- Jan 1, 2011
- 703
- 1,240
- 93
The plan at this point is to be the Second Wolfbarb to reach Level 99 and I’ve decided to start my own thread to document the journey. Back in June ARGH finished Hell at level 88 after playing all of Hell at level 5 and having zero deaths. Here are his stats at that time.
Name: ARGH
Class: Barbarian
Experience: 1466153040
Level: 88
Naked/Gear/in Wolf mode
Strength: 133/190
Dexterity: 121/165
Vitality: 271/305
Energy: 10/10
HP: 1273/1382/4945
Mana: 97/137
Stamina: 425/451
Defense: 30/1632/13056
AR: 590/1051/7780
Fire: 75
Cold: 72
Lightning: 85
Poison: 72
MF: 103 Block: 21
GF: 113
FR/W: 30 actually 86 to 114when in wolf form
FHR: 5
IAS: 101 Actually 56, 101 includes 45% from Doom which never gets factored into calculations.
FCR: 0
His End gear was
Helm - Wolfhowl
Armor – Chains of Honor Archon Plate
Gloves – Laying of hands
Belt – Thundergod’s Vigor
Boots – Goreriders
Amulet – Seraph’s Hymn
Main Hand – Grief phaseblade (+381damage, 36% IAS)
Off Hand – Doom Warspike
Ring 1 – Raven Frost
Ring 2 – Rare ring with Mana leach, life, Lightning resist, +13 dex and +65 to AR.
Switch – HOTO flail and Spirit Tusk Sword
I also socketed the Wolfhowl with a rare jewel with 25 - 40 Fire Damage and 1 - 70 Lightning Damage
With a bunch of small charms and the Venom from Grief my total elemental damage was
Cold – 118-171
Fire – 54-119
Lightning – 6-281
Poison – 300-325
His Skills were
Bash: 1/7
Double Swing: 1/7
Sword Mastery: 20/26
Increased Stamina: 1/7
Iron Skin: 20/26
Increased Speed: 4/10
Natural Resistance: 10/16
Howl: 1/9
Shout: 20/28
Battle Orders: 20/28
Battle Command: 1/9
He was accompanied by Wulfgar his trusty Barbarian friend wielding a Lawbringer Champion sword and equipped with Arreat’s Face with a 40% ED, +14 life Jewel and Fortitude Armor.
Level 88 to 93
I really enjoyed him and decided to turn him into a Magic finder to continue playing him. As a result, I made several changes.
The off-hand Doom was replaced by a blade of Ali Baba with two Ist runes.
The Gore Riders were replaced by War Travelers
Laying of Hands was replaced by Chance Guards
The rare ring was replaced with another that had 15% MF
And to free up space for MF small charms the Seraph’s Hymn was replaced by a Mara Kaleidoscope.
These changes brought my magic find to over 400%. However, they also impacted my killing speed and rather than running at p/5 I switched to p/1 or 3. During the summer MFO I switched the gloves back to Laying of Hands to help shorten the time it was taking to kill Baal and other demons.
By Thanksgiving I was just shy of level 93 and had spent the additional skill points one each on Find potion, Find item, Increase Speed and Natural Resistances.
In late November I switched to D2R, immediately sold my extra SoJ and got a reasonable Annihlus charm.
Annihilus
Small Charm
Required Level: 70
Fingerprint: 0xbedd8e04
Item Level: 99
Version: Resurrected
+1 to All Skills
All Stats +18
All Resistances +16
+8% to Experience Gained
And as result also switched the Mara’s amulet for Highlord’s Wrath to gain deadly strike.
On making level 93 I dumped a second point into Find Item. I was spending time running Baal, Diablo, Travincal, Pits, AT, Nihlathak and slowly building some experience. Then just before Christmas I read the SPF 99er Compendium guide and realized that I needed to decide, Keep ARGH as he was and probably take 10 years to reach 99 or get serious and make some changes so that he can run at high players settings with reasonable times.
The problem with a Wolfbarb is that when in Wolf form you are restricted to Feral Rage as your attack and Feral Rage just doesn’t do really high damage. So, it was time to do a little testing.
