Classic 1.09 HF rushing questions

Re: Classic 1.09 HF rushing questions

Thanks, I decided to push on, and ran into the jungle.However I seem to have built up a little supply of potions by being stingy in act 2:cool: LE bosses really hurt, but luckily I found a Fire Resist Shrine before the witch doctor:smiley: so he didn't hurt at all, unlike that CE shaman boss that killed me:rolleyes: and the LE guy that guards lower kurast

Any elemental attacks really hurt, any tips for gear hunting, are normal cows and NM meph the targets?
Currently all my gear is to increase mana, which is currently at 162
 
Re: Classic 1.09 HF rushing questions

I ran NM Meph for items because according to ATMA's Drop Calc he's likeliest to drop Spectral Shard which I wanted for it's 50% FCR. I think he's the staple choice to run for untwinked characters in probably every version of DII. He probably provided me with at least 80% of my gear.

Cows I ran only for experience. They didn't drop anything choice that I remember but it's worth keeping your eyes open for socketables while you're running them.

If you find a Deathspade and/or a Wall of the Eyeless they are great for running Cows. Together they give +9 mana/kill (iirc) which meant I could hord mana pots to my heart's content. :grin:
 
Re: Classic 1.09 HF rushing questions

And now for something completely similar...

Just hit 25 and Pandora is now a Dame, I'm wondering about Blizz vs FO:

FO: pro-Zaliqai and St. Anger both used it
con-65 mana cost!!/ I've never used it before

Blizz: pro-familiar with the skill
con-untested damage/effectiveness for rushing (in here neway)

Also I didn't realise that shield blocking works on a WYSIWYG basis -- good times:thumbsup:

But the Lord de Seis minions really hurt, esp when your equipment is geared towards mana -- bad times:sad2:

Now to go visit the cows, what level should I aim for?

And again, thanks for the advice

EDIT: I presume I can't kill the king and revisit the cows
 
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Re: Classic 1.09 HF rushing questions

Blizz is uber in 1.10+ because of synergies, but gains no benefit from other skills in 1.09. Orb is greatly superior to blizz in this respect.

I'll play devil's advocate and assume for a moment that Serdash is wrong and Blizz is stronger. It still wouldn't make much of a difference. For bosses Static will do almost all the work and FO/Blizz or Nova are just used for the kill. Then there are the Seal packs in the CS. Even if Blizz was better than FO it probably would at most shave seconds off your time.

Go with FO. It's tried & tested so a sure thing, easier to aim than Blizz imo and the only time you may need to use a few mana pots is for NM CS.

Yeah, don't kill the Cow King! And I did Cow runs as long as gaining levels came relatively easy. Once it became too tedious to gain a level I moved on. I don't think there's a specific level to aim for. Keep it fun.



 
Re: Classic 1.09 HF rushing questions

Just hit 30, that extra 50% lit damage from LM is great. I'm gaining half a level every run using nova, as the king is LI. Now all packs fall down in one go :thumbsup:

Perhaps a few levels, and try out FO on a massive cow pack:grin:

Are resists that important, I have about 20 res all in normal, but have found high single resist rings/amulets which I'll switch to as needs be
 
Re: Classic 1.09 HF rushing questions

An update and a question from me

Just hit 34, and killed Mephy(though it won't count, see below), FO is a great weapon, a couple of uniques have dropped, the spire of lazarus, the unique kris, and another tancred's weird

Question: using Trenshadow's switcher, the game seems to develop an error whenever I progress an act. Sometimes it crashes while loading the next act, so I have to rekill the act boss, and they ain't friendly:angry:
Sometimes it happens just after I enter the act, but I have to hit S+E quick, or again I lose credit for killing the act boss.
If I manage to S+E, when I go to Pandora's screen, her avatar has disappeared, and again it crashes when I click on her.

Any ideas?

