ninja'd
As you say yourself, it is pure guess work, and not something we can use yet, hence the discussion isn't worth it. See my above post. I do agree that keeping an eye on it won't hurt though.
Pressing was a bad choice of words, as nothing is really pressing, since we don't have much to go on. As for what to discuss, I would much rather discuss the story further (admittedly, I myself haven't found much beyond what I already mentioned). I generally dislike twillights for this exact reason - even on a normal D1, town has pretty much nothing to go on. I see no reason to encourage more empty discussion to the game - however, time will show if this twillight turns out different.
As for now, I think we are maybe rushing the decision a bit - we still have a long time before twillight end, and if anybody have any new thoughts on the story whatsoever, I would like to hear them before locking.
Undragonhunt: Moar
How does the common "you can't leave, you will return, bla bla" saying from the SPF go? Do you (everybody) think it's totally unplausible that the hint I posted earlier could refer to jcakes and his short returns to the forums?
Inches and feet were enough to allow the US to place multiple men on the moon, and multiple spacecraft on Mars. The metric system was enough to allow the rest of the world to watch on TV. Advantage: US.
I saw 3 win conditions in the first post, one of which was poorly defined. Which one does he have?
Solar Ice said:The Red Dragon is the most covetous of all the dragons. It believes that wealth belongs to those strong enough to take it and thus lives by that principle, applying it to even itself.
I see Jason found what i found, too easy? maybe![]()
He was just complimenting her. She's Dragonhung. Most of the guys here are jealous of her.
Lol, his reasoning on you last game was piss poor.
No one uses chains, furlongs, or leagues, so your analysis is irrelevant.
Interesting, perhaps. Useful? Not at all. Just another D1/twillight topic that will be discussed to death and beyond, taking away focus from more pressing discussions (not that any are going on so far).
On one hand, it means the mafia mafia have a slight advantage if there is another lynch tomorrow, but on the other hand, what is the likelihood of lynching a mafia on D1 (w/ twilight) with 2 lynches?
Rereading this post: If town 'needs' an extra lynch, there is possibly more mafia to worry about than the standard 1/4'th. Thoughts?
Lol, his reasoning on you last game was piss poor.
Now, which of these makes the most sense with a base 10 number system?
No one uses chains, furlongs, or leagues, so your analysis is irrelevant.
This was interesting enough to warrant it's own post.
Why do you feel that giving the town an extra use of its primary weapon to win the game is giving the mafia an advantage? The flippant (and ironically, most accurate) answer to your question is "Double our normal chance."
This is why I think it was a good idea for Solar to add a goal for Twilight. something to actually start with.
I'm of the opinion that any discussion is good discussion. A lot can be told of someone who avoids one topic of discussion to pursue the easier. See Technomancer is Ravenwood Retreat game for a good example.
I do think that SI put a little something that could point at each person in the Dragonhunt but the Moar clue was the thing that drew my attention first, so it is possible that moar is a red herring but if that is the case it seems that we are setup to fail.
How often does a day 1 lynch end well for the town? Follow up question, if it did end well for the town, how often was it a complete crapshoot?
How often does a day 1 lynch end well for the town? Follow up question, if it did end well for the town, how often was it a complete crapshoot?
I tend to agree with Gwahir that it is not an advantage, and that scum may get some kind of advantage for being wrong. Which points to your random vote on TC right away. And combine that with this post thinking an extra lynch on D1 would balance a larger mafia, and we have our first scum suspect. Well, you and the rest of the metric users.
How often does a day 1 lynch end well for the town? Follow up question, if it did end well for the town, how often was it a complete crapshoot?
I tend to agree with Gwahir that it is not an advantage, and that scum may get some kind of advantage for being wrong. Which points to your random vote on TC right away. And combine that with this post thinking an extra lynch on D1 would balance a larger mafia, and we have our first scum suspect. Well, you and the rest of the metric users.
Why do you feel that giving the town an extra use of its primary weapon to win the game is giving the mafia an advantage? The flippant (and ironically, most accurate) answer to your question is "Double our normal chance."
The answer is we will have a 1 in 11 chance of lynching scum on day one as opposed to a 1 in 22 chance.
I can use this logic too: How often do LYNCHES in general turn out for the town? I bet over the course of all our games we are batting below .300.
It doubles the chance of us lynching town and doubles the chance of us lynching scum. The goal of the game is to lynch scum, so it's an advantage even if the lynches are random.
I think you recall right about the cheer's game. At least, that's what I was thinking when I made my post about D1 double lynch.But the goal isn't in Twilight....the true goal is finding TWO scum to lynch on D1. Look at how mafia were able to abuse the dual lynch of the Cheers game. I'm pretty sure a townie was lynched with the extra vote every time. D1 is gonna be interesting.
Yes, 2 scum on D1 is highly unlikely. 1 scum and 1 townie is still unlikely. 2 townies is very likely. Ofc, that's (mostly) from a statistical point of view, but it's also tough for town to make even 1 successful lynch D1.
I somewhat feel that 2 lynches D1 will just out power roles (like cop) sooner.