First, off came the MF gear and back on went his end gear. I did decide to keep the Highlord’s for the Deadly strike. He immediately became able to run Baal’s minion waves at p/8. Next, I removed all the MF small charms and loaded up on elemental damage charms. This didn’t really result in much of an improvement. I decided that I needed more physical damage and had too much elemental damage.
I then removed the 25 - 40 Fire Damage and 1 - 70 Lightning Damage jewel in the Wolfhowl helm and replaced it with a 37% ED and 1-92 lightning damage jewel. I then removed most of the elemental small charms and substituted Sharp Grand Charms and Fine small charms. This allows me to add up to 67 to max damage, 326 to AR and 37% FHR.
Wednesday on a Trav run, a Jah rune dropped and I made a Phoenix shield that I had been lusting to make. It’s expensive (Vex, Vex, Lo and Jah) but the +391% extra damage by itself is a big boost even though I lose +2 to Feral rage and the Holy Freeze aura when I remove Doom as the off-hand weapon. The only issue with Phoenix is that I can’t hork any bodies. Will probably switch back to Doom on Pindle and Trav runs so I can hork.
Current stats as of level 93 1/6/2023:
Naked/Gear/in Wolf mode
Strength: 137/211
Dexterity: 123/186
Vitality: 290/342
Energy: 10/28
HP: 1359/1445/5236
Mana: 102/341
Stamina: 425/1752
Defense: 30/1785/13923
AR: 590/1051/10547
Fire: 85
Cold: 75
Lightning: 90
Poison: 75
MF: 654 Block: 43
GF: 121
FR/W: 30 actually 86 to 114
FHR: 37
IAS: 76
FCR: 0
Current Gear
Helm - Wolfhowl
Armor – Chains of Honor Archon Plate
Gloves – Laying of hands
Belt – Thundergod’s Vigor
Boots – Goreriders
Amulet – Highlord’s Wrath
Main Hand – Grief phaseblade (+381damage, 36% IAS)
Off Hand – Phoenix Monarch Shield
Ring 1 – Raven Frost
Ring 2 – Rare ring with Mana leach, life, Lightning resist, +13 dex and +65 to AR.
Switch – HOTO flail and Spirit Tusk Sword
Right now he is running and I mean running (no Enigma) Pindle p/3, Nihlathak p/8, Travincal p/3, LK p/8 and Baal p8/3. Travincal and LK are in there to break up boredom and I can always use more high runes. Total time to do Baal is under 8 minutes and everything is around 12 minutes, not exactly blinding fast, but I can improve on that if I can just stop killing everything, I especially love killing Frenzytaur packs.
For those wondering why I don't use my Enigma, the problem with Enigma is other than the teleporting it doesn’t really strengthen the build and does nothing to improve damage or resistances. Chains of Honor is far superior for a Wolfbarb. Also, my plan was to be always a Wolf and you can’t teleport in wolf form.
Thoughts for the future
I’m not running Diablo right now since I must fight my way into and through the Chaos Sanctuary. However, there is another option, which is to wear Enigma and teleport onto Diablo’s arch, cast a portal and go back to the fortress, switch over to CoH and then back to the Sanctuary.
Find some better grand charms.
Does getting a hellfire torch make any sense? I’ve never run it and have no real idea how easy it would be for ARGH. It would probably be worth running occasionally, the problem being that while I have plenty Keys of Terror from the Countess, I have none of the other two. I’ll let my Zealot who is wearing Enigma do the AS runs and see how long it takes Nihlathak and the Summoner to drop 3 keys.
And then there is Wulfgar. He’s tough and seldom dies, but then he seldom kills anything by himself. He exists for the Decrepify and Sanctuary from Lawbringer. However, I’ve noticed that since switching over to D2R that the Decrepify is often overwritten by Battle Cry, which usually is not a problem unless you are trying to take down a PI boss. As a result, I’ve thought about switching to an Act 2 Might merc using reaper’s toll.
I’ve got too much Lightning damage from gear and charms (6-383) and the only fire damage I have is from the Firestorm from Phoenix. Now that I have the fire resistance drop from Phoenix I need to find some smoking charms.
