23 Runeword Search Thread

Sorry Wathombe I may have misworded my post a little, I didn't mean you specifically. It applied, 25 pages ago now I think, to those people that were making suggestions like Gul Dol Amn Nef as opposed to Gul Um Lo Dol Amn Nef. The first is internally inconsistent in that it takes one element of the name (Gul) as a rune in and of itself, but takes the second element (Dan) as an acronym. Whereas the second is a full acronym, internally consistant and therefore much more likely. This arose, I think, from the MSWord search for runes in the WoW history document.

I say definately add these, as well as any others you may pick up as we need all the ideas we can get.

Also is there a way you can indicate "priority" tests? Frostmourne is a sword that deals cold damage so any combo that uses a Thul should be tested first. Likewise, Thrall's weapon of choice in Warcraft is a one handed hammer and my suggestion for Starlight rests on the Nightelf connection and their usual weapon is the bow.
 
Hello,
one quick thought:
it wasnt before someone asked until we knew the trivia questions were no hints toward the new runewords

Do you think we should ask in the bnet forums if blizzard gives us some hints:
eg if it is wrong way to test some from WoW or if we should test more of the 1.07 list?

okay most probably we get tons of idiots responding, but maybe we will receive some actual hints

btw fragtil:
it was *flumhum
 
Alrighty then. I fear I may be in the wrong timezone to meet up for the cow runs sadly but I've done a bit of solo work anyways. It seems no one is testing polearms at the moment so I've started there.

Tests for this evening all in Bardiches and all gemmed:
El Eld
El Tir
El Nef
El Eth
El Ith
El Tal
Eld Tir
Eld Nef
Eld Eth
Eld Ith
Eld Tal
Tir Eld
Tir Nef
Tir Eth
Tir Tal
Nef El
Nef Eld
Eth Eld
Eth Tir
Eth Ral
Ith El
Ith Tal
Ith Ort
Tal Ral
Ral El

Happy Hunting
 
Diabolic Apom said:
Cadogan :

That's how it works, though I'm not sure your % are correct (they could actually, I really don't know for sure). Zod is the only rune in class 17 though, all the other being two per class. When a class is selected, you have some % chance it is one rune or the other (something like 40% and 60% I'd say, not sure again).

If anyone is interested, I've compiled (initially for personal use) a table of rune drop chances for the Countess and the Cows. This has been done using ATMA V, and refers to Hell difficulty, with one player in the game (for runes, you get around a 7.5% chance increase for each extra player). The format of these files is Word, but Wordpad can read it as well.
Hi everyone, I've been lurking around here for a while so I decided I'd post...

I find it funny that Word only sees 12 runes as misspellings, when I downloaded the Word docs linked in the post above, I dont think that has any real significance, but its interesting none the less, seeing that no rune name is an actual word.

I was thinking about how to go about finding the new runewords, and the more I think about it I hate to say, its an excercise in futility. If we as a group were to focus solely on a 2 socketed helm, there are 1089 possibilities, minus only a few because they are existing rune words, or just stupid, eg. el el. if you look at 3 socketted helms, you are looking at 35937 possibilities, and that doesnt even take into account that there are also weapons, shields and swords, which make the possible number in the billions. Without a hint the odds are about the same as winning the lottery.
I hate to say this but I also dont think the rune word lists are valid, because if they were, we probably would have stumbled on at least one by now, and also since Blizzard has said that the rune words are 'server side', they obviously only exist on their servers... (which by the way eliminates the possibility of attempting to put a rune in and when it fails hitting alt F4 immediately in hopes of getting the runes back because it would have to communicate with the server to validate the runeword). But, I guess it cant hurt to try the list, but I thought of another possibility.
If we could get a consesus of a 2 socket class of items to try, such as a helm, and try every possibility, we could at least eliminate that class of item pretty quickly. if we have even 20 people to work on it we could each try 50 different possibilities and be done with that item. (of course the high runes would be a major problem, as they are now) but it is a possible course of action, in case the runeword list fails.
Just my thoughts, dont beat me up too bad. :idea:
 
Sokar Rostau said:
Also I wouldn't be holding my breath for either a Claw runeword or a Palashield runeword as we already have them. The formulae tested in claws would be better tested in a sword or something. IF, and it's a BIG IF, there is a claw only runeword within this elusive 23 then testing in claws means you are searching for only, at most, 3-4 words. This takes into account one claw-only runeword (again highly doubtful as we already have Chaos) and 2-3 all weapon words. With all the possibilities that must be tested, testing claws just narrows the field and makes things harder.

We have a better chance of finding something new with a long-line trawler than we do with a single fishing rod.

I think that at this point, we are all grasping at straws. Given that, I beleive, that ANY test that we do is valid and worthy of the runes that are being used for the cause. Personally, I've never had high runes, I think I had a PUL on Ladder Season 1, which I gave to my friend because he really needed it. To me, runes really dont matter. You can call me a fool if you like, but testing for rune words has really intruiged me and I figured that I could test claws. If and when I get high runes, I MAY decide to use it to test a rune word or trade it for some equipment. More likely that not, I will use it to test though.

