1.11 Release Notes

Just another note for the changes. Along with fangskin, Baal's mininon drops have appear to be nerfed, possibly 1 potion and 1 item, as best I remember, I usually got a potion and gold. I suspect this is due to the huge mess that often accumulates in the throne room, though I don't see how just making the mininons drop less could ever be called a good thing.

Also, shift has always been used to feed mercs potions. Mercs don't ever need mana potions so there's no loss there, if some have gotten used to taking advantage of drinking mana themselves while holding shift, I can certainly see how that could be frustrating but it is working just fine the way its supposed to. I was question yesterday and tossing red and purple potions to my merc with no problem and also drinking all three types myself without problem.

also got a Hel off hellforge, not patch related (I hope) but I got to rant about it somewhere :rant:
 
I read in another forum that charges may got bugged. For example, ravens from HoTo seem to disappear very fast, as well as other summons from charges.

This perhaps suggests that charges don't receive synergies/+skills anymore, as a side effect from not giving synergies...

Could anybody confirm this?

And if it is true, is there a similar problem on ctc effects?
 
As far as drop rates go, there has been no change to any of the key numbers in the text files at all. There has been no obvious change to any of the calculation code either (they'd be very unlikely to have changed that as it is very solid and sensible now).

So, the only real changes to drops in SP are that Hell Countess, Summoner and Nihlathak are each marginally less likely to drop something useful because of the chance they will drop a key.

Also, Hell Fangskin's TC has been borked so he no longer drops anything.

The reports of Baal's minions not dropping is very strange. There is no change to the relevant files (superuniques.txt, treasureclassex.txt) that should be affecting them. I will pose the question in a place where people are looking deeper into the code and see if they can see anything. In the meantime I will respectfully suggest people might be imagining it ;)

On the mercs, if you look at the merc hire list with a very high level char, you definitely see that their stats (life, Def) are far lower than they would be if you levelled one up yourself (far less, like under half). There is discussion on this elsewhere, I will report back here with a summary.
 
Perhaps I'm forgetting what they dropped before but I got Bartuc to follow me right out into the middle of the throne of destruction and killed him with no obstacles or other items around and got two potions (healing and super healing) and a pile of gold.

I know they used to drop four potions and I though they dropped at least a magical item with it. I've done multiple baal runs now, and I know others have too, and something is reducing their drops.
 
Baal's minions only get Champion drops, not Superunique ones.
They should only drop 2 potions and one "item" which will be distributed 60% gold, 37% equipment, 3% good (runes/jewels/charms etc).
This is unchanged form 1.10.

Don't worry about what I said about mercs in my last post - they do indeed display in the hire screen as having severely nerfed life and def, but once you hire them they have exactly the same life as you would expect for a merc of that level.

This looks like another half-assed change, because normal diff mercs are still priced on the old normal diff scale while Hell diff mercs are on the much more expensive Hell diff scale - however the normal one is in all cases strictly better than the Hell one just like before. So, ah, don't anyone go hiring a merc in Hell ever again :) (and the only reason to ever hire one in NM is to get an Act 2 aura)
 
well, as I said, I forgot what they dropped before (you would think I would remember after a few thousand minion kills). I think I made a mistake by testing on p1 and slowly dragging the boss out into the open rather than just blasting the whole group on p8 like I usually do.

In fact, thanks even more, you answered a question I had been wondering about for a long time. Using ATMA's drop calc it was clear that the minions didn't drop near as well as a normal lvl 85 unique and now at last I understand why.
 
Thrugg said:
Don't worry about what I said about mercs in my last post - they do indeed display in the hire screen as having severely nerfed life and def, but once you hire them they have exactly the same life as you would expect for a merc of that level.

This looks like another half-assed change, because normal diff mercs are still priced on the old normal diff scale while Hell diff mercs are on the much more expensive Hell diff scale - however the normal one is in all cases strictly better than the Hell one just like before. So, ah, don't anyone go hiring a merc in Hell ever again :) (and the only reason to ever hire one in NM is to get an Act 2 aura)

Thanks for the heads up :) If the other discussion you were refering to is also on a forum, I'd be very interested in reading it.
 
GlennDanzig220 said:
I wasn't around the SPF when 1.10 came out. Were there similar reactions when SP didn't get Uber Diablo or the Annihilus?