Finds on the way
I’ll start with finds beginning with the Jah on Jan 4
Jan 5 – Baal dropped 4 uniques at once including a Nightwing Veil and Shadow Killer
Jan 6 – An Ohm on the way to Nihlathak
Name: ARGH
Class: Barbarian
Experience: 1466153040
Level: 88
Naked/Gear/in Wolf mode
Strength: 133/190
Dexterity: 121/165
Vitality: 271/305
Energy: 10/10
HP: 1273/1382/4945
Mana: 97/137
Stamina: 425/451
Defense: 30/1632/13056
AR: 590/1051/7780
Fire: 75
Cold: 72
Lightning: 85
Poison: 72
MF: 103 Block: 21
GF: 113
FR/W: 30 actually 86 to 114when in wolf form
FHR: 5
IAS: 101 Actually 56, 101 includes 45% from Doom which never gets factored into calculations.
FCR: 0
His End gear was
Helm - Wolfhowl
Armor – Chains of Honor Archon Plate
Gloves – Laying of hands
Belt – Thundergod’s Vigor
Boots – Goreriders
Amulet – Seraph’s Hymn
Main Hand – Grief phaseblade (+381damage, 36% IAS)
Off Hand – Doom Warspike
Ring 1 – Raven Frost
Ring 2 – Rare ring with Mana leach, life, Lightning resist, +13 dex and +65 to AR.
Switch – HOTO flail and Spirit Tusk Sword
I also socketed the Wolfhowl with a rare jewel with 25 - 40 Fire Damage and 1 - 70 Lightning Damage
With a bunch of small charms and the Venom from Grief my total elemental damage was
Cold – 118-171
Fire – 54-119
Lightning – 6-281
Poison – 300-325
His Skills were
Bash: 1/7
Double Swing: 1/7
Sword Mastery: 20/26
Increased Stamina: 1/7
Iron Skin: 20/26
Increased Speed: 4/10
Natural Resistance: 10/16
Howl: 1/9
Shout: 20/28
Battle Orders: 20/28
Battle Command: 1/9
He was accompanied by Wulfgar his trusty Barbarian friend wielding a Lawbringer Champion sword and equipped with Arreat’s Face with a 40% ED, +14 life Jewel and Fortitude Armor.
Level 88 to 93
I really enjoyed him and decided to turn him into a Magic finder to continue playing him. As a result, I made several changes.
The off-hand Doom was replaced by a blade of Ali Baba with two Ist runes.
The Gore Riders were replaced by War Travelers
Laying of Hands was replaced by Chance Guards
The rare ring was replaced with another that had 15% MF
And to free up space for MF small charms the Seraph’s Hymn was replaced by a Mara Kaleidoscope.
These changes brought my magic find to over 400%. However, they also impacted my killing speed and rather than running at p/5 I switched to p/1 or 3. During the summer MFO I switched the gloves back to Laying of Hands to help shorten the time it was taking to kill Baal and other demons.
By Thanksgiving I was just shy of level 93 and had spent the additional skill points one each on Find potion, Find item, Increase Speed and Natural Resistances.
In late November I switched to D2R, immediately sold my extra SoJ and got a reasonable Annihlus charm.
Annihilus
Small Charm
Required Level: 70
Fingerprint: 0xbedd8e04
Item Level: 99
Version: Resurrected
+1 to All Skills
All Stats +18
All Resistances +16
+8% to Experience Gained
And as result also switched the Mara’s amulet for Highlord’s Wrath to gain deadly strike.
On making level 93 I dumped a second point into Find Item. I was spending time running Baal, Diablo, Travincal, Pits, AT, Nihlathak and slowly building some experience. Then just before Christmas I read the SPF 99er Compendium guide and realized that I needed to decide, Keep ARGH as he was and probably take 10 years to reach 99 or get serious and make some changes so that he can run at high players settings with reasonable times.
The problem with a Wolfbarb is that when in Wolf form you are restricted to Feral Rage as your attack and Feral Rage just doesn’t do really high damage. So, it was time to do a little testing.
First, off came the MF gear and back on went his end gear. I did decide to keep the Highlord’s for the Deadly strike. He immediately became able to run Baal’s minion waves at p/8. Next, I removed all the MF small charms and loaded up on elemental damage charms. This didn’t really result in much of an improvement. I decided that I needed more physical damage and had too much elemental damage.
