(...) I guess the aim of builds listed here is efficiency and that only comes with SC play.
I'm probably going to muck up this explanation and look like an ass, but I'm quite certain of the point I'm about to make and how germane it is here, so I'm gonna give it a go anyway.
There's a common mistake of construing the way each of us individually plays Diablo 2 as the way Diablo 2 is played, instead of recognizing it as our own approach which falls within the overall much larger scope of available options. I'm fairly sure everybody has done this at some point - I know for a fact I have and I've seen others do so - but everybody being wrong doesn't make wrong not wrong. Diablo 2 is always Diablo 2. Hardcore Diablo 2 and Softcore Diablo 2 are the exact same game. Exactly the same game, in every regard. The reason people deem them different is the sole change in anything (which occurs in the manner of a character mechanic and not an explicit gameplay mechanic) is because most people adjust their play styles between them, but the underlying engine and all interactions are utterly identical.
You might rightfully point out that the last paragraph was pointless and pedantic because everyone knows what I just said, but the point I'm trying to make out is making explicit seeing the forest for the trees. If you think Hardcore play is different than Softcore play it's because you
choose to think of it differently and/or play it differently. There exists no reason whatsoever for a Hardcore character to be less efficient than a Softcore character unless there also exists a delta in player skill between the specimens.
Again, plainly stated that idea seems obvious, but it serves to reinforce the following and bring the focus of the necessary mentality on this simple point: play efficiency is a nearly direct function (excepting only for outliers of lucky item acquisitions) of play skill with the corrollary of a sufficiently skilled player can have maximal efficiency (for their abilities; I don't presume any human has actual maximal efficiency) irrespective of HC/SC status.
Let us examine that idea by looking at some hardcore players.
Here's a Hardcore hammerdin. It's from a few years ago and I'm sure Corrupted would tell you he could outperform that now, but it's still quite efficient CS experience running regardless though the
thread gives an even more striking view of how efficient a HC player can be. Likewise
this video of Gripphon's HC Travincal barb shows him averaging runtimes equal to the mean runtimes (honestly, actually slightly faster) for Softcore Travbarbs despite having a pretty poor map and worse gear than most SC barbs have. We can also look at the
Hall of Records and extrapolate from there, though unfortunately very very few people actually submitted results but from additional information provided in other threads and from other videos we can, for instance, put FoE's pit running times right in line with what most non-Fabian or Gripphon Pit runners are doing in SC as well as understand that Corrupted's AT runs show that even a HC player can crush the efficiency of two of the best Sorceress players the SPF has even seen, even though Nagisa and frozzzen were playing SC. Finally Grip's HC LK runner is still faster than most people run in SC and you can feel fairly certain that's despite having worse gear and without actually knowing how the maps stack up. Lastly, as much as we tease nubphis for leaving a trail of D2 corpses across Sanctuary, it's important to point out that despite playing HC and deeding something every season change or so, he was always competitive in all of his runnings, whether with his AT runner in the MFO or with a Nihlathak runner or in 1.07 Travincal.
Diablo 2 is not a particularly difficult game. Well geared characters of either HC or SC flavor will only die to either a. player error b. bugged damage (which can tie in to a and can be considered no different for factors of efficient running) or c. unusual confluences of events (the famed Conviction/Fanaticism/Might Council and the like,) all of which can be countered by play skill, hence the ability for Hardcore players to reach Guardian with a naked character or have sub-30 second average AT runtimes or reach level 99 in a timeframe that would make most SC 99ers ashamed.
So what it all boils down to is this: the apex of efficiency is completely identical for a HC or SC character. That level of efficiency requires effort and sacrifice for anyone, and if you aren't willing or able to meet those requirements, then you have to make sacrifices along the way. Everybody makes some level of sacrifice along the way, either in terms of not being willing to put in the time, accepting their skill level just isn't there, or any other obstacle in the way. Personally, I have played between 1300 and 1400 hours of Diablo 2, my median MFO finish is second place (1,1,3,5) and I won the only RFO I entered and yet I can tell you with absolute certainty that Gripphon, Fabian, frozzzen, Nagisa and Corrupted are all significantly more efficient D2 players than I am. I am only interested and willing to get to about 80-90% efficiency in terms of playing, choosing to make decisions more aimed towards what I consider fun and picking up items I want to and things like that, which I understand and accept hurt my efficiency. I could choose to blame their superior abilities on something else: each of them being younger than me, them having more math inclined brains than me, or just that Gripphon will literally always find a Tyrael's on day one of every MFO ever for always, but doing any of that would 1. rob me of an important understanding - that I always have the option to improve by choosing to adjust my mindset in relation to approaching the problem and 2. denies them the respect they deserve for the skill they have earned, because even though I have played more D2 than I wish I had, I'm well aware that each of them has played more. This understanding is even more important because it reaches even further than this single issue, for instance it makes it clear that jiansonz's mastery of tournament play is not some wizardry that blows in from the Baltic Sea to his fingertips, but instead a process of knowledge acquisition and decisions that I can also choose to partake in if I were so inclined. In other words it's my own damn fault I've abandoned every tournament character I've started, not the universe conspiring against me.
Hopefully that makes sense, and more importantly I hope that that makes the point I'm trying to make: how efficient you are is up to you; HC or SC makes no difference.