amulets that all have chance for +2 mod.

Don't forget that u might find something nice from travi while u gather gold as a bonus...

Still overall one should add some time to the estimates i presented here as its pretty boring to do travi + sometimes u have to change the ip address as u tend to do runs too fast :scratchchin:

As a closure: It is worth it in classic to make a gf barb:thumbup:
 
Re: classic goldfind build?

The biggest problem with goldfind in classic is that you should have at least a level 90 (IMO) char to gamble. Obviously higher level is more beneficial.
Perhaps you are lucky and a friend will share his account with you; so you can use a level 92+ character to gamble; leveling after 90 is a real pain.

Another thing that really irritates me, that with a setup recommended by Lorg (and used by nearly everyone), you have big problems with resists and can occasionally die (although I will admit that my martel isnt the best; but I have some realy godly gf rings). Consequently I often used hotspurrs... which are slow run (on the other hand; slower movement - ww hits more often; since you dont slide so fast; and running in town takes some time, so you dont get temp banned).

I think that if you manage to do a lot of traviruns, you can even level up to 90 there; but it takes a lot of patience; and drinking lots of pots in order not to die.

btw. I knew a guy who used a hammerdin to goldfind; he had much less GF%, but I think he was a bit faster; of course he could not use the item find skill...

As for travincal dropping things; I found my best belts there; but I think the weapons are limited to 180% ed.
 
Re: classic goldfind build?

Another thing that really irritates me, that with a setup recommended by Lorg (and used by nearly everyone), you have big problems with resists and can occasionally die (although I will admit that my martel isnt the best; but I have some realy godly gf rings). Consequently I often used hotspurrs... which are slow run (on the other hand; slower movement - ww hits more often; since you dont slide so fast; and running in town takes some time, so you dont get temp banned).

I think that if you manage to do a lot of traviruns, you can even level up to 90 there; but it takes a lot of patience; and drinking lots of pots in order not to die.

btw. I knew a guy who used a hammerdin to goldfind; he had much less GF%, but I think he was a bit faster; of course he could not use the item find skill...

As for travincal dropping things; I found my best belts there; but I think the weapons are limited to 180% ed.

Do u gf in 1 ppl game or in cs runs? Imo its not worth it to do travi in pubs unless u got really awesome martel. And how bad is your martel anyway? I concider my 260 very bad one and its still pretty efficient in travi :)

Surely its not that hard to stack some lightning and fire? 48 comes from lvl 8 nat res (5 +3) lets say 25/ ring = 50, gs is 35, and boots around 35 & 20 from amulet without fire/lightning stack = 198. This should be enough for travi. If u still feel vulnerable u can stick 2 more points into nat res and not brake the build (yealds 5 res, but it could be the deciding factor).

If u want lazy trav runs u should aim for 16ll or more. This is not very hard to achive. E.g. my ****ty 260 trav mart has 11 ll (socked PS) and one of the rings has 5 ll.
I think 20 is overkill, but it would surely keep u more safe and is not that hard achive. Just sacrify some eg. until u find/ trade for kicky ar ll res eg. ring(or gamble your own). Its true that sometimes u can still die in travi (this is the reason why HC 2 h gfers are pretty rare or dead :whistling:), but after 80 lvl its really not very common (in 1 ppl games atleast).

I think Orphan once explained that council is hardcoded for lvl 78 and thus is able to drop 200 ed marts etc. I don't know, if its for all council members or just the named ones. Still IIRC i have not found 180+ ed marts, execs or bh from travi -> Maybe Orphan still lurks here and can verify their mlvl.

And ofcourse u sometimes have to pot in travi :nod:



 
Re: classic goldfind build?

Well I always solo the game so reaching lvl90 in classic would be like half a year job for me I guess...which also means its best to start classic char after a reset :scratchchin:

Gambling vs mfing, ladder vs non-ladder + reasonable trading opportunities in both, sorc vs barb...there is a lot to consider. Perhaps stupid question - the respec thingy is in classic too, right?

Quite pitty Arreat Summit doesnt have a classic-only items database.
Thx for the numbers Lorg .)
 
