crazy_bear
New member
I feel like I'm catching up! (well, at least a little)
Jane_Doe has defeated Andy, and kept two of the drops. The first is endgame worthy: Moser's, and the second was a good resists boots:
Viper Shank
Heavy Boots
Defense: 10
Durability: 5 of 14
Required Strength: 18
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x98c9cc78
+51% Enhanced Defense
Lightning Resist +37%
Cold Resist +19%
10% Faster Hit Recovery
Half Freeze Duration
Lightning was her worst resist, so this was a helpful find, though some FRW would have been nice, but she's not complaining. She had one P. Diamond to put into the Moser's immediately, and has in her progress now been able to make another and put that in, so the resists and blocking are good now, as long as the shield is up! Another drop in Andy's chamber (from a separate boss): the Fetid Sprinkler. Wow, I wish I had a pally or BF sin. That ctc decrep would be so nice....
Anyway, with Andy out of the way Jane_Doe moved on to act 2, land of undead (who resist poison so well). The Valk has been most important here so she has been putting new skill points there, including the one from Radament. The outdoor areas are quick, and a new bow (rare ashwood) means that Jane provides good support while the Valk impales. The first real danger came on lvl 1 of the halls of the dead. In the area around the entrance stairs there were 6 mummies, including one unique, and of course the skelly packs to go with them! Jane ended up almost surrounded trying to circle, but eventually she escaped down a hallway, finding two more mummies which she was able to deal with. With lots of dragging skellies away from their ressurecting buddies, and getting the valk in the mummies face she eventually brought them all down. lvl 2 was very similar, but this time only 4 mummies, and 2 unique spear cats! Jane ran again, luckily she was able to get another easier hallway again. I was so happy when there were no mummies on lvl 3.:jig:
Next up, maggots!
Jane_Doe, lvl 54 PJ Zon, act 2 NM
CB
Jane_Doe has defeated Andy, and kept two of the drops. The first is endgame worthy: Moser's, and the second was a good resists boots:
Viper Shank
Heavy Boots
Defense: 10
Durability: 5 of 14
Required Strength: 18
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x98c9cc78
+51% Enhanced Defense
Lightning Resist +37%
Cold Resist +19%
10% Faster Hit Recovery
Half Freeze Duration
Lightning was her worst resist, so this was a helpful find, though some FRW would have been nice, but she's not complaining. She had one P. Diamond to put into the Moser's immediately, and has in her progress now been able to make another and put that in, so the resists and blocking are good now, as long as the shield is up! Another drop in Andy's chamber (from a separate boss): the Fetid Sprinkler. Wow, I wish I had a pally or BF sin. That ctc decrep would be so nice....
Anyway, with Andy out of the way Jane_Doe moved on to act 2, land of undead (who resist poison so well). The Valk has been most important here so she has been putting new skill points there, including the one from Radament. The outdoor areas are quick, and a new bow (rare ashwood) means that Jane provides good support while the Valk impales. The first real danger came on lvl 1 of the halls of the dead. In the area around the entrance stairs there were 6 mummies, including one unique, and of course the skelly packs to go with them! Jane ended up almost surrounded trying to circle, but eventually she escaped down a hallway, finding two more mummies which she was able to deal with. With lots of dragging skellies away from their ressurecting buddies, and getting the valk in the mummies face she eventually brought them all down. lvl 2 was very similar, but this time only 4 mummies, and 2 unique spear cats! Jane ran again, luckily she was able to get another easier hallway again. I was so happy when there were no mummies on lvl 3.:jig:
Next up, maggots!
Jane_Doe, lvl 54 PJ Zon, act 2 NM
CB