SincereX131
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whomhead said:Someone socket a 15% Superior Ethereal Sacred Armor and see what sort of crazy defense you get that way.
I don't think the socket recipe works on Sup items, though I may be wrong
whomhead said:Someone socket a 15% Superior Ethereal Sacred Armor and see what sort of crazy defense you get that way.
I have to ask... Would the SOJ socket recipe for a rare get hit by this bug? It might actually make one stop to think about actually using that recipe for the right ethereal rare item.Thrugg said:Well, I should have been clearer - the bug only occurs when you use the cube socketing recipes, which only work on plain non-magical items. As a result, its usefulness is not quite so widespread - Prudence and Exile are runewords that can be put in eth armour, or you could make a merc armour. But otherwise your bugged super high def armour will eventually break. Though some people may be prepared to accept that.
Tarr said:Also, keep your eyes open for the amazing vanishing hireling. This happened to me a few times tonight, where the hireling seems to disappear, but he's actually still there and fighting. In fact, it seemed a couple of times while he was invis to me and fighting, that his ctc decrep was covering a much larger radius than normal, but it's hard to tell for sure when you can't see him. There seems to be no other side effects, he doesn't die, and he re-appears normally after you move on (as he does when you get hugely separated.) The monsters seem to still be able to see him just fine as well. I'd assume this is a 1.11 bug because I've never seen it before.
Okay, I tried this one out and the answer is no. So, no change here from 1.10.Cattleya said:9) Do items keep there etherealness after crafting?
I just tested this. Weapons aren't affected by the bug.Liliel said:If this is correct... would weapons not also fit this logic? ?
This grants all the runewords? Nice. I know its a ***** to test, but what else will this change, if anything? I presume not much. Particularly, given whats already been said about the FE bug, I presume that you won't get the perks of faster Merc leveling and the new merc levels on hire, or the (Cattleya's favourite) borking of Fangskin's drop.theds said:You can put the 1.11 patch_d2.mpq file in place of the 1.10 file. This will give you ALL the runewords, and you do not have a problem with your Valk disappearing after a couple seconds. (Didn't test TP tho.) However, you still cannot put Peace on your Merc/Iron Golem without it crashing when the Valk spawns.
Why do the runewords work? Because the 1.10 exe doesn't recognize the new SERVER flag and ignores it.
Tarr said:FYI: Ba'al is still leechable, though it seems slightly reduced from before. I might be wrong on that and I wouldn't be able to tell more accurately unless I ran him with my pally. Diablo however, decidedly un-leechable.
tmorrow said:What do you mean by Baal is leechable and Diablo isn't? Do you mean a melee character with life leech doesn't get enough life leeched back? If so, doesn't it depend on how much leech you have?
Thirty-Thirty said:This grants all the runewords? Nice. I know its a ***** to test, but what else will this change, if anything? I presume not much. Particularly, given whats already been said about the FE bug, I presume that you won't get the perks of faster Merc leveling and the new merc levels on hire, or the (Cattleya's favourite) borking of Fangskin's drop.
And there won't be any 4k defense Stone armours...
Thirty-Thirty said:This grants all the runewords? Nice. I know its a ***** to test, but what else will this change, if anything? I presume not much. Particularly, given whats already been said about the FE bug, I presume that you won't get the perks of faster Merc leveling and the new merc levels on hire, or the (Cattleya's favourite) borking of Fangskin's drop.
And there won't be any 4k defense Stone armours...
RevenantThePaladin said:on the topic of items getting double eth bonus:
Maybe someone could try the unsocketing recipe? Just in case. It's "useitem,uns" without anything more, .