Forgive me if this post is incoherent, I am still waking up here at work. ;)
 
Well, it's either my points are missed or my posts ignored, not much in between.

You see, the idea is to test everything up to AMN (all low rune combinations) in two - then three - socket possibilities, eventually leading to four for armor and shields (after all it's armor that hard to find, nevermind that I just found Ormus'). With that done, if we've proven Blizzard dropped the ball to that point we then comtinue with SOLs, SHAELs, DOLs, and so on, filling the 2/3/4 letter runeword matrices until we find a few real runewords.

With that we now have an idea of Blizzards technique when deciding runewords, like if they are spelling something, or if these clues are just that or hogwash, etc. At that point we start eliminating huge areas that are far less likely to hold promise and concentrate on similar, higher-level, possibilities.

Rocket, everything you've said has been said, repeatedly. I won't repeat this only because it appears no one's listening. It's a process of logical elimination using the most viable technique, then information from that to target the final groups of difficult-to-make runewords. Simple deduction.

Where I agree specifically going after claws is a bit narrowminded he could still stumble across something, and that helps. When he gets to a certain point he'll decide to help fill out the armor runewords (more limited) and shorten our lists in those as well. The more bodies the better, especially when looking for runes, as well.
 
Morning, all.

Updated: wathombe's runeword spreadsheet

I'll have a Weekly Update up later today in the stats forum, where you can find cow rosters, download links, news, and such.

tlaloc, Fragtil, flumhum, Debikichi: Logged, posted, thanks. Welcome to the team, Debikichi!

Ax2Grind: There are plenty of acronyms in the spreadsheet (Low-level rune acronyms, Warcraft clues, and Item-type acronyms), most tagged as to which are most likely, et cetera. On East, I would watch for InsaneFarmer, gods_pawn, and Ikeren.

Sokar: I've added the complete acronym variants of both Thrall and Gul'Dan (I am including Thul as well as ThulHel for the "th" in both Thrall and Arthas, though). Likely possibilities are signified as such in the "Notes" column.

rocket: Glad you decided to post; welcome to the team. No one will be beating you up, as you're echoing theories posted earlier in the thread (don't worry, no one expects you to read all 1,500 posts). We have discarded the 1.07 list almost entirely, as we've tested all but about 15 of the words on that 130+ word list. We've got different posters working on different types of 2os items, with the most progress having been made in armor, helms, shields, swords, claws, and wands. As you say, though, testing slows down a bit above Io, and it really slows down around Lem. Pick an item type and start testing yourself if you like!
 
All gemmed.

Ort + Ith - Ancient Sword
El + Eld and El + Tir - Crystalline Globe and Dimensional Shard
Tir + Eld - Mighty Scepter
Nef + Eth - Cudgel
 
Weekly Update posted

I've posted the new weekly update, with all sorts of useful information.
---> Check it out here.



*****



Ax2Grind: Have you had a chance to check out the spreadsheet? You do realize we've tested pretty much everything south of DolDol in armor and helms, and are up to SolSol or so in shields, wands, and almost in swords, don't you? What you're stressing is exactly the reason we started the 2os grids in the first place. (I could find the posts if you're interested, but they're probably six weeks old or more.) I think it's good for people to be testing in different directions and testing different theories, as we're covering more ground that way.

In the sea of 13 billion possibilities (yes, that's the actual number, I could find those posts, too), it's all a drop in the bucket, we're just trying to make the most educated guesses we can. Finishing the 2os grid will require a bit over 17,000 tests, and we're somewhere between 500 and 1,000 after almost two months of testing. Further, we will require 546 of each rune to "finish" 2os testing, up to and including Zod. So we're all just hacking away the best we can.
 
Incidentally, a new patch for War3 just came out. Notable changes include two new heroes. Information stolen from a post on shacknews:
Goblin Alchemist and Firelord. Firelord has a DOT spell that stops a unit from casting spells (a castrated shadowstrike), summons fire elementals (if they do enough damage, the spread like fire and divide), and has a passive spell that adds damage and destroys the unit leaving no corpse.

The GA has a low mana spell that increases his attack and speed, a spell that reduces armor of several units and does DOT, and a healing spray that heals EVERYTHING (creeps, your units, their units) in a target area.

Given that I don't play War3, I don't know what that really means ;) However, with the speculation that "When Worlds Collide" title of this ladder season meaning a crossover with War3 or WoW, might be worth investigating. FLAME in a weapon for Firelord? GA (Gul Amn) in a stave for the Goblin Alchemist?