I then removed the 25 - 40 Fire Damage and 1 - 70 Lightning Damage jewel in the Wolfhowl helm and replaced it with a 37% ED and 1-92 lightning damage jewel. I then removed most of the elemental small charms and substituted Sharp Grand Charms and Fine small charms. This allows me to add up to 67 to max damage, 326 to AR and 37% FHR.
Wednesday on a Trav run, a Jah rune dropped and I made a Phoenix shield that I had been lusting to make. It’s expensive (Vex, Vex, Lo and Jah) but the +391% extra damage by itself is a big boost even though I lose +2 to Feral rage and the Holy Freeze aura when I remove Doom as the off-hand weapon. The only issue with Phoenix is that I can’t hork any bodies. Will probably switch back to Doom on Pindle and Trav runs so I can hork.
Current stats as of level 93 1/6/2023:
Naked/Gear/in Wolf mode
Strength: 137/211
Dexterity: 123/186
Vitality: 290/342
Energy: 10/28
HP: 1359/1445/5236
Mana: 102/341
Stamina: 425/1752
Defense: 30/1785/13923
AR: 590/1051/10547
Fire: 85
Cold: 75
Lightning: 90
Poison: 75
MF: 654 Block: 43
GF: 121
FR/W: 30 actually 86 to 114
FHR: 37
IAS: 76
FCR: 0
Current Gear
Helm - Wolfhowl
Armor – Chains of Honor Archon Plate
Gloves – Laying of hands
Belt – Thundergod’s Vigor
Boots – Goreriders
Amulet – Highlord’s Wrath
Main Hand – Grief phaseblade (+381damage, 36% IAS)
Off Hand – Phoenix Monarch Shield
Ring 1 – Raven Frost
Ring 2 – Rare ring with Mana leach, life, Lightning resist, +13 dex and +65 to AR.
Switch – HOTO flail and Spirit Tusk Sword
Code:
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x4782aeee
Item Level: 85
Version: Expansion 1.10+
+172 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Laying of Hands
Bramble Mitts
Defense: 82
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x989ea0de
Item Level: 82
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%
Gore Rider
War Boots
Defense: 146
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x3fc4183
Item Level: 68
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+172% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability
Chains of Honor
Archon Plate
DolUmBerIst
Defense: 880
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x8e15eb1e
Item Level: 83
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Rune Hold
Ring
Required Level: 60
Fingerprint: 0xdb200f4e
Item Level: 88
Version: Expansion 1.10+
+65 to Attack Rating
4% Mana stolen per hit
+13 to Dexterity
+36 to Life
+6 Maximum Stamina
Lightning Resist +19%
ARGH's Wolfhowl
Fury Visor
Defense: 345
Durability: 35 of 35
Required Level: 79
Required Strength: 129
Fingerprint: 0x2bc52609
Item Level: 87
Version: Expansion 1.10+
+2 to Warcry Skills (Barbarian Only)
Adds 25 - 40 Fire Damage
Adds 1 - 70 Lightning Damage
+5 to Feral Rage
+6 to Lycanthropy
+6 to Werewolf
+129% Enhanced Defense
+14 to Strength
+12 to Dexterity
+14 to Vitality
Heal Stamina Plus 15%
Level 15 Summon Dire Wolf (18/18 Charges)
1 Sockets (1 used)
Socketed: Plague Heart
Plague Heart
Jewel
Required Level: 49
Fingerprint: 0x73b2a153
Item Level: 85
Version: Expansion 1.10+
Adds 25 - 40 Fire Damage
Adds 1 - 70 Lightning Damage
Heal Stamina Plus 15%
Seraph's Hymn
Amulet
Required Level: 65
Fingerprint: 0xe1366fe7
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+2 to Defensive Aura Skills (Paladin Only)
+41% Damage to Demons
+235 to Attack Rating against Demons
+41% Damage to Undead
+232 to Attack Rating against Undead
+2 to Light Radius
Thundergod's Vigor
War Belt
Defense: 138
Durability: 24 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0xd6a85d35
Item Level: 79
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+161% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb
Spirit
Tusk Sword
TalThulOrtAmn
One Hand Damage: 10 - 37
Two Hand Damage: 19 - 58
Durability: 50 of 50
Required Level: 25
Required Strength: 104
Required Dexterity: 71
