- Jun 24, 2003
- 2,481
- 64
- 18
Building a Tankazon. Input Appreciated
Soooo. I've been planning a tankazon. And I need some input since:
1) I've never made one before
2) I'm a total nub sometimes
3) It's good to hear some opinions on equipment other than what I know.
4) WTF? Dash still plays D2?
Also, this thread is going to be garbled and jumbled to crap. Why? Because I'm allowed to. That and I didn't really get any sleep. So these are the sleep deprived ramblings of a madman who is trying to get back into an old game that's just far too boring to do much in nowadays. ;P
Here are some general guidelines I want to try and follow though:
1) Character MUST use the BotD Zerker that's been in my posession for... ever. (This is absolute. No changes)
2) If possible, this character will use Fortitude since it's just an overall awesome armor. (I know there are other possibilities, but Fortitude is hawt.)
Gear Setup (Note that variable stats are based off of the best of a piece of equipment I have. Hence Fortitude having 29 res all instead of the possible 30)
BotD(+30 All Attributes, -25% Target Defense, 60% IAS, Prevent Monster Heal)
Stormshield + PDiamond(35% FBR, 35% DR, 25% Lightning Resist, 60% Cold Resist, 19% Res All, +30 Str)
Fortitude(29 Res All, 300% Off-Weapon ED, 7 DR)
Crown of Ages + ShaelUm(30% FHR, 39 Res All, 10% DR, +1 to All Skills)
Verdungo's (10% FHR, 15% DR, +37 Vit)
Sandstorm Trek(20% FHR, +13 Str, +14 Vit, +68% Poison Resist)
Dracul's Grasp(+15 Str, 25% OW)
Highlord's Wrath(20% IAS, +35% Lightning Resist, +1 To All Skills, 30% DS)
Ravenfrost(+20 Dex, CBF, 20% Cold Absorb)
Wisp Projector(+12% Lightning Absorb)
Shimmering Small Charm of Balance(+5 Res All, 5% FHR)
Shimmering Grand Charm x3 (+43 Res All)
Total Gains From Equipment:
9 Frame Attack
Prevent Monster Heal
+2 All Skills
90% Faster Hit Recovery (5 Frames)
35% Faster Block Rate (11 Frames)
60% Damage Reduction
35 Fire Resist
95 Cold Resist
95 Lightning Resist
103 Poison Resist
20% Cold Absorb
12% Lightning Absorb
+88 Str
+81 Vit
+50 Dex
+30 Energy
30% Deadly Strike
25% Open Wounds
300% Enhanced Damage (Off-Weapon)
Skill Placement:
20 Inner sight (After +2, gives a total of -935 Monster Defense, gg for keeping my hit chances up)
6 Critical Strike(After +2, gives 51% Chance of Critical Strike)
10 Dodge (After +2 gives 50% Dodge)
5 Avoid (Read above.)
10 Evade (Read Above.)
20 Valkyrie
1 Penetrate
This leaves me swinging the axe around at a good speed, hit recovery is decent, but the blocking worries me a bit. 11 Frames is pretty bad, right? The combination of Critical Strike and Highlords, of which I used level 82(Requirement for CoA) as the number for figuring the DS on the amulet. But wait, despite all of this gg-ness, level 82? What? Right. CoA has a ludicrous level requirement. I could substitute it for another item until I get to level 82, but 82 is endgame, and I'm not going to take this character out for a spin all the time like I do my Tesladin or something like that. There's also the idea of me having way too much Cold, Lightning and Poison Resistance, but horrible fire resistance. I could take the Um out of the CoA, and replace it with something like another Shael, then load up on some FHR charms for another FHR breakpoint, but I don't think that's entirely necessary. Also, this does nothing but the normal attack. No crushing blow or anything. Well... a little Open Wounds.
REVISION TWO!
