Hmm, this seems to be a big tomb. Must be Kaa's. Correct, he eventually showed up:
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In Classic D2 he was much worse. Instead of Mana Burn, he was Magic Resistant (75%), thus requiring about four times as many hits from elemental attacks as now. As the battle played out, it hadn't mattered much. Kaa has rarely been so humiliated:
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Where Nudina was standing, she was safe from the bolts.
With just a little bit of the true tomb left, Nudina hired an assistant, Durga:
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Durga had Defiance Aura. I hoped it would improve his defense rating so that Duriel would miss a little more than usual. I didn't want Durga to only be cannon fodder, so he was allowed to tag along for a couple of rooms. I hadn't expected them to end up in the Land of the Giants:
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OK, just a single monster left in ACT II, but it's a real beast.
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I willingly acknowledge that I don't like Duriel, or rather, the way the battle is set up. Why? Well, because this battle is a challenge with very few, specialized solutions. When you plan a character, you MUST include a way to defeat him (and this already at level 22), at least if it's in Hardcore. The other act bosses are much easier to handle: Andariel is not very dangerous, she does not do much direct damage but instead has a strong poison. Mephisto is easy: either you make use of his stupid behavior and nail him with a ranged attack, or you can usually defeat him relatively easily anyway. Diablo is brutal and deadly, but against him you have huge areas to work with. The battle with Baal is complex and dangerous, but you can largely control the pace and risks involved.
Duriel fights you in a small room. There is nowhere to escape. The only way out is with a Town Portal. Not only is the space limited; your speed is greatly reduced due to Duriel's Holy Freeze aura. Neither cold resistance, Thawing Potions nor even items with Cannot Be Frozen have any effect. This is very bad news for a Sorceress, whose strength lies in taking advantage of space and speed. Duriel is responsible for countless deaths for my first character in D2 (Níniel, an archery Amazon). Níniel was a prime example of a character who had no built-in solution to Duriel. She had no chance. Now, afterwards, I knew that all that would have been required was to put a point in Jab, get a fat Pike and Jab away. <2017 note: In Classic, Jab wasn't affected by base weapon speed.>
Duriel has four types of attack. The first three, he does in close combat, the fourth from "half-distance":
Normal attack: 16-32 damage
Jab: 20-41 damage on up to 3 hits
Smite: 33-66 damage, Knockback and stun for 1.8 seconds.The worst thing about this is that there is a high risk of ending up at a perfect distance for Duriel to do a:
Charge: 48-96 damage, with Knockback (which may risk a new Charge)
<2017 note: Not sure where I got those numbers from, they seem to be a little off. With the ”modern” versions of Duriel, the main danger is the melee cold damage boosts his aura gives him. Protect yourself well from that (even untwinked characters can easily get 85% cold resist with potion help) and you're off to a good start. Also, the Charge attack has been removed.
In 1.09, it was the physical damage that was the problem, especially the Charge.>
Duriel has 2188 life, resist fire/lightning/poison 20% and resist cold 50%. His resistances mean that a Frost Nova only lasts for 4 seconds and Static Field only harms 0.25 * 0.8 = 20% of current life. Nudina's plan is to keep Duriel slowed with Frost Nova, hitting with about twelve Static Fields and finish him off with Firewall or Blaze. After twelve Statics, Duriel has 0.8^12, i.e. about 6.9% of full life, or ~150 life left. So Nudina's problem is not to kill Duriel, it's to stay alive during the battle. The plan is to keep moving amd try to stay at a distance between right next to him and half-distance. At this ideal distance, Duriel can not make an attack, he can only move closer. As he does this, you must move away again, etc.
Nudina's "big sister" Adriella had about the same skills as Nudina has and managed to defeat Duriel without major problems (for example, she suffered only two hits). The differences are that Adriella had fast shoes, a good shield and 12 potions in the belt instead of 4.
Nudina thought a Han Solo quote was in order:
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We go in. Nudina casts a Frost Nova. Here comes Duriel with a Charge! Oops, Durga is dead (Act Bosses deal huge bonus damage to mercenarys. So much for Durga's Defense. Heh.). Duriel was apparently outside Frost Nova radius, so Nudina casts another. Too late, Duriel is already heading for her in a new Charge. He gets chilled in the middle of the charge, but Nudina does not get away in time. Ouch, Nudina loses half her HP! Drink potion, run, burn off a Static Field. Ouch, too far away, it missed. Duriel comes crawling. Frost Nova right next to him, Duriel hits with one of the two minor attacks (which is still painful). Two steps away, Static, hit (finally!). Oops, Duriel made a Smite (painful!) and followed up with Charge. Fortunately, Nudina drank a full purple between these two attacks but had to drink another after the Charge. This is not going well. Not well at all. Three out of four easily available potions drank and Nudina has hit with ONE Static. Shape up! jiansonz is now shaky and plays worse than he usually does, but at least he gets two well executed Frost Nova + Static Field combinations done. Duriel lands two smaller hits. It's time to get out of here! Nudina does a double teleport to the other side of the room, drinks her last potion and throws up a town portal. Duriel comes with a Charge that hits. Nudina bails out through the portal. Round one to Duriel:
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I (the player) was now really shaking. I took a break, made a cup of tea and checked out some sports news. So this is what it feels like to play Hardcore? Interesting.
