- Jul 29, 2003
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chance to cast spell on strike with cast delay (rift?)
ive used items before that cast when struck such as Tgods, and i remember that the fist of heavens attack momentarily turns your skills red whn it goes off, indicating a cast delay. this is why i removed it from my tristram smiter because it would interrupt a constant attack against a life-tapped uber.
im wondering if the same would be true for frozen orb on rift. i know it would momentarily red-out my skills when it goes off, but zeal will continue uninterrupted, unless of course it was the 5th zeal hit, in which case there would be a stall before the next zeal could be inititiated, right?
does the cast delay on the frozen orb also affect additional frozen orbs, such that if i trigger a frozen orb on strike one, i cannot trigger another frozen orb until the cast timer has gone away? this would reduce the number of frozen orbs pretty significantly, as you would have to wait a full second to roll for another 16% chance.
assuming a 5 frame zeal attack, you have a 53% chance of triggering a frozen orb roughly per second with a 16% chance, but that includes the possibility of rolling two back to back to make up for going 12 hits without rolling one, for example. since a zeal attack takes about a second, and the cast timer is about a second, the 53% chance becomes the ceiling, rather than the average, for triggering an orb, and thus maybe the orbs trigger as if the chance were halved (average of 53% and 0%), or 26.5% in terms of equivalent frequency of orb output.
is this correct?
ive used items before that cast when struck such as Tgods, and i remember that the fist of heavens attack momentarily turns your skills red whn it goes off, indicating a cast delay. this is why i removed it from my tristram smiter because it would interrupt a constant attack against a life-tapped uber.
im wondering if the same would be true for frozen orb on rift. i know it would momentarily red-out my skills when it goes off, but zeal will continue uninterrupted, unless of course it was the 5th zeal hit, in which case there would be a stall before the next zeal could be inititiated, right?
does the cast delay on the frozen orb also affect additional frozen orbs, such that if i trigger a frozen orb on strike one, i cannot trigger another frozen orb until the cast timer has gone away? this would reduce the number of frozen orbs pretty significantly, as you would have to wait a full second to roll for another 16% chance.
assuming a 5 frame zeal attack, you have a 53% chance of triggering a frozen orb roughly per second with a 16% chance, but that includes the possibility of rolling two back to back to make up for going 12 hits without rolling one, for example. since a zeal attack takes about a second, and the cast timer is about a second, the 53% chance becomes the ceiling, rather than the average, for triggering an orb, and thus maybe the orbs trigger as if the chance were halved (average of 53% and 0%), or 26.5% in terms of equivalent frequency of orb output.
is this correct?