Re: classic goldfind build?

The stat respec award you get once per difficulty level per character is indeed also available in classic at Akara, since the last patch.
In Travi you have a higher chance of 'bad' mod combinations spawning, because the members have certain fixed mods, which often make up half or a third of a annoying combination. I'm just glad Brem Sparkfist is in DoH3 with Mephisto and not mixed in with the council.
Does anybody know if that Nightmare Fire Enchant bug was ever fixed or if Gleb Flamefinger can still take out any char with a single death explosion(once every x number of Nightmare travi games).
For goldfinding I was considering trying a Fury zon in cows(Nightmare).
I find cold paladins in normal and nightmare are a great and lazy way to MF(with the side-effect that you also get gold for the items you don't want).
 
Re: classic goldfind build?

in kta i was one hitted with 1k life, 75% fire res and 15% dr by nm hephaisto.
the bug is not fixed, but somehow scaled down iirc.

i think this sub-forum has a list of what does and does not exist in classic, but here a short version:

no runes
no elite items
no exceptional uniques or sets containing exceptional items
no socketed body armors of any kind (except rare soj-socketed ones)
no socketed uniques or magic items (except weapons created from gem-recipes)
here is an affix list (seen several links to calcs from that forum, so i guess it is ok - sorry if i am mistaken)
 
Re: classic goldfind build?

Do u gf in 1 ppl game or in cs runs? Imo its not worth it to do travi in pubs unless u got really awesome martel. And how bad is your martel anyway? I concider my 260 very bad one and its still pretty efficient in travi :)

To be honest: I dont play at all.
When I played; I did travi in CS games; or 2 player runs (BO first kill sorc + kill travi). 1 player games werent such a problem actually; still an occassional death would be really irritating - although I have to admit, that I never really check the statistics of the travi monsters and just WW into them : -)

My martel is 252 ed or something and no life leech (never bothered to socket it, since it's bad).

T
Does anybody know if that Nightmare Fire Enchant bug was ever fixed or if Gleb Flamefinger can still take out any char with a single death explosion(once every x number of Nightmare travi games).

This is an interesting question; I believe it's still there



 
Re: classic goldfind build?

To be honest: I dont play at all.When I played; I did travi in CS games; or 2 player runs (BO first kill sorc + kill travi). 1 player games werent such a problem actually; still an occassional death would be really irritating - although I have to admit, that I never really check the statistics of the travi monsters and just WW into them : -)

My martel is 252 ed or something and no life leech (never bothered to socket it, since it's bad).

U should play some :yes:

Pretty high ed on martel :whistling:

Hmz i think that the resistances problem is more difficult for mf build, if they want max possible mf on their toon, since angelics take so many slots. For gf build resistances are quite easily accumulated as they got +3 skills, rare boots, 2 rings and amulet & gs. Martel gf build tends to have problems with ar rather than res.

If u played i would recommed over 20ll in 1 ppl games for u, since u hate dying that much. Tested with 21 yesterday and with 26x martel + 21ll and maxed fire and light res i felt very very safe. So safe that i almost would feel comformatable in hc with those specs. Did not have to sacrifise gf or mf either -> i think i'll move into ultrasafemode myself and if i do not die in 1 week i'll start one in HC to gamble some nice amulets for my pala and sorc :thumbsup:



 
Re: classic goldfind build?

I think Orphan once explained that council is hardcoded for lvl 78 and thus is able to drop 200 ed marts etc. I don't know, if its for all council members or just the named ones. Still IIRC i have not found 180+ ed marts, execs or bh from travi -> Maybe Orphan still lurks here and can verify their mlvl

I'm not orphan, but after reading your post, I think my memory has accurately returned:

in hell difficulty: only from the unique council members (in trav and doh3) and unique monsters in RoF and CS (including but not limited to Diablo and the seal bosses: Seis, Vizier, and Infector) are able to drop the kings mod for top range of ED (180?-200%) on weapons.

------------------------------------------

but there's also gambling as well... for the King's mod... on weapons... :D


 
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