Can a Merc generate a Valkyrie wearing Peace Armour

Rianna

New member
Can a Merc generate a Valkyrie wearing Peace Armour

Just want to know.

If my Necro generates the Valk will it disappear if I take off the armour. I know that generated minions from charges do.

Thx for any information.

Also, do auras from items stack. Eg Thorns from Edge bow and Bramble.

thx

Rianne
 
Hi thx for the reply.

So the Merc can no longer generate a Valk.

Can a player still do it? Or, has the Valk been removed totally.

Rianne
 
at least in single player, the valk generated from peace runeword armor is garbage. so dont base having a valk around the ctc on it because the valk often dissapears, being triggered from anything from casting a spell, touching a shrine, lvling up, to almost anything. even drinking a potion. but it still was helpful because it cast so often with strafe and i didnt have any pts in valk to avoid d/e/a. just my $0.02
 
Auras as such as throrns from bramble ect will not stack ,.. as in they will not be summed up, if you have a weapon that adds lvl 3 throns when equiped and armor that adds lvl 17 when equipped the total will not be a lvl 20 thorns
 
Auras as such as throrns from bramble ect will not stack ,.. as in they will not be summed up, if you have a weapon that adds lvl 3 throns when equiped and armor that adds lvl 17 when equipped the total will not be a lvl 20 thorns

Yes it will. If it's equipped on the same character.



 
I guess it should be noticed that with 1 point into valk she should remain around, though this only applies for amazon's.
What if you've got a harmony bow on? Could you then remove the armor and still keep her?

Would she disappear if you removed the bow, even though the valk was spawned because of the armor and not the point on the bow?
 
What if you've got a harmony bow on? Could you then remove the armor and still keep her?

Would she disappear if you removed the bow, even though the valk was spawned because of the armor and not the point on the bow?


She'll disappear if you remove the armor, but not if you remove the bow. Basically if you remove the item that allowed you to create her, she's gone. At least, that's the way it is with the sages from HotOs, even with another HotO equipped in the other hand, after the sage was cast in the main-hand and then the main hand removed. Despite still having a HotO in the other hand at the time the first one was removed, the sage disappeared.

And I can't see any reason why the game would treat Valks and oak sages differently. :undecided:



 
Hi Guys - thx for the replys

I just recently read a guide that stated that the same aura from two different worn items stacks. So, it's possible to have a level 36 thorns from the bow and Bramble armour.

But I heard that the Thorns aura and Iron Maiden is less affective in Hell. Is this correct.

Rianne
 
i have tried out bot the peace runeword and the harmony bow. peace rw is absolutly useless in terms of summoning the valk imo. it's randomly dissappears and is all over the shop i wouldn't bother personally. the harmony bow is alot more stable if u make the valk and keep the bow active for a while (10 seconds or so) then switch then she sticks around indefinitly unfortunately as soon as she goes to attack something she dissappears very soon after. i wanted to use one on my summoner necro but it didn't work. sorry for the bad news would be awesome if it did work tho.
 
They're less effective because of higher monster life and physical resist compared to their physical damage.

eg. a monster which does 100 per hit and has 2k life on NM kills itself much faster than a 150 per hit 10k life monster with 50% physical resist.
 
Let's see if I can remember my list:

Native skill & native skill = yes (duh)
Native skill & +skill = yes
Native skill & *skill = yes
Native skill & autoaura = no
Native skill & hitpower = no
Native skill & charges = no (no longer)

+skill & +skill = yes
+skill & *skill = yes (for native class)
+skill & autoaura = no
+skill & hitpower = no
+skill & charges = no

*skill & *skill = yes
*skill & autoaura = no
*skill & hitpower = no
*skill & charges = no

Autoaura & autoaura = yes (add levels)
Autoaura & hitpower = no (no such thing)
Autoaura & charges = no (see above)

Hitpower & hitpower = yes (similar SLvls add chance to cast only)
Hitpower & charges = no

Charges & charges = no

Only native skills act as synergies now, but they act as synergies to all usable abilities shown above.
 
If that list is Synergy & skill in use = works/doesn't then it's not correct.

Native skills (hardpoints) will synergise autoauras (like resist lightning will synergise dream)
Native skills (hardpoints) will synergise skills from charges
Hardpoints in general will synergise skills no matter if it's ctc, hardpoints, oskills or +skills.
 
The list is abilities entirely. The last sentence states only native skills will act as synergies, even though charges did at one time. The list is combination-capable, i.e. a Paladin with points in Holy Shock cannot add to or from Dream (native skill & autoaura = no), but two Dreams do work together (autoaura & autoaura = yes, add levels). Autoauras cannot come in charges or hitpowers, obviously, but they also don't come in *skills. Basically, autoauras are *skills and hitpowers combined - they are active all the time from the item which grants it without the need to use one of the two armed skills.
 
Back
Top