1.10 MF IK Barb Guide REAL FINAL, no posts please
OK, this is the final version of my IK Barb guide. Please don't post anything here, there is another thread in which you can give me feedback. thank you.
http://forums.rpgforums.net/showthread.php?t=249384
1.10 Magic Find Immortal King Barbarian Guide v3.0
Well, I visited the 1.10 MF thread, and I saw no info about a MF Barbarian, the class which was one of the best at the job in 1.09. As my main MFer is a barbarian, I thought I could share my success with you people and write up a small MF Barbarian guide. I welcome any critiques and comments, so by all means say what's on your mind so I can improve it OK, here goes...
DISCLAIMER: I should probably start by saying this is realy not a cheap build, and if you don't already have another MF character, you should probably NOT start with this build. But, if you already have another average-to-decent MFer who found some items needed for the build, then you would be wise to create an IK MF Barbarian.
Version History
2.0 - Added and fixed alot of info. Added a section about Baal runs, and generaly wrote the stuff that was missing in the first version.
3.0 - upon request, leveling strategy is here. Also added is the Pit running strategy as well as a fix to the MF Table section.
Abbrevations
BBN – Barbarian
Str, Dex, Vit, Ene - The four stats, Strength, Dexterity, Vitality and Energy
HP - Hit Points, Life
BO - Battle Orders
BC - Battle Command
WW – Whirlwind
MM - Mace Mastery
MF - Magic Find
GF - Gold Find
1h - 1 handed
2h - 2 handed
lvl - level, Clvl, Mlvl, Ilvl, Slvl - Character, Monster, Item, Skill
p - players, like in p1 or p8
AR - Attack Rating
FHR - Faster Hit Recovery
PDR - Physical Damage Reduction
CB - Crushing Blow
IAS - Increased Attack Speed
PI - Physical Immune
FE, LE, CE - Fire/Lightning/Cold Enchanted bosses
IK - Immortal King, barbarian set
A - act, so A1, A2, A3, A4 and A5
N, NM, H - difficulties, Normal, Nightmare and Hell
WSK - Worldstone Keep
OK - Oblivion Knight
IM - Iron Maiden
OK, lets start with some basic stuff then. Why a Barbarian you ask? Well, as you know, BBN is probably the most durable class in the whole game. He gets loads and loads of HP, has no problem maxxing out resists with the help of Natural Resistance and can achieve massive defense. Along with that, he is the only class which can dual wield ALL 1h weapons. So you could keep two weapons with MF on switch, using your normal weapon to weaken the monster, so you can kill it easily with your two MF weapons. More on that later.
From my own experience, this build is VERY good at running Hell Mephisto, and the A5 super uniques (Pindleskin, Eldtritch and Thresh Socket). These runs combined can drop more or less every item in the game. He is also pretty good at running Baal, the most profitable run in the game. From the other popular runs, there is the Pit and other high level areas. As a Pit runner, he performs decently and in good time so you can pretty much use this character as an all-around runner.
As the name implies, this BBN build is going to use the full Immortal King's set. The reason why this build is very expensive