I don't think it really bothered alot of people, because basically, with 1.10, SPers had pretty much everything that the B.Net players had, exept for the overpowered runewords and Uber Diablo, wich gave an overpowered charm. What angers me with this patch is the fact that they included all 3 keys in SP, eventho we simply can't use them. If they would have just forgot about the SP community, it wouldn't have been so bad...But no, they just rubbed it in our face by showing us that they are not only careless about SP, but that they want us to switch to B.Net as well, wich is disrespectful, in my opinion.
 
Thrugg said:
Don't worry about what I said about mercs in my last post - they do indeed display in the hire screen as having severely nerfed life and def, but once you hire them they have exactly the same life as you would expect for a merc of that level.

This looks like another half-assed change, because normal diff mercs are still priced on the old normal diff scale while Hell diff mercs are on the much more expensive Hell diff scale - however the normal one is in all cases strictly better than the Hell one just like before. So, ah, don't anyone go hiring a merc in Hell ever again :) (and the only reason to ever hire one in NM is to get an Act 2 aura)
So this means I can re-hire all my mercs, just as I see fit, even just to make sure that none of them have the lower stats from being hired in hell? Sweet, but with sort of a bitter touch to it, since I've spent sooo much time leveling mercs already...

Then, about SP and the 1.10 world event, few cared, because selling stones in the thousands wasn't possible in 1.10 SP. Besides, the clone wasn't that much to see anyway. Now, we got Lilith, Uber Izzy and Duriel (Wonder why they didn't come up with some other name for Izzy and Duriel... hasty work?) and the challenge of three mlvl 110 act bosses with added (very very nasty) abilities that we WOULD be able to spawn on our own, if blizz just had not been in the mood to mock every expirienced single player out there by making the keys not work.

Screw the (overpowered) charm, I want to fight these bosses. I heard meph is LE with slvl 17 or greater conviction, and that they are immune and even absorb to several types of damage each.
 
Holyknight said:
If they would have just forgot about the SP community, it wouldn't have been so bad...But no, they just rubbed it in our face ...

Hmm, are you sure of that? I think there is a great chance nobody thought about SP at all. Look at the fixes they did... they fixed a lot of stuff witch crashes on the realms. We got the FE fix, but not the gloam fix and a few more that are changed on the realms. Most DLLs aren't touched, especially not the one that contains the gloam bug. The patch contains only those things that they needed to touch on the client side to fix their realms bugs, and we are lucky that the FE bugfix is in one of those parts that hd to be touched for something else, too. That flag about the server side in the runes.txt ... we don't know how long that exists on the realms already.

Don't assume they gave us a kick in the a*** deliberately. In fact some new bugs especially with the runewords ctc and not changing the version numbers in the objects and savefiles suggest to me that someone without in depth knowledge put together that patch.

Deliberately kicking SP makes no sense at all, and there are other possible explanations for the (non-)content of the patch.
 
Okay, I think I added in all of the new stuff. Eventually I will clean things up a bit, but for now things are still moving too fast to bother. :D

[highlight]1.11 Things that have been observed[/highlight]
-FE Bug is fixed
-SP gets the 4 B.net runewords (Duress, ect. )
-SP gets the 7 new armor runewords (Peace, ect.)
-SP does NOT get the 23 ladder-only runewords added in the 2nd ladder season (Spirit, Insight, ect.)
-You can no longer drink a mana potion from a hotkey while holding the shift key. Your merc says "I can't use that" and nothing happens.
-The ctc Valk crashes the game if worn by a merc or used for a clay golem.
-The ctc Valk works for players, but she poofs when you go to town.
-The keys (Terror, Destruction, Hate) spawn in SP, but cannot be used to open the portal. They will crash the current version of ATMA if you open a character that a key on it.
-The current version of ATMA seems compatible otherwise.
-Mercenaries gain experience at a much better rate.
-Hired mercenaries are 1-5 levels below the character level. A high level character can hire a high level merc in normal.
-Hiring mercs at a high level: The hire screen shows dramatically lower stats than would be normal. However, once hired, their stats are what they should be for a merc of the given level hired in the given difficulty.
-Gloams are as buggy as ever.
-Upgraded ethereal armors no longer lose their ethereal bonus.
- Nosferatu's Coil used to have 10% ll, now it has only 5-7%
-Reports of Baal's minions drops getting nerfed. (It looks like this is okay. They always dropped crap. :) In more technical terms they drop like champions, not bosses or minions. This is unchanged from 1.10.)
-Fangskin's Hell drop has been borked*. (He no longer drops anything.)