Nudina had a chat with Greiz:
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"May I hire a new warrior? The one I had...broke."
"I'm doubtful..."
"Please! I promise to take better care of him."
I realize it does not matter what kind of mercenary I choose, they are just cannon fodder. So I picked the warrior who had the most life, a poor guy named Ilzan. Nudina fills up with potions and she and Ilzan go through the portal. What? Yes, you read correctly, THEY GO THROUGH THE PORTAL. Dammit, must have taken took too long a break. I was supposed to enter through the normal entrance, via the waypoint in Canyon of the Magi. Now we ended up right next to Duriel, who begins with Normal Attack + Smite on Nudina. Fortunately, he goes after Ilzan next. Nudina drinks a potion and burns off FOUR clean Static Field while Ilzan tanks Duriel. I feed Ilzan a full purple (this is one of the best things in the expansion, that one can shift-click on keys 1-4 to give potions to the mercenary). Another Static. Good. Because Duriel is standing still and doesn't feel like an immediate threat to Nudina, she casts a Firewall and then two more Static. Oops, failed to heal Ilzan again, he died. Duriel starts chasing Nudina. Two more Static when Duriel swipes in the open air (because Nudina had moved). Hmm, Duriel is really hurt now, less than 10% life left. Maybe it's time to start with Blaze? I fumble too long with the Blaze hotkey and fails to move Nudina fast enough. Duriel makes a Smite + Charge and Nudina's life drops to below 30%! Drink! I do not have the courage to start Blaze running with just one potion left, I want Nudina out of here NOW! Get a Town Portal up but Duriel Smites her away and Nudina has to run half a lap in the room. Faster Run would have been just
perfect now. Duriel connets with a minor hit and then MISSES. Unbelievable! 5% chance of it happening. Nudina tries to teleport herself to the portal and drinks her last potion. She ends up a little past the portal. Duriel comes creeping (for once, no Charge). The portal is between them both. Nudina runs towards the portal, Duriel crawls towards Nudina. They meet at the portal. Please, please, please do not let Duriel be in the way ...
'KLOINK'
Yes!
Round two to Nudina.
Let Greiz revive Ilzan. He did a good job lately. Nudina can taste victory now. The tactics is clear: Let Ilzan fight with Duriel, heal him when needed, stack Firewall after Firewall on Duriel. This time we took the waypoint, ran to the True Tomb and to the room with the orifice. Inside Duriel's Lair, a small tactical teleport a couple of steps to the side so that Ilzan is moved away from Duriel's Charge (Mercenarys move with the Teleports, I did not think of that the first time we stepped in.). Ilzan is holding Duriel in place and Nudina opens up with Firewalls Without Mercy. Just after she added the third, it was over:
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Durga's corpse lies under Duriel's ...
Why are there no screenshots from this exciting battle? Because it would probably have been fatal for Nudina to take one!
Further into the lair, it wasn't Baal who was waiting, but a certain archangel. Nudina was not impressed, instead rather pissed off:
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"Herself? What about me?"
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Meanwhile:
(A small imp knocks on the door to an old damp crypt that has a large lava-filled hole in the middle.)
Mephisto: "Who is that?"
Imp: "It's me, Thlagotheryx. I have disturbing news"
Mephisto: "Come inside."
(The imp nervously opens the door and steps in. The three brothers look up from their meeting.)
Mephisto: "Well...?"
Imp: "Prime Evil Lords, I have news about this naked human sorceress..."
Baal: "Cool, can I have her?"
Mephisto: "Look, we're in the middle of an important meeting. We're planning...evil things. Terror, hatred, destruction, world domination, that kind of stuff..."
Imp: "...she may be a threat. She looks fragile, but has powerful magics. She's already paid visits to the Maiden of Anguish and the Lord of Pain.
Baal: "I bet they gave her a warm welcome, hehe..."
Imp: "In fact, she kicked their butts. And I have reports from the encampment environment, the cathedral and the Gholein deserts. There is not a single one of your creatures there left standing!"
Baal: "ENOUGH!"
Diablo: "KILL! KILL! KILL!"
Mephisto: "Brothers! While I do appreciate your enthusiasm, this threat must obviously be taken seriously."
Diablo: "PAH! NO CLOTHES MEANS NO RESISTANCES! IF SHE REACHES THE CHAOS SANCTUARY AND GETS PAST MY SERVANTS, I WILL PERSONALLY FRY HER SORRY NAKED *SS!!"
Baal: "I'd say we keep to our plans. I'm heading to Mount Arreat with my army. Ta and good hunting!"
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Nudina is shaken and angry, but the victory against Duriel has given her new resolve.
She will see you in the jungles of Kurast.