And an update on progress on WHCL: Sadly, EnglebertHmperdink, a level 70 frenzy barb, is no longer with us :( AnnCoulterIII is quickly moving up the ranks and is at the moment a clvl 44 meteorb. She can clear out normal cows in a flash, but probably will need another 5-10 levels before nm cows are as easy, and I won't be able to play much until Tuesday night. Will get started in earnest then :)
 
Hello everyone!
Finally I made my mind up and registered, so now I don´t need poor crusader and Fragtil to do the hard job and report my testings anymore :)

And here, my testings this evening, all in wands:

Eth-Sol
Ith-Sol
Ral-Sol

Well, I´m not screaming so... all gemmed

Good Night and keep up all your good work!
 
PearlJam: Congrats on the Lems (wathombe=jealous)!

Updated (again): wathombe's runeword spreadsheet

*****

Thrugg made a very interesting post in another thread (see the whole thread here). The runeword names in runes.txt, it turns out, are only informational. The actual names displayed are in a separate file altogether, one for each language supported. Thrugg was kind enough to extract any discrepancies from the other file, and I'm posting his results here:
Thrugg said:
TBL files are encrypted and need a reader. The only one I have can only display one "row" of the table at a time, which makes it difficult to produce a full list. However, there aren't many variations from the runes.txt name column. I'll see if I can list them here quickly:
Chains of Honor (Bound by Duty)
Doom (Doomsayer)
Elation (Destiny's Daughter)
Exile (Exile's Path)
Flame (Flickering Flame)
Fortune (Fortune's Favor)
Friendship (Amity)
Grief (Widowmaker)
Revenge (Dweomer)
Knowledge (Thirst for Knowledge)
Love (The Lovers)
Morning (Morning Dew)
Night (Nightfall)
Patter (Pattern)
Voice of Reason (Winter)

As you can see, except for a couple, it is mostly a shortening of the name, so your searches based on synonyms etc aren't compromised.

*****

Per below, the updated USEast cow roster:

East
InsaneFarmer (*Tal-Rasha or *cadd)
Corporeal Ghost (*LiquidFury)
Kasira (*kasira)
talas (*talascoma)
Green_Bandit (*satanistical2)
Ikeren (*Ikeren_G)
Jack Shot (*JackShotssolo)
Ax2Grind (*New2TheGame4)
Gwaihir-Valar (*Gwaihir-Valar)
Ghist (*Ghist110)
 
I might be able to do some cows with US East search group. I have quite good Javazon with lvl 40 Fury. My account is *Ghist110
 
Question

Got a question and havent had time to reserch. Was hoping some of you with that high Diablo Intel could answer it before I started looking it up. Which of the runes is used the least prior to the new words? Because if I was in charge at Blizz I would tell my people lets use some of the ones not used alot to improve their value. Like, for example, is Vex used more then Ber, and Zod? I mean if Gul is only used in one word, wouldnt it make sense to use it for one of the new ones? ( I have no clue how many runewords Gul is in. )

Oh yea, got help with that Uber D, and the random guy from Bnet that helped me had anni already. So he just helped because he liked killing Uber D. I gave him my Nature's Peace Ring, since I dont use it and figured it could help him out.

Forgot to mention I killed my own cow king, so I cant make games but if in someone elses game, I dont have to worry about killing the King and ruin their chances to make games!
 
Per InsaneFarmer's rune reference doc (download here), here is the frequency of each rune in pre-ladder-season-two runewords, sorted least frequent to most:

Zod (1)
Gul (2)
Lo (2)
Cham (2)
Eld (3)
Hel (3)
Lem (3)
Pul (3)
Jah (3)
Nef (4)
Ith (4)
Tal (4)
Thul (4)
Shael (4)
Io (4)
Ko (4)
Vex (4)
Sur (4)
Ber (4)
El (5)
Sol (5)
Fal (5)
Ral (6)
Ort (6)
Amn (6)
Dol (6)
Lum (6)
Mal (6)
Ist (6)
Ohm (6)
Um (8)
Tir (10)
Eth (10)

As you can see, the distribution is not all that wide, with the lion's share of runes (26 of 33) appearing in 3-6 words, inclusive.
--Of those runes that appear in less than 3 words, we can attribute their lack of use to rarity, with the possible exception of Gul (very perceptive, talas), so perhaps Gul would be a "high" rune on which to focus in future tests.
--Of those runes that appear in more than 6 words, we can attribute to popular mods (Um) or commonality (Tir, Eth). Perhaps we should shy away from testing Um too heavily, but I would not expect the frequency of Tir and Eth to decrease much.
--Of those common runes which do not appear in more than 6 words, perhaps we should expect increased frequency in the new words, especially those with useful mods (Eld in shields, Nef in armor or shields, Ith in anything).

There's my data and analysis. Any other comments?
 
Thx for your great job with the ss wathombe!

I noticed that the wand testings that Fragtil reported for me yesterday, were not recorded.

Here they are again:

Thul-Shael
Sol-Tal
Sol-Ral
Dol-El
Hel-Dol

Now I have to sleep, 03.00 soon... :sleep:
 
Back
Top