EDIT:here is a pic http://homepage.ntlworld.com/david.murrell87/TRENERROR.bmp
 
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Re: Classic 1.09 HF rushing questions

According to that screenshot, the game is having trouble reading an animation. Best guess: you have a corrupt MPQ.
 
Re: Classic 1.09 HF rushing questions

@Muzzz: thanks, I decided to wipe D2 and just install a 1.09b version for ease of use, to hide my n00bish install skills

Update: finished NM at 35, levelled to 41 with cows, FO is amazing

Gear:
Wyrm's Bone Wand --58mana
Gemmed Bone Helm --62mana
Rare Large Shield-- 2MDR 19FR 25LR 32%CTB
Chain Gloves of Fortune ==20 MF
Rare Belt --2 extra rows, 10FR 3str 6lr replenish life 3
Rare boots-- 10FHR 28CR 4dex 21MF
Drakes Amulet of Fortune -28mana 19MF
Dragon Ring -31 mana
Rare ring --10FCR 30lr 10cr 1mana/kill

Inventory/Stash: nozakin relic and CR, LR and PR amulets, and death's gloves (50pr -75%Pdur) for specific bosses

61 Str
29 Dex
135 Vit
base NRG 30 points remaining

Life 329 Mana 291

Got a 3os Large shield, gonna put 3 Pdiamonds in it for hell
Got 3 PSaph/PTopaz, but can't find 3os helm, no luck shopping or cows, are they available before hell?

Also what is optimum players setting for running NM Meph, is it higher than p1 due to near unlimited static? And when do you reckon I should enter Hell?

All comments welcome as always.
 
Re: Classic 1.09 HF rushing questions

Sorry for the multiple posting but I have more problems

<--n00b

I'm doing act 2 normal with 7 characters and rusher using modified dll and I lost the staves of kings/amulets on my other rushees. What am I doing wrong?

1.Pandora finds and kills Queen Maggot, opens TP, everyone grabs a staff of kings (SoK)
2.Pandora finds and kills Fangskin, opens TP, everyone grabs an amulet
3. One rushee unparties and makes horardic staff in town, then reparties-other characters still have SoK and ammy
4. Pandora finds and kills the Summoner, opens TP, and clicks on book-other characters have the SoK/ammy
5.Pandora finds the staff point in Duriel's tomb, clears area, opens TP
6. Horardic staff holding rushee unparties and slots the staff in and opens the way to Duriel, then reparties
7. Duriel gets killed, rushee talks to Tyrael, then Jehryn, then Meshif and goes to act 3, other characters lose their SoKs/ammys

Advice please, I don't want to repeat killing a CILI queen maggot with a +1 Meteor staff, it takes a while:rolleyes:
 
Re: Classic 1.09 HF rushing questions

I don't know why your SoKs/ammys are disappearing but I can tell you what I do differently.

In step 3. I don't unparty the rushees with the SoKs/ammys and I make all three Staffs in Normal.

The only thing I'm aware of that you absolutely have to do is unparty the rushee with the Staff before that rushee places the Staff in the pedestal and then repartying before killing Duriel. But you're doing that. Try making all Staffs in Normal and don't unparty while doing it. Best suggestion I can give.

Also, once you place the Staff in the pedestal, check the other 2 rushees to see if they still have theirs. Then after you kill Duriel check again, then after talking to Tyrael, etc. If my suggestion doesn't help maybe pinpointing the exact moment they disappear will help someone else help you find the problem.
 
Re: Classic 1.09 HF rushing questions

Yup, I never unparty when making the staff and it works fine. Maybe has something to do with the quest updates or something.
 
Re: Classic 1.09 HF rushing questions

Major thread necromancy here but I figure it's better than starting a new thread.

After reading this thread I figured it'd be really hard to come across mana pots in early 1.09 classic, yet I'm finding minor and lights absolutely everywhere in act one. I found something like 6 light mana pots before I entered the den. Is this normal?
 