Fingerprint: 0xbc7cfa6f
Item Level: 47
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+103 to Mana
+4 Magic Absorb
4 Sockets (4 used)
Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x73304224
Item Level: 49
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +35
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Tovak's Grief
Phase Blade
EthTirLoMalRal
One Hand Damage: 31 - 35
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0xcd05eebd
Item Level: 83
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+36% Increased Attack Speed
Damage +381
Ignore Target's Defense
-25% Target Defense
+165% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-23% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+12 Life after each Kill
5 Sockets (5 used)
Poppa's Doom
Superior War Spike
HelOhmUmLoCham
One Hand Damage: 141 - 227
Durability: 26 of 26
Required Level: 67
Required Strength: 107
Required Dexterity: 44
Fingerprint: 0xb3abc0d1
Item Level: 79
Version: Expansion 1.10+
5% Chance to cast level 18 Volcano on striking
Level 12 Holy Freeze Aura When Equipped
+2 to All Skills
+45% Increased Attack Speed
373% Enhanced Damage
+1 to Attack Rating
-54% to Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes target +3
Requirements -20%
5 Sockets (5 used)
Mercenary:
Name: Wulfgar
Race: Barbarian
Type: 1hs-Nightmare
Arreat's Face
Slayer Guard
Defense: 354
Durability: 55 of 55
Required Level: 58
Required Strength: 118
Fingerprint: 0x4056bbab
Item Level: 87
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+30% Faster Hit Recovery
40% Enhanced Damage
20% Bonus to Attack Rating
5% Life stolen per hit
+193% Enhanced Defense
+20 to Strength
+20 to Dexterity
+14 to Life
All Resistances +30
1 Sockets (1 used)
Socketed: Ruby Jewel of Hope
Ruby Jewel of Hope
Jewel
Required Level: 58
Fingerprint: 0x297cfeb3
Item Level: 69
Version: Expansion 1.10+
40% Enhanced Damage
+14 to Life
Fortitude
Superior Wire Fleece
ElSolDolLo
Defense: 1533
Durability: 32 of 32
Required Level: 59
Required Strength: 111
Fingerprint: 0x733dae0b
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+215% Enhanced Defense
+15 Defense
+88 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Lawbringer
Champion Sword
AmnLemKo
One Hand Damage: 36 - 81
Two Hand Damage: 106 - 124
Durability: 21 of 21
Required Level: 57
Required Strength: 153
Required Dexterity: 93
Fingerprint: 0xc2dcb4bc
Item Level: 80
Version: Expansion 1.10+
20% Chance to cast level 15 Decrepify on striking
Level 17 Sanctuary Aura When Equipped
-50% Target Defense
Adds 150 - 210 Fire Damage
Adds 130 - 180 Cold Damage Over 6 Secs (141 Frames)
7% Life stolen per hit
Slain Monsters Rest in Peace
+241 Defense vs. Missile
+10 to Dexterity
75% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Code:
Shimmering Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xa236bb77
Item Level: 79
Version: Expansion 1.10+
+37 to Life
All Resistances +13
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x10041f75
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Boreal Small Charm of Good Luck
Small Charm
Required Level: 58
Fingerprint: 0xab72fbbb
Item Level: 93
Version: Expansion
Adds 6 - 11 Cold Damage Over 1 Secs (25 Frames)
7% Better Chance of Getting Magic Items
Boreal Small Charm of Strength
Small Charm
Required Level: 58
Fingerprint: 0xa9694974
Item Level: 85
Version: Expansion 1.10+
Adds 5 - 14 Cold Damage Over 1 Secs (25 Frames)
+2 to Strength
Smoking Small Charm of Good Luck
Small Charm
Required Level: 56
Fingerprint: 0xb073739
Item Level: 80
Version: Expansion 1.10+
Adds 7 - 14 Fire Damage
6% Better Chance of Getting Magic Items
Arcing Small Charm of Balance
Small Charm
Required Level: 57
Fingerprint: 0xe903958f
Item Level: 79
Version: Expansion 1.10+
+5% Faster Hit Recovery
Adds 1 - 43 Lightning Damage
Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0xaf3166bc
