[2010] Random Tournament 2010! [by Vang]

Jan 3, 2007
DISCLAIMER: Please do NOT post in this thread yet. We still need to migrate all posts from the old thread on diabloii.net to this thread. If you want to help, feel free to do so :)

This tournament has already ended. It was originally started by @Vang on Apr 20, 2010. The last post was made Feb 1, 2012.
(link to original thread on diabloii.net)

Random Tournament 2010!

Welcome to Random Tournament 2010! I've been hosting these the last few years, and we have had a lot of participation and interesting bad rolls.

Previous: 2009 and 2008

This year has some changes implemented to account for 1.13 being released.


1. 1.13 For this tournament
2. Hardcore only
3. Any player setting is allowed, please no cheese for popping chest.
4. No MP
5. Single Pass
6. All quest do not have to be completed neither do all waypoints need to be activated. Your points will be affected though.
7. You are allowed to go back to a previous difficulty to complete a quest(Imbue, Socket, etc)
8. Any merc allowed. They must use your Armor, Helm, Shield, and Weapon if able(So act 3 Mercenary will use your shield type and sword type if you got swords)
9. Starter equipment may be used.
10. Replays are allowed, and no maximum tries.
11. Some one else must roll you up.
12. You do not have to use any skill you get chosen if you choose not to(for instances you get increased stamina, you can elect not to place a point into it.)
13. Before you start Nightmare or Hell, you must get a re-roll on your 5 skills(You can elect to do this beginning in Act4/5 incase you want have a non-stop session, or other reasons such as limited internet)
14.Re-roll: You are allowed to get a tournament skill, weapon, and armor choice rerolled once per character. Example: You get Sash chosen as belt, and choose reroll, it can be anything, including a sash again. Sometimes fate decides for you. Must be done at beginning of character.
14. Atma/GoMule is allowed as an extended stash only
15. FAM is allowed
16. No save and exit when your about to bite the dust.

End date: 3months with no updates.

Scoring is simplified this year.

1 point for waypoint(per act: 9,9,9,3,9)
1 point for quest(per act: 6,6,6,3,6)
Lowest Level Guardian Wins extreme bragging rights!

Tournament Specific Restrictions and Rules:

Website for Rolls:
Stat Points: Any work, no sense in limiting yourself in anyway, and upon a respec, you my replace them however.

Skill Points: You are given three skills that stick with you throughout time. These three are done on a Random 1-3 and then normal tree method so they truely are random as to what tree they show up in.

Your other 5 are randomly chosen with a 1-3 on a each tree as well. Once the split up is decided, you are given your skill set. Upon reaching NM your skills are once again rerolled and then again upon entering Hell.

****Useless skills happen: Meaning something that provides zero benefit to the character(forever skills only count on the initial roll) Examples include: Spears being used with no Javelin with Javelin skills being rolled, Skeleton Mastery with no Skeletons or Revives, etc. IF you can NOT figure out if a skill will be useless or not, please ask!)

Equipment: To make it interesting I feel it should be changed a little to help out. Armor is now classified as Heavy, Light, or Medium. This allows a more diversified body Armor type, but keeps to the theme of Random. Though it is a 3, 6, 6 split every type is available by act 2.

Weapons: I'm going to allow 3 Weapons total, from 2 different types. This helps in the case of an Amazon, and allows for more types. In the case of an Assassin or Amazon choosing their class weapon, they are allowed to. Amazon character's can choose each subtype of her skills as well if so chooses while Assassin characters can choose Two claws. This grants each of them four weapon choices due to the +1 from class specific.

RANDOM CHARACTER RULES: Unless specified to not include, an Amazon rolled gets: Bow, Javelin and possibly Spear depending on Class one. Necromancer gets a Wandx2 and other random, Sorceress gets Orbx2, Staff x2, Paladin gets Scepter(can possibly be x2 if it rolls to be the multi one) Assassin gets Claw x2.

An example would look like this:

Vang chooses Barbarian and I choose Sword x2(either one or twohanded) and Javelin.

My forever skills are chosen(Mind you I assign 1 to Combat, 2 Warcries, 3 mastery for Barbarian, you may assign 1,2,3 to whichever you prefer)

2-5, 2-2, 1-4, which equate to: Find Item, Find Potion, Stun.

Next five are: 1-5, 1-7, 2-1, 2-9, 3-1 which equate to: Sword Mastery, Double Throw, Concentrate, Howl, and Warcry. And these five will change each difficulty.

Heavy Armor
Leather Gloves
Skull Cap
Bone Shield
Leather Boots
Crystal Sword

You have the ability to reroll one of your Forever skills, Equipment, and Weapon type. Not any of the skills for each difficulty.

