Chaos Titan Project
From the start of the new patch and the ladder, I skicked on the casting/ranged side of the game---summoner, archer, hammerdin. Complete opposite of Wolfedude.
http://www.rpgforums.net/showthread.php?t=152003
But now I am bored with those builds and want to try a melee char. I just like to play an "underdog" build, so I choose a dual-weapon whirlwind barb. My goal is too whirlwind all the way to guardianship, Chaos Sanctuary and World Stone Keep included. Thus the build name "Chaos Titan." I decided just to ignore physical immune monsters for now. After all, they are not too common and there should be enough casters if I join a public game.
There isn't much choice for equipments. To avoid IM damage, the weapon must be normal with almost no ED. To be used with WW effectively, the weapon must have good range and reach the last WW breakpoint. After some research, I concluded that a pair of "Steel" Flails will suit my needs the best.
The killing depends on Crushing Blow to reduce monster life rapidly and Open Wounds to finish it off. There is 50% OW on each of the flail, so that is set. For CB, Guillaume's Face is the only choice for helm. Goblin's Toe is the only choice for boots. Gorerider has less CB (bad), more OW (no use, since OW from weapon is sufficient) and more DS (bad, we want to reduce dmg here).
As for the rest of equipment, I want to make it cheap yet useful, since a good build is one that does not depend on rare items. I am considering Sol'ed Shaftstop + Tgod + Dwarf + Raven + Venom Grip (5%CB here and more mods). The most strength demanding items would be the Guillaume's Face at 115 str. Since Tgod adds to str and the char will unavoidably get some +str gears, the real investment in strength is quite low actually. A Glad's Bane could be a good alternative to the Shaftstop.
For the resistance issue, I will need about 175-185% in hell to get maxed. That will be 145-155% after ayna quests and about 100% after some points in Natural Resistance. Still need 70% if I use a 30% ammy (since +skill is not useful to this build, no need a 30% mara). I could use some resist charms, like about 9+% single resist small charms are not expensive. Basically, resist and AR are the two issues I worry the most. Any suggestions?
As of now, my ChaosTitan is at level 6, using two spike club.
From the start of the new patch and the ladder, I skicked on the casting/ranged side of the game---summoner, archer, hammerdin. Complete opposite of Wolfedude.
http://www.rpgforums.net/showthread.php?t=152003
But now I am bored with those builds and want to try a melee char. I just like to play an "underdog" build, so I choose a dual-weapon whirlwind barb. My goal is too whirlwind all the way to guardianship, Chaos Sanctuary and World Stone Keep included. Thus the build name "Chaos Titan." I decided just to ignore physical immune monsters for now. After all, they are not too common and there should be enough casters if I join a public game.
There isn't much choice for equipments. To avoid IM damage, the weapon must be normal with almost no ED. To be used with WW effectively, the weapon must have good range and reach the last WW breakpoint. After some research, I concluded that a pair of "Steel" Flails will suit my needs the best.
The killing depends on Crushing Blow to reduce monster life rapidly and Open Wounds to finish it off. There is 50% OW on each of the flail, so that is set. For CB, Guillaume's Face is the only choice for helm. Goblin's Toe is the only choice for boots. Gorerider has less CB (bad), more OW (no use, since OW from weapon is sufficient) and more DS (bad, we want to reduce dmg here).
As for the rest of equipment, I want to make it cheap yet useful, since a good build is one that does not depend on rare items. I am considering Sol'ed Shaftstop + Tgod + Dwarf + Raven + Venom Grip (5%CB here and more mods). The most strength demanding items would be the Guillaume's Face at 115 str. Since Tgod adds to str and the char will unavoidably get some +str gears, the real investment in strength is quite low actually. A Glad's Bane could be a good alternative to the Shaftstop.
For the resistance issue, I will need about 175-185% in hell to get maxed. That will be 145-155% after ayna quests and about 100% after some points in Natural Resistance. Still need 70% if I use a 30% ammy (since +skill is not useful to this build, no need a 30% mara). I could use some resist charms, like about 9+% single resist small charms are not expensive. Basically, resist and AR are the two issues I worry the most. Any suggestions?
As of now, my ChaosTitan is at level 6, using two spike club.