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 41 Lightning Damage
Arcing Small Charm of Strength
Small Charm
Required Level: 57
Fingerprint: 0xf1eca8f1
Item Level: 79
Version: Expansion 1.10+
Adds 1 - 39 Lightning Damage
+1 to Strength
Arcing Small Charm of Sustenance
Small Charm
Required Level: 57
Fingerprint: 0x47dfa79
Item Level: 79
Version: Expansion 1.10+
Adds 1 - 38 Lightning Damage
+11 to Life
Smoking Small Charm of Life
Small Charm
Required Level: 56
Fingerprint: 0xb627500e
Item Level: 80
Version: Expansion
Adds 8 - 17 Fire Damage
+5 to Life
Boreal Small Charm of Greed
Small Charm
Required Level: 58
Fingerprint: 0xba8442e7
Item Level: 88
Version: Expansion 1.10+
Adds 7 - 11 Cold Damage Over 1 Secs (25 Frames)
8% Extra Gold from Monsters
Smoking Small Charm
Small Charm
Required Level: 56
Fingerprint: 0x7372c5ee
Item Level: 80
Version: Expansion 1.10+
Adds 9 - 18 Fire Damage
Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xe287774f
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items
Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xd71ba236
Item Level: 63
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items
Bronze Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xb47ca7da
Item Level: 73
Version: Expansion
+3 to Attack Rating
7% Better Chance of Getting Magic Items
Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x693d664c
Item Level: 80
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items
Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x11f4410c
Item Level: 76
Version: Expansion 1.10+
105% Extra Gold from Monsters
Reduces all Vendor Prices 11%
37% Better Chance of Getting Magic Items
For those wondering why I don't use my Enigma, the problem with Enigma is other than the teleporting it doesn’t really strengthen the build and does nothing to improve damage or resistances. Chains of Honor is far superior for a Wolfbarb. Also, my plan was to be always a Wolf and you can’t teleport in wolf form.
Code:
ARGH's Wolfhowl
Fury Visor
Defense: 345
Durability: 34 of 35
Required Level: 79
Required Strength: 129
Fingerprint: 0x2bc52609
Item Level: 87
Version: Resurrected
+2 to Warcry Skills (Barbarian Only)
37% Enhanced Damage
Adds 1 - 92 Lightning Damage
+5 to Feral Rage
+6 to Lycanthropy
+6 to Werewolf
+129% Enhanced Defense
+14 to Strength
+12 to Dexterity
+14 to Vitality
Level 15 Summon Dire Wolf (18/18 Charges)
1 Sockets (1 used)
Socketed: Ruby Jewel of Thunder
Ruby Jewel of Thunder
Jewel
Required Level: 58
Fingerprint: 0xb345dcb7
Item Level: 85
Version: Resurrected
37% Enhanced Damage
Adds 1 - 92 Lightning Damage
Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0xc2605306
Item Level: 79
Version: Resurrected
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
34% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15
Phoenix
Monarch
VexVexLoJah
Defense: 140
Chance to Block: 0
Durability: 86 of 86
Required Level: 65
Required Strength: 156
Fingerprint: 0xadb8652d
Item Level: 85
Version: Resurrected
100% Chance to cast level 40 Blaze when you Level-Up
40% Chance to cast level 22 Firestorm on striking
Level 14 Redemption Aura When Equipped
391% Enhanced Damage
-28% to Enemy Fire Resistance
+386 Defense vs. Missile
+50 to Life
+5% to Maximum Lightning Resist
+10% to Maximum Fire Resist
Fire Absorb 16%
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Vex Rune
Socketed: Lo Rune
Socketed: Jah Rune
Code:
Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x6cf92712
Item Level: 82
Version: Resurrected
115% Extra Gold from Monsters
Reduces all Vendor Prices 15%
40% Better Chance of Getting Magic Items
Shocking Large Charm
Large Charm
Required Level: 60
Fingerprint: 0x769b0a6
Item Level: 80
Version: Resurrected
Adds 1 - 86 Lightning Damage
Sharp Grand Charm of Balance
Grand Charm
Required Level: 21
Fingerprint: 0x8e7ced67