Gear Setup
BotD(+30 All Attributes, -25% Target Defense, 60% IAS, Prevent Monster Heal)
Stormshield + PDiamond(35% FBR, 35% DR, 25% Lightning Resist, 60% Cold Resist, 19% Res All, +30 Str)
Fortitude(29 Res All, 300% Off-Weapon ED, 7 DR)
Guillaume's Face + 11 Res All Jewel( 11 Res All, 35% CB, 15% DS, 30% FHR, +15 Str)
Verdungo's (10% FHR, 15% DR, +37 Vit)
Gore Rider (10% Open Wounds, 15% CB, 15% Deadly Strike)
Dracul's Grasp(+15 Str)
Highlord's Wrath(20% IAS, +35% Lightning Resist, +1 To All Skills, 27% DS)
Ravenfrost(+20 Dex, CBF, 20% Cold Absorb)
Wisp Projector(+12% Lightning Absorb)
Shimmering Small Charm of Balance(+5 Res All, 5% FHR)
Shimmering Grand Charm x3 (+43 Res All)
Total Gains from Equipment
9 Frame Attack
Prevent Monster Heal
+1 To All Skills
45% FHR (7 Frames)
35% Faster Block Rate(11 Frames)
50% Damage Reduction
7% Fire Resist
67% Lightning Resist
67% Cold Resist
7% Poison Resist
20% Cold Absorb
12% Lightning Absorb
+90 Str
+67 Vit
+50 Dex
+30 Energy
57% Deadly Strike
30% Crushing Blow
10% Open Wounds
300% Enhanced Damage(Off-Weapon)
Skill Placement:
20 Inner Sight
7 Critical Strike
11 Dodge
6 Avoid
11 Evade
20 Valkyrie
1 Penetrate
This balances things a bit more. My resistances are still on the low end, but you'll notice I only mentioned four charms. I can make up the remainder of resistances with small charms. The chance of doing double damage would be almost 80% (51 + (.57*49) = 78.93%) I could put extra points in CS to raise this even further. (Level 21 CS would put me at ~86%)
The only thing that bugs me is the block speed(again) and the hit recovery. And I know, this isn't PvP, it's "just PvM" so I shouldn't worry about those numbers too much, but I want to try and be as efficient as I can with it all, y'know?
Also, seeing as I'm only using ~75 Skill points, it'd be nice to hear what you think about where extra points could go. I was thinking of pumping CS for boosting that delicious DS chance, or maybe penetrate for those desperate needs of AR time, or possibly boosting decoy for another sturdy meat block as well as boosting my valk lifespan a little.
I suppose I'll post this thread now and check any replies when I get back from work tonight. ;P
Soooo. I've been planning a tankazon. And I need some input since:
1) I've never made one before
2) I'm a total nub sometimes
3) It's good to hear some opinions on equipment other than what I know.
4) WTF? Dash still plays D2?
Also, this thread is going to be garbled and jumbled to crap. Why? Because I'm allowed to. That and I didn't really get any sleep. So these are the sleep deprived ramblings of a madman who is trying to get back into an old game that's just far too boring to do much in nowadays. ;P
Here are some general guidelines I want to try and follow though:
1) Character MUST use the BotD Zerker that's been in my posession for... ever. (This is absolute. No changes)
2) If possible, this character will use Fortitude since it's just an overall awesome armor. (I know there are other possibilities, but Fortitude is hawt.)
Gear Setup (Note that variable stats are based off of the best of a piece of equipment I have. Hence Fortitude having 29 res all instead of the possible 30)
BotD(+30 All Attributes, -25% Target Defense, 60% IAS, Prevent Monster Heal)
Stormshield + PDiamond(35% FBR, 35% DR, 25% Lightning Resist, 60% Cold Resist, 19% Res All, +30 Str)
Fortitude(29 Res All, 300% Off-Weapon ED, 7 DR)
Crown of Ages + ShaelUm(30% FHR, 39 Res All, 10% DR, +1 to All Skills)
Verdungo's (10% FHR, 15% DR, +37 Vit)
Sandstorm Trek(20% FHR, +13 Str, +14 Vit, +68% Poison Resist)
Dracul's Grasp(+15 Str, 25% OW)
Highlord's Wrath(20% IAS, +35% Lightning Resist, +1 To All Skills, 30% DS)
Ravenfrost(+20 Dex, CBF, 20% Cold Absorb)
Wisp Projector(+12% Lightning Absorb)
Shimmering Small Charm of Balance(+5 Res All, 5% FHR)
Shimmering Grand Charm x3 (+43 Res All)
Total Gains From Equipment:
9 Frame Attack
Prevent Monster Heal
+2 All Skills
90% Faster Hit Recovery (5 Frames)
35% Faster Block Rate (11 Frames)
60% Damage Reduction
35 Fire Resist
95 Cold Resist
95 Lightning Resist
103 Poison Resist
20% Cold Absorb
12% Lightning Absorb
+88 Str
+81 Vit
+50 Dex
+30 Energy
30% Deadly Strike
25% Open Wounds
300% Enhanced Damage (Off-Weapon)
Skill Placement:
20 Inner sight (After +2, gives a total of -935 Monster Defense, gg for keeping my hit chances up)
6 Critical Strike(After +2, gives 51% Chance of Critical Strike)
10 Dodge (After +2 gives 50% Dodge)
5 Avoid (Read above.)
10 Evade (Read Above.)
20 Valkyrie
1 Penetrate
This leaves me swinging the axe around at a good speed, hit recovery is decent, but the blocking worries me a bit. 11 Frames is pretty bad, right? The combination of Critical Strike and Highlords, of which I used level 82(Requirement for CoA) as the number for figuring the DS on the amulet. But wait, despite all of this gg-ness, level 82? What? Right. CoA has a ludicrous level requirement. I could substitute it for another item until I get to level 82, but 82 is endgame, and I'm not going to take this character out for a spin all the time like I do my Tesladin or something like that. There's also the idea of me having way too much Cold, Lightning and Poison Resistance, but horrible fire resistance. I could take the Um out of the CoA, and replace it with something like another Shael, then load up on some FHR charms for another FHR breakpoint, but I don't think that's entirely necessary. Also, this does nothing but the normal attack. No crushing blow or anything. Well... a little Open Wounds.
REVISION TWO!
Gear Setup
BotD(+30 All Attributes, -25% Target Defense, 60% IAS, Prevent Monster Heal)
Stormshield + PDiamond(35% FBR, 35% DR, 25% Lightning Resist, 60% Cold Resist, 19% Res All, +30 Str)
Fortitude(29 Res All, 300% Off-Weapon ED, 7 DR)
Guillaume's Face + 11 Res All Jewel( 11 Res All, 35% CB, 15% DS, 30% FHR, +15 Str)
Verdungo's (10% FHR, 15% DR, +37 Vit)
Gore Rider (10% Open Wounds, 15% CB, 15% Deadly Strike)
Dracul's Grasp(+15 Str)
Highlord's Wrath(20% IAS, +35% Lightning Resist, +1 To All Skills, 27% DS)
Ravenfrost(+20 Dex, CBF, 20% Cold Absorb)
Wisp Projector(+12% Lightning Absorb)
Shimmering Small Charm of Balance(+5 Res All, 5% FHR)
Shimmering Grand Charm x3 (+43 Res All)
Total Gains from Equipment
9 Frame Attack
Prevent Monster Heal
+1 To All Skills
45% FHR (7 Frames)
35% Faster Block Rate(11 Frames)
50% Damage Reduction
7% Fire Resist
67% Lightning Resist
67% Cold Resist
7% Poison Resist
20% Cold Absorb
12% Lightning Absorb
+90 Str
+67 Vit
+50 Dex
+30 Energy
57% Deadly Strike
30% Crushing Blow
10% Open Wounds
300% Enhanced Damage(Off-Weapon)
Skill Placement:
20 Inner Sight
7 Critical Strike
11 Dodge
6 Avoid
11 Evade
20 Valkyrie
1 Penetrate
This balances things a bit more. My resistances are still on the low end, but you'll notice I only mentioned four charms. I can make up the remainder of resistances with small charms. The chance of doing double damage would be almost 80% (51 + (.57*49) = 78.93%) I could put extra points in CS to raise this even further. (Level 21 CS would put me at ~86%)
The only thing that bugs me is the block speed(again) and the hit recovery. And I know, this isn't PvP, it's "just PvM" so I shouldn't worry about those numbers too much, but I want to try and be as efficient as I can with it all, y'know?
Also, seeing as I'm only using ~75 Skill points, it'd be nice to hear what you think about where extra points could go. I was thinking of pumping CS for boosting that delicious DS chance, or maybe penetrate for those desperate needs of AR time, or possibly boosting decoy for another sturdy meat block as well as boosting my valk lifespan a little.
I suppose I'll post this thread now and check any replies when I get back from work tonight. ;P