Re: Classic 1.09 HF rushing questions

Lucky you! I found it extremely difficult trying to find mana, and still do. Although, in Hell difficulty, it's not quite as difficult for some reason, maybe increased drops?

Anyways, good luck in 1.09, it is definitely a different experience!
 
Re: Classic 1.09 HF rushing questions

That's what I found strange. I'm finding them even more often than I do in 1.12a :scratchchin: It sort of confuses me.

Thanks though, I'll probably play through with this sorc fairly slowly just to enjoy the experience the first time through. I think I'll use her for rushing after that :thumbup:
 
Re: Classic 1.09 HF rushing questions

Someone early in this thread mentioned using mana + ES. However, they referenced a guide which was clearly for expansion (it talks about charms & Baal.)

Anyone here made an ES sorceress for CLASSIC 1.09 HF rushing? It sounds interesting, if possible. Should get rid of mana problems, and I've never done it, so it could be fun. :thumbup:
 
Re: Classic 1.09 HF rushing questions

ES does sound interesting and I may look into it.

A question I had though is at what point do you start to pump points into Teleport? It would seem a waste to do so at an early level, being that you should focus on the damage skills. Any thoughts?
 
Re: Classic 1.09 HF rushing questions

Overall, I would like some pointers for 1.09 classic. Sorceress is a nobrainer, I was thinking Static/FO. I find blues left and right as well, but I know Murphy well enough to stash as many as possible. I tried to trawl google, but it seems that all build guides and such has disappeared.
 
Re: Classic 1.09 HF rushing questions

Let's say that I do go the Energy Shield route. I would probably do an ES/FO sorc. As such, getting to 24 would be the really hard part, but I could pump Energy the entire time, so I should have a healthy mana pool with which to spam my lvl 1 Ice Blast/Glacial Spike until ES/Teleport/Blizzard at 24.

Questions:

1) ES, how many points and do I focus on ES until 30 then hit FO til max?

2) Is it beneficial to max Warmth with ES? Faster regen, more mana, etc...

3) Should I pair FO with another solitary skill like FW or nova? Would I even have the points to do such? This is a runner after all, so if I would max ES/FO/Warmth, Im already stretching the level limit of a runner...So while nice to have a secondary skill, it may not be worth it considering the level I would have to get to to have an effective skill level.
 
Re: Classic 1.09 HF rushing questions

It's not necromancy if the last post was only a month ago right? .....Right? :)

Note: this is HC

I decided to give HF rushing a go a couple days ago and my sorc is in A2 hell right now @ level 43. The only problems i've run into is a lack of mana potions for cowing/meph running, normal questing gives enough potions to keep plugging on.

I need to run cows to level up but they drop so few mana pots I can't keep doing it for any extended amount of time without having to keep going back to town, and that's at P1. P8 or higher is out of the question, too much mana. Same goes for meph runs, since he rarely drops mana pots it's horribly inefficient to run him as it takes 3-4 trips to town to tele down and kill him without using any pots.

Should I just plug onward and finish the game and try to Hell cow at P1 to level up? Or should I just keep running P1 NM cows for the little experience i'm getting from it? Going into hell CS with only a level 10 orb/level 10 TS scares me with all the cold immunes in there, but I can't get to hell cows unless I drop big D.

Current stats:
~500 hp
~220 mana
FR and LR maxed, CR 55, PR -10 or so
Base energy, Base dex, @45 str, rest all vit

10 Orb
10 TS
7 Teleport (been putting extra points here from quests that I can't put into orb due to lvl req)
5 Static
1 CM
1 LM
1 Warmth
1 All pre-reqs

I don't intend to bring TS any higher unless I have to, as I got it solely for killing Duriel in NM/Hell. I skip anything that's CI while questing.

Gear:

3os Pdiamond shield
Twitch
Magefist
Boots/Gloves/Amulet/Ring/Wand all rares with resists/+life/+mana.
 
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