Best tanking character?

Valar-Wrath

New member
Best tanking character?

Hello boys and girls! I've decided that I want to make the ultimate tank character. Basically I want to be able to get hit with everything and more and still be standing. My question is, what character would this be? I imagine a baba, right? I was thinking a baba with max concentrate and the usual bo etc using(Mind you I am NOT rich) SS, GF, Arreats, stone?, maybe shaft, gores, highlords, ik gloves?, string?, raven, and a rare ring. I'd go with max block of course, as much life as possible, and try to get a high enough dr. Plus I'd like to fill my inventory with wc charms and life ones.

But then I heard how IK babas could tank so well. Their killing power would be greater than my said build but without a shield, their tanking ability would be decreased I would assume.

Basically I would just like some input if my character is the best choice for the greatest tanking character and if my gear is the best, for what I can afford. If there is a different character that could be a greater tank, such as a druid? or if there is a better build out there, or better gear, I'd appreciate it if ya'll let me know.

Thank you my preciousesssss.
 
Cleglaw_Himself said:
Didn't SonofRah make one of those.

Conc baba with Eth Stone armour iirc.

Curious as to why he would make it eth.

And if he did, gib gear and build plzzzzzzzzzz n00b!!


Edit: Oh, and should my name be "TPPK-Immune" or "TPPK-Proof" just to see how many people try it?
 
Stone pally with defiance merc.

gogo 30k defense.


basically choose any weapon, frost/zealot. should be able to easily max res. few points in salvation if you cant. CTA if you feel you need it but I dont think you should. You'll have:

- wicked high def
- max res
- max block
- frost for slowing affect
- zeal for killing power
- auras for team compatibility

sounds good to me :)
 
Valar-Wrath said:
Hello boys and girls! I've decided that I want to make the ultimate tank character.


Best tanks are shifters - not only druids of course. The wolfbarb seems to be one of the best Panzer commanders ever (go go Whittman!!) - huge defence, ENORMOUS life, great life leach, huge res (with the right equipment), decent damage - all at the same time! Unbelievable survivor :thumbsup: !

Besides "PanzerCommander" is a nice name for such character, i think :lol: !
 
Cleglaw_Himself said:
Didn't SonofRah make one of those.

Conc baba with Eth Stone armour iirc.

I was thinking the same thing. I used to have the build saved as a text file, but I think that was several formats ago. It was an 09 character I know that, maybe we can drag it from him.
 
95% ES ~= level 300 BO in terms of how much damage you can take without dying... the difference is 95% ES is achievable and level 300 BO isn't.
Of course mana burn can = deeds, but when's the last time you've seen a TPPK with mana burn?
 
If I put a wolfhowl on my bvc barb (SCNL, yes I know, shush) he gets 10.5 k life. 0% block, but isnt most tppk ele dmg?

HoD
 
PvM ?

Shockwave Bear. Big life, big defense, stun everything in sight.

PvP - One of the aforementioned probably.
 
Dad Daniel said:
Can you explain, what you mean by this equality?
Simple, 95% es reduces damage to 1/20th of what it would normally be. Level 300 BO multiplies a barb's life by somewhere around 10 I think, since a barb gets 4hp:1vit vs 2:1 for a sork this is similar to multiplying a sork's life by 20.

There are some obvious flaws with the logic, but since I'm comparing a level 40 skill to a level 300 skill in the first place I don't feel bad about ignoring things like "sorks don't have 10k+ mana" ^^
 
As far as i know the mana shield don't work neither with resistances, nor with damage red. It is inaccurate to compare both skills - mana used as a shield and the regular life points have different properties.
Mana shield could be huge advantage, but cannot compare to the same ammount of life.

If you have to choose between sorc with 1k life and 3k mana shield or simply 4k life sorc what you will choose ??
:rolleyes:
 
With synergied eshield id take choice A. level 20 telekenesis will make 1 point of damage = .75 mana removed so 1k life , 3k mana your actually getting more total "life" then if you just had 4k life
 
Well, I'd like to be able to take any hits from a tppker and just laugh it off. I know this may be hard but that's what I was going for. It seems like it would be the energy sork then? Are they viable tanks when it comes to PvM also?
 
