Builds that solo Hell CS?

Anri

New member
Builds that solo Hell CS?

Ok, now tell me, what build of yours can solo Hell CS in a decent amount of time, that is NOT a hammerdin?

Players 1 or 8, please post your report. :thumbsup:
 
I've heard rumors that a Poison and Bone Necro with a Fire Golem can solo Hell CS, but then again, I have high doubts on that...the thought of even passing through River of Flame to get to CS is just too much for one PnB Necro to handle alone.

Hammerdins are king.
 
Other than a hammerdin, the only other build that can solo hell CS in a decent amount of time that I'm aware of is a WW barbarian (probably with a 2 handed weapon) with atleast one point in beserk. It won't be as fast as a hammerdin, and even if you are extremely careful with your strategy, you will still have to live with the fact that you will occasionally be killed by iron maiden.
 
.10 a friend had one blizz sorc that killed venom seal and the seal with grand visor those are the ones that give the most exp and can be done in a full game or single player game but if you wanna clear the whole thing for drops i dont know
 
WW barbs are good for soloing hell. Just need to get lucky they don't cast IM. Instead of PvM gear, use BvB gear. Just make sure you have good fire and posion resist.

One player of course.
 
Dual element sorcs can solo hell cs without 2 much difficulty. My lvl 85 single player hc orb//ts sorc does it in ~3minutes if im reckless, not a great idea considering its hc.

Having said this, fire//cold is not viable for soloing hell cs- as most of the time 1 of the seal bosses is fire//cold immune- and he regenrates faster than u can kill when using static + teleknises.

It can be done, just not reliably enough

Some dual sorc builds that i consider viable for SOLOING hell cs-

orb//thunderstorm-the best for seal popping, killing the bosses, rinsing and repeating
Orb//chain lightning- better at hell cs if you kill all the monsters- not just the needed ones
Blizz//Charged bolt- viable, but significantly slower than the other 2 builds
orb// Charged bolt- read above


My personal sorc stats- (roughly, am not on her atm)

~1.1k life
~500 mana

Twitch
3pdiamond large shield
Tarnhelm
Hotspur
dual sojs
+2 sorc pris stacked light resist ammy
24 fhr ~30 life 25 fr//27 lr demonhide sash
Magefist
Shard

maxed orb
lvl 17 cm after + skills
maxed ts//lm
1 pnt tele
1 pnt presquites
1 warmth
Rest of points to ice bolt

I get- ~425 orb with -100%
1.5k thunderstorm hitting 1.x times per second







EDIT: oh, and beserk barbs can do it.. at a moderate pace



Fred
 
Your orb/ts sorc sounds like an interesting build, but only 1 point in static? That would be like playing with one hand behind my back.
 
Depends what u are doing these cs games for...exp? mf? both? If for mf, then u do NOT want to play single player. Two person is best. And 8 person always best for exp. If u are in an 8 person game and dont party, u dont get the 35% exp bonus that goes along with it.

I've seen bone necros who can move fairly steadily, in an 8 person game, mostly alone, thru the river into the cs. They usually use bspirits to make the first few corpses and then summon as a meatshield and use them for CE. Pure poison necros have problems in the river, because Maggot mothers and MawFiends are poison immune. But little maggots arent with LowRes curse and that can be used with CE to blow up nearby pimmunes. Trouble is there will be some survivors, and u may want to use terror or one of the skills from that subtree to bypass them and get into the CS - where there are NO pimmunes. It's very hard to go full pnova synergy AND a good lvl of LR curse AND have some summons that can do decent damage with decent life AND then to develop an effective bspirit/spear. So u have to make some minor compromises.

WW barbs can get thru the cs, even with one pt in berserk. But there is a painful way to do it and a smartbarb way to do it. Solo, u are going to want to use some taunt, to steer mobs away from the mages to avoid IM. This takes TIME. Even when u have a mage alone, and go up to him and hit him once with a berserk to check that u are out of IM range, he may move away from u and cast IM while u are starting ur WW = splat, dead barb. U must use a decent lvl of warcry if u intend to kill mages. Oh, u can bora ur way to the seals, leaving everything unkilled and try to berserk the seal bosses - that is very difficult to do, even with howl (which wont work btw if u arent at least lvl 80). There will be multiple mages and even if u can howl the entire mob across the cs, the mages will not budge and while u are ww'ing one of them, sooner or later u will get IM cast on u=splat. Howling items on ur person such as rcage have some use.

If u are doing this mostly for exp, then choosing the ww barb route can be very painful, ESPECIALLY solo in 8 person game, unless u follow a ruthless protocol of survival in the cs.

Lightning zons have terrible time with lightning immunes, such as storm casters. These drain their mana making it hard for them to kill anything.

Dual and tri elemental sorcies can do the job, but I am strongly in favor of mid lvl static to lower the hitpoints of most of the monsters on the screen, and not depend on a few +skills to get the job done. High lvl static means u can cast it 1-2 times before ANY monsters can even hit u, which will encroach on ur mana supply if u are using the mana shield. Just a dozen total points in static can allow u to get high lvls of fire/cold skills, then u are tri-elemental.

Static and CE are the most damaging skills in the game, and each require less than a dozen points (then with +skills will extend it even further) to reach near full fruition! Neither require much prereq skill pts.
 
Curious you mentioned that. I just started a sorc which I intend to take to this tri-elemental route, with Static as the main Lightning skill. I was wondering if a lvl 12 Static with + skills could burst a considerale portion of the screen. My main difficulty now is obtainig the right gear, as I'm poor and starded not long ago. But I think it can be done. Hopefully one of my highest level chars will eventualy scavenge some useful stuff...
 
fredsta54 said:
My personal sorc stats- (roughly, am not on her atm)

~1.1k life
~500 mana

I've decided to try out your build (I wanted to build another orb sorc, might as well try TS too). I'm curious if you invested any points in energy? It would seem that a large mana pool wouldn't be critical (orb is a timed skill, TS only needs mana when it's recast). However, my sorc in the late 30's is really hurting for mana with base energy (granted, it won't be until level 67 that she has her final kit on).
 
stanzaman said:
I've decided to try out your build (I wanted to build another orb sorc, might as well try TS too). I'm curious if you invested any points in energy? It would seem that a large mana pool wouldn't be critical (orb is a timed skill, TS only needs mana when it's recast). However, my sorc in the late 30's is really hurting for mana with base energy (granted, it won't be until level 67 that she has her final kit on).


I went base energy because i didnt use energy shield, and i had dual sojs.

Also, it was hc, so more life = better. Espeically since it was single player and i couldnt rely on a barb for bo :(


Dont worry about your mana pool, your only lvl 30










Fred
 
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