Roll Codes For items (For Armor, 1=Light, 2=Medium, 3=Heavy)
Armors- Item #Range 

Helm #1-9    Armor #1-3        Shields #1-8        Gloves #1-5        Boots #1-5        Belt #1-5

Cap-1        Quilted Armor-L        Buckler-1        Leather Gloves-1    Boots-1            Sash-1
Skull Cap-2    Leather Armor-L        Small Shield-2        Heavy Gloves-2        Heavy Boots-2        Light Belt-2
Helm-3            Hard Leather Armor-L    Large Shield-3        Chain Gloves-3        Chain Boots-3        Belt-3
Full Helm-4    Studded Leather-L    Kite Shield-4        Light Gauntlets-4    Light Plate Boots-4    Heavy Belt-4
Great Helm-5    Ring Mail-M        Spiked Shield-5        Gauntlets-5        Greaves-5        Plated belt-5
Mask-6        Scale Mail-H        Tower Shield-6
Crown-7        Breast Plate-L        Bone Shield-7
Bone Helm-8    Chain Mail-M        Gothic Shield-8
Cirlet-9    Splint Mail-M
        Light Plate-L
        Field Plate-M
        Plate Mail-H
        Gothic Plate-M
        Full Plate Mai-H
        Ancient Armor-M

Class Specific- Item #Range

Paladin Shields #1-5    Barbarian Helms #1-5    Druid Pelts #1-5    Necromancer Shrunken Head #1-5        Amazon Weapons #1-2/1-2/1*    Sorceress Orbs #1-5    Assassin Katars #1-7

Targe-1            Jawbone cap-1        Wolf Head-1        Preserved Head-1            Stag Bow-1            Eagle Orb-1        Katar-1
Rondache-2        Fanged Helm-2        Hawk Helm-2        Zombie Head-2                Reflex Bow-2            Sacred Globe-2        Wrist Blade-2
Heraldic shield-3    Horned Helm-3        Antlers-3        Unraveller Head-3            Maiden Spear-1            Smoked Sphere-3        Hatchet Hands-3
Aerin Shield-4        Assault Helmet-4    Falcon Mask-4        Gragoyle Head-4                Maiden Pike-2            Clasped Orb-4        Cestus-4
Crown Shield-5        Avenger Guard-5        Spirit Mask-5        Demon Head-5                Maiden Javelin-1 or 3*        Jared's Stone-5        Claws-5
                                                                                    Blade Talons-6
                                                                                    Scissors Katar-7

Weapons- Item #Range

Swords #1-14        Axes #1-10        Bows #1-8        Maces #1-8        Polearms #1-6        Spears #1-5        Javelin #1-5                                                
Sword Sword-1        Hand Axe-1        Short Bow-1        Club-1            Bardiche-1        Spear-1            Javelin-1
Scimitar-2        Axe-2            Hunters Bow-2        Spiked Club-2        Voulge-2        Trident-2        Pilun-2
Sabre-3            Double Axe-3        Long Bow-3        Mace-3            Scythe-3        Brandistock-3        Short Spear-3
Falchion-4        Military Pick-4        Composite Bow-4        Morning Star-4        Poleaxe-4        Spectum-4        Glaive-4
Crystal Sword-5        War Axe-5        Short Battle Bow-5    Flail-5            Halberd-5        Pike-5            Throwing Spear-5
Broad Sword-6        Large Axe-6        Long Battle Bow-6    War Hammer-6        War Scythe-6
Long Sword-7        Broad Axe-7        Short War Bow-7        Maul-7
War Sword-8        Battle Axe-8        Long War Bow-8        Great Maul-8
Two-handed Sword-9    Great Axe-9
Claymore-10        Giant Axe-10
Giant Sword-11
Bastard Sword-12
Great Sword-14

Weapons Contined Item #Range

Staff #1-5        Daggers #1-4        Wands #1-4    Crossbows #1-4        Throwing #1-4        Scepters #1-3

Short Staff-1        Dagger-1        Wand-1        Light Crossbow-1    Throwing Knife-1    Scepter-1
Long Staff-2        Dirk-2            Yew Wand-2    Crossbow-2        Balanced Knife-2    Grand Scepter-2
Gnarled Staff-3        Kris-3            Bone Wand-3    Heavy Crossbow-3    Throwing Axe-3        War Scepter-3
Battle Staff-4        Blade-4            Grim Wand-4    Repeating Xbow-4    Balanced Axe-4
War Staff-5
Estimated market value