Chargeadin/Crusader PvM build
Well, after building a lvl80 zealtesladin and a lvl70ish Hammerdin, I decided to start over on a Crusader with a double handed weapon.
I need some help though and I have a question.
A few thoughts first.
1. This is by far the most fun build of the 3. Rather than just spamming hammers or endless clicking, this build requires some skill to use.
2. I honestly feel this is a perfectly viable solo hell build, even though I only just started so I'm on act3 NM at the moment
3. Crowd control isn't actually that bad, you just have to manouver properly and bounce around. Its not as good as either the hammer or holy shock builds, but its not as awful as some guides I read seem to think.
Anyway, onto the build and questions.
Charge, might and vigor need to be maxed, obviously. And I'm on this.
However, after that, I have a problem, physical immunes in hell. I read a bunch of guides, and all of them use fanat as the main aura to go with charge. Great against other players, but this isn't going to cut it against physical immunes.
So I was thinking of going with conviction instead. The lower defence should make up for any problems with AR, ( not like its an issue anyway with charge AR bonus ) but the lower resists is what I'm interested in.
The big question :
DOES CONVICTION LOWER PHYSICAL RESISTANCE, AND CAN IT REMOVE PHYSICAL IMMUNITY?
If so, happy days, its clobbering time. The lower physical resistance will boost my damage, and physical immunes will get mullered anyway, since most physical immunes ( spectres, doomcasters ) have low health, as long as their physical immunity is removed.
So what I'm looking at is
Charge 20
Vigor 20 ( preferred to might as it gives the same damage bonus but is a more useful skill for general play )
Might high ( not gonna say 20 because it'll take a back seat to maxing vigor and conviction, if it'll work on physical immunes )
Conviction 20
preqs etc.
probably redemption later for recovery, or I might stick some points into zeal for the few occasions when i get surrounded.
I won't be using a shield+holy shield, my other paladins did, and this build won't, because I want to go 2 handed for fun and max damage
If anyone could confirm or deny conviction lowering/removing physical, that'd be great. And I'd like to hear any other thoughts on the build as well.
Cheers.
Well, after building a lvl80 zealtesladin and a lvl70ish Hammerdin, I decided to start over on a Crusader with a double handed weapon.
I need some help though and I have a question.
A few thoughts first.
1. This is by far the most fun build of the 3. Rather than just spamming hammers or endless clicking, this build requires some skill to use.
2. I honestly feel this is a perfectly viable solo hell build, even though I only just started so I'm on act3 NM at the moment

3. Crowd control isn't actually that bad, you just have to manouver properly and bounce around. Its not as good as either the hammer or holy shock builds, but its not as awful as some guides I read seem to think.
Anyway, onto the build and questions.
Charge, might and vigor need to be maxed, obviously. And I'm on this.
However, after that, I have a problem, physical immunes in hell. I read a bunch of guides, and all of them use fanat as the main aura to go with charge. Great against other players, but this isn't going to cut it against physical immunes.
So I was thinking of going with conviction instead. The lower defence should make up for any problems with AR, ( not like its an issue anyway with charge AR bonus ) but the lower resists is what I'm interested in.
The big question :
DOES CONVICTION LOWER PHYSICAL RESISTANCE, AND CAN IT REMOVE PHYSICAL IMMUNITY?
If so, happy days, its clobbering time. The lower physical resistance will boost my damage, and physical immunes will get mullered anyway, since most physical immunes ( spectres, doomcasters ) have low health, as long as their physical immunity is removed.
So what I'm looking at is
Charge 20
Vigor 20 ( preferred to might as it gives the same damage bonus but is a more useful skill for general play )
Might high ( not gonna say 20 because it'll take a back seat to maxing vigor and conviction, if it'll work on physical immunes )
Conviction 20
preqs etc.
probably redemption later for recovery, or I might stick some points into zeal for the few occasions when i get surrounded.
I won't be using a shield+holy shield, my other paladins did, and this build won't, because I want to go 2 handed for fun and max damage

If anyone could confirm or deny conviction lowering/removing physical, that'd be great. And I'd like to hear any other thoughts on the build as well.
Cheers.