I always have some IP Banned trouble, but most of the time it goes after a few minutes. Since 2 days, it's almost every time. I'll MP an admin, thanks.
In Act 2, same damage and mana problem as ever, but it gets worse.
I killed monsters around waypoints or wells, and I skipped other monsters. Xp progression is slow when you kill slowly, but I can't be more efficient for the moment.
The good thing in patch 1.00 is Scarab throw lightning bolt only when they die.
I entered the maggot lair, still remembering the final room in act2 normal.
I used most of my remaining mana pots in a room full of big worms around a boss, I didn't want to let them time to breed and fill every space with maggots.
I found the final room, it was quiet, I went for the staff and left.
After that, I felt like hunt for Radament (for the merchants discount ).
It was TP party every 20 seconds, because of all skeletons archer packs, that can empty my mana bubble ni a few seconds
A Gem shrine gave me my first perfect Diamond...
Radament was slain, I bought every TP scroll Drognan had at 10% discount to celebrate !
In the claw viper temple, the most annoying monsters were the salamander. They seem to have a great cold resistance, and I didn't feel easy when facing more than 3 of them.
Moment of truth..
My mercernary didn't last long, I 've been surrounded by salamanders, I have to Save & Exit the first try. Really scary...
The good news, is the map is really nice (even if I found the stairs late). So, 2nd attempt to get the Amulet : once surrounded, I teleported around, drank a rejuv, took the amulet and vanished. No glory here, but it's done.
The arcane sanctuary took a lot of time. Because I took the 3 wrong paths first, most of all because of ghoul lords, who are tough to kill, they got huge cold resist too, I guess.
Found a unique and a set item on the way...
The invocator is a tough guy, he deals big damage, and was surrounded by many ghouls.
Time for Duriel. His tomb was cleared slowly.
Once in his room, I realized how his charge could be lethal : one took away my mana shield and drops my life by 60%. So 2 charges in a row would mean death. Amorphis is not ready to face him, at lvl 28. I'm running out of mana and rejuv potions too, so I have to step back, strengthen her, find nicer stuff...
In Act 2, same damage and mana problem as ever, but it gets worse.
I killed monsters around waypoints or wells, and I skipped other monsters. Xp progression is slow when you kill slowly, but I can't be more efficient for the moment.
The good thing in patch 1.00 is Scarab throw lightning bolt only when they die.
I entered the maggot lair, still remembering the final room in act2 normal.
I used most of my remaining mana pots in a room full of big worms around a boss, I didn't want to let them time to breed and fill every space with maggots.
I found the final room, it was quiet, I went for the staff and left.
After that, I felt like hunt for Radament (for the merchants discount ).
It was TP party every 20 seconds, because of all skeletons archer packs, that can empty my mana bubble ni a few seconds
A Gem shrine gave me my first perfect Diamond...
Radament was slain, I bought every TP scroll Drognan had at 10% discount to celebrate !
In the claw viper temple, the most annoying monsters were the salamander. They seem to have a great cold resistance, and I didn't feel easy when facing more than 3 of them.
Moment of truth..
My mercernary didn't last long, I 've been surrounded by salamanders, I have to Save & Exit the first try. Really scary...
The good news, is the map is really nice (even if I found the stairs late). So, 2nd attempt to get the Amulet : once surrounded, I teleported around, drank a rejuv, took the amulet and vanished. No glory here, but it's done.
The arcane sanctuary took a lot of time. Because I took the 3 wrong paths first, most of all because of ghoul lords, who are tough to kill, they got huge cold resist too, I guess.
Found a unique and a set item on the way...
The invocator is a tough guy, he deals big damage, and was surrounded by many ghouls.
Time for Duriel. His tomb was cleared slowly.
Once in his room, I realized how his charge could be lethal : one took away my mana shield and drops my life by 60%. So 2 charges in a row would mean death. Amorphis is not ready to face him, at lvl 28. I'm running out of mana and rejuv potions too, so I have to step back, strengthen her, find nicer stuff...