[highlight]1.11 Questions to be answered.[/highlight]
1) the Fend bug,
2) the Charge bug,
3) the Leap bug,
4) any changes to the 1.10 drop rates, and
5) the Andy quest drop bug
6) the Inferno/ArcticBlast bug
7) Peace ctc Valk: Does this get synergy bonuses?
8) Anya bug
9) Are charged items (and ctc) getting synergy bonuses from hard skill points?
10) There are reports of minions from charges seeming weakier. Is this an issue with synergies, or possibly something else?
11) Do items keep there etherealness after crafting?
12) It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem?

*I like the word "borked." Borked, borked, borked...
 
Cattleya said:
-The ctc Valk crashes the game if worn by a merc or used for a clay golem.

Well, IMO the game really should crash if you use the ctc Valk for a clay golem :P

On a side note, if you change that to Iron Golem, we're all set ;)
 
Cattleya said:
[highlight]1.11 Questions to be answered.[/highlight]
1) the Fend bug,
2) the Charge bug,
3) the Leap bug,
4) any changes to the 1.10 drop rates, and
5) the Andy quest drop bug
6) the Inferno/ArcticBlast bug
7) Peace ctc Valk: Does this get synergy bonuses?
8) Anya bug
9) Are charged items (and ctc) getting synergy bonuses from hard skill points?
10) There are reports of minions from charges seeming weakier. Is this an issue with synergies, or possibly something else?
11) Do items keep there etherealness after crafting?
12) It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem?

What about the fury bug ?
 
Anybody done Nihlathak? People who got keys? Poison vipers still nearly instakill anything that moves and always instakill mercs?
 
Cattleya said:
[highlight]1.11 Questions to be answered.[/highlight]
1) the Fend bug,
2) the Charge bug,
3) the Leap bug,
4) any changes to the 1.10 drop rates, and
5) the Andy quest drop bug
6) the Inferno/ArcticBlast bug
7) Peace ctc Valk: Does this get synergy bonuses?
8) Anya bug
9) Are charged items (and ctc) getting synergy bonuses from hard skill points?
10) There are reports of minions from charges seeming weakier. Is this an issue with synergies, or possibly something else?
11) Do items keep there etherealness after crafting?
12) It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem?

4) definitely not, apart from the very minor change caused to the three key droppers by adding the chance to drop keys.

7) & 9) Any skill you use from whatever source is supposed to receive synergies from all your hard points invested. No reason they would have changed this. But, I guess it is worth confirming they didn't change it by accident.
 
Cattleya said:
-Reports of Baal's minions drops getting nerfed. (It looks like this is okay. They always dropped crap. :) In more technical terms they drop like champions, not bosses or minions. This is unchanged from 1.10.)
haha i like that... nerfing drops of monsters that always had 1 in 300,000 chance to drop anything vaguely useful...

what are the chances of uniques now? 1 in a squillion? :lol:
 
Cormallon said:
I read in another forum that charges may got bugged. For example, ravens from HoTo seem to disappear very fast, as well as other summons from charges.

This perhaps suggests that charges don't receive synergies/+skills anymore, as a side effect from not giving synergies...

Could anybody confirm this?

And if it is true, is there a similar problem on ctc effects?

Actually, I think they did something to nerf ctc and charges for any summons. The ctc Valk is crap. She only lasts a few seconds, can't even take a town portal. I'd have to test this out some but I bet they screwed with the summons to make them less powerfull (if they are not a "native" skill).
 
IIRC Diablo in Hell was leechable in 1.10. This doesn't seem to be the case anymore. Not sure about Baal yet.
 
KrAzY3 said:
Actually, I think they did something to nerf ctc and charges for any summons. The ctc Valk is crap. She only lasts a few seconds, can't even take a town portal. I'd have to test this out some but I bet they screwed with the summons to make them less powerfull (if they are not a "native" skill).


What's "ctc" and does this nerf affect summons by Necromancers, Druids, etc?


Sounds like it could be bad, but I don't really understand the abbreviations and forum slang to really know what exactly is nerfed. Can anyone help me out in detail?
Thanks.
Jude
 
Jude said:
What's "ctc" and does this nerf affect summons by Necromancers, Druids, etc?


Sounds like it could be bad, but I don't really understand the abbreviations and forum slang to really know what exactly is nerfed. Can anyone help me out in detail?
Thanks.
Jude
CtC = Chance to Cast
 
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