Stimm said:
With synergied eshield id take choice A. level 20 telekenesis will make 1 point of damage = .75 mana removed so 1k life , 3k mana your actually getting more total "life" then if you just had 4k life

If we simply ("lamely" is more correct i think... my mistake to start this) compare "1 mana point in ES" VS "1 life point":
In hell mana used as a shield = life points with -100 %res for elemental attacks =>

FE: Fire enchanted council explodes after his miserable death next to your tank sorc(imagine a anti-tank mine) . But his deeds weren't in vane - his expolsion does 1000 points of dmg{50% fire 50 %phisical} ( i am pretty sure it does considerably more - especially in nightmare, but this is only example) . Lets assume that you have 40lvl ES with 20 lvl T. s. => 95% from the damage is delivered to the mana pool. 475*0,75*=356.25 mana you should loose from the fire dmg, but considering the negative fire resistance apllying on ES, the mana loose will double its amount => you will loose 712.5 mana.

The half of the exploding damage - the physical one will cause additional loose from your mana bulb 356.25 if the damage resistance on ES remains zero (i am not usre about that).
Totally you will loose 712.5+356.25=1068.75 points
In comparison, if you have to take this ammount of damage with your life points you will loose significantly less after applying the fire resistance and magic damage red.
In case of 75%fire res you will loose 500*0,25=125 life without any absorb % and magic damage red options! If we count them and we have 95%fire res, the dmg will be very very low.
The 50%dmg red will decrease the ph. damage to 250 p
=> roughly you will loose: 375 points <<1068.75 points

In the real game it is important what is the real damage your life will take, so the mana shield should be better..., but actually it is not - the real damage that hell monsters will deliver is SIGNIFICANTLY bigger than the value used in my example. Gloams, black sould, bone fetishes, blood /hell/moon/etc. lords and similar powerful scum will drink your huge mana bulb extremely fast, even without being granted with the BUGED "mana burn".
Huge life protected by resistances, reduces and so on is better than the "poofing" mana powered ES.

When it comes word about PvP, only remember about the Blasters - my favourite TPPKers :lol:. Two (2) ice blasts casted from such elite dude will turn your tank ES sorc in pile of chilled bones.

P.S. I don't even mention about the poison damage and the OW and the usefulness of the ES against them.
 
Hum, I'll keep it shortish and without much math:
1) To the best of my knowledge Valar's primary goal is to tank TPPKs. If this is not the case high life > ES. Tanking monsters reliance on ES becomes unattractive due mainly to the existence of mana burn. I mentioned that in the first post I made in this thread. Not that ES isn't viable in PvM tanking, it's just not the best.

2) TPPKs include BS. ES build > high life every single time vs BS. No, BS is not something an intelligent person has to watch out for, but if your goal is to tank anyone who tries to tppk you it is something to worry about.

3) IB is inconsequential. If making a character to tank TPPKs it seems logical to me that the #1 objective of any character would be to get 95% resist all, or close to it, with an extra pile of CR stacked on top of that to make sure it STAYED 95% resist all vs IB. 24k IB (after the -100% resist most people are left with after mastery) becomes 100 damage. Yes a high life barb could tank that 100 damage MORE times than a 1k life sork, but at that point it doesn't particularily matter.

4) I'm not sure I've ever seen a GA tppk with a pile of poison, not that one couldn't exist, but I mostly just ignore GA tppks with any decently built character so arrows do hit me when they attempt it and I don't think I've ever seen the bulb turn red, never mind turning red and dropping quickly. Even if I did I carry antidotes on baals for the 2nd wave.
VS GA itself your ES will net similar results as would be obtained from having high life, (dmg to hp reduced by 50%, dmg to mana reduced by 25%, but 3k mana + insight merc + max warmth is around 300 mana regen/sec to help make up the difference). Not that I've ever once seen a GA tppk worth fearing with any decently equipped character =/

5) A sork is a better lightning rod than a barb, why make a tppk tank if you're going to be the hardest target in the throne? Well, hardest target in the throne prior to the tppk hit the hostile button at which point you become the only target, but whatever -.-
 
MoUsE_WiZ said:
3) IB is inconsequential. If making a character to tank TPPKs it seems logical to me that the #1 objective of any character would be to get 95% resist all, or close to it, with an extra pile of CR stacked on top of that to make sure it STAYED 95% resist all vs IB. 24k IB (after the -100% resist most people are left with after mastery) becomes 100 damage. Yes a high life barb could tank that 100 damage MORE times than a 1k life sork, but at that point it doesn't particularily matter.

but whatever -.-

To "stack" resistances against ice blast you need 450 cold res in hell difficulty (if the TPPker doesnt use infinity)...

Cheers :drink:
 
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