Item Level: 80
Version: Resurrected
+12% Faster Hit Recovery
+10 to Maximum Damage
+58 to Attack Rating
Fine Small Charm of Fire
Small Charm
Required Level: 21
Fingerprint: 0xb7a0a7a0
Item Level: 80
Version: Resurrected
+3 to Maximum Damage
+20 to Attack Rating
Adds 2 - 4 Fire Damage
Sharp Grand Charm of Quality
Grand Charm
Required Level: 33
Fingerprint: 0x1f393848
Item Level: 49
Version: Resurrected
+12 to Maximum Damage
+67 to Attack Rating
Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xd1ad7d31
Item Level: 44
Version: Resurrected
+3 to Maximum Damage
+19 to Attack Rating
+2 to Strength
Annihilus
Small Charm
Required Level: 70
Fingerprint: 0xbedd8e04
Item Level: 99
Version: Resurrected
+1 to All Skills
All Stats +18
All Resistances +16
+8% to Experience Gained
Shocking Large Charm
Large Charm
Required Level: 60
Fingerprint: 0x89630705
Item Level: 80
Version: Resurrected
Adds 1 - 82 Lightning Damage
Hibernal Large Charm of Craftmanship
Large Charm
Required Level: 61
Fingerprint: 0xc7651d95
Item Level: 84
Version: Resurrected
+1 to Maximum Damage
Adds 12 - 27 Cold Damage Over 1 Secs (25 Frames)
Hibernal Large Charm of Balance
Large Charm
Required Level: 61
Fingerprint: 0x9d299446
Item Level: 99
Version: Resurrected
+8% Faster Hit Recovery
Adds 12 - 24 Cold Damage Over 1 Secs (25 Frames)
Fine Small Charm of Greed
Small Charm
Required Level: 21
Fingerprint: 0xd5120cbd
Item Level: 80
Version: Resurrected
+3 to Maximum Damage
+20 to Attack Rating
6% Extra Gold from Monsters
Sharp Grand Charm of Balance
Grand Charm
Required Level: 21
Fingerprint: 0x6f1db6ea
Item Level: 47
Version: Resurrected
+12% Faster Hit Recovery
+10 to Maximum Damage
+71 to Attack Rating
Arcing Small Charm of Balance
Small Charm
Required Level: 57
Fingerprint: 0xe903958f
Item Level: 79
Version: Resurrected
+5% Faster Hit Recovery
Adds 1 - 43 Lightning Damage
Fine Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x9315c0ff
Item Level: 88
Version: Resurrected
+2 to Maximum Damage
+19 to Attack Rating
6% Better Chance of Getting Magic Items
Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x433128b4
Item Level: 76
Version: Resurrected
+2 to Maximum Damage
+18 to Attack Rating
+11 to Life
Thoughts for the future
I’m not running Diablo right now since I must fight my way into and through the Chaos Sanctuary. However, there is another option, which is to wear Enigma and teleport onto Diablo’s arch, cast a portal and go back to the fortress, switch over to CoH and then back to the Sanctuary.
Find some better grand charms.
Does getting a hellfire torch make any sense? I’ve never run it and have no real idea how easy it would be for ARGH. It would probably be worth running occasionally, the problem being that while I have plenty Keys of Terror from the Countess, I have none of the other two. I’ll let my Zealot who is wearing Enigma do the AS runs and see how long it takes Nihlathak and the Summoner to drop 3 keys.
And then there is Wulfgar. He’s tough and seldom dies, but then he seldom kills anything by himself. He exists for the Decrepify and Sanctuary from Lawbringer. However, I’ve noticed that since switching over to D2R that the Decrepify is often overwritten by Battle Cry, which usually is not a problem unless you are trying to take down a PI boss. As a result, I’ve thought about switching to an Act 2 Might merc using reaper’s toll.
I’ve got too much Lightning damage from gear and charms (6-383) and the only fire damage I have is from the Firestorm from Phoenix. Now that I have the fire resistance drop from Phoenix I need to find some smoking charms.
Finds on the way
I’ll start with finds beginning with the Jah on Jan 4
Jan 5 – Baal dropped 4 uniques at once including a Nightwing Veil and Shadow Killer
Jan 6 – An Ohm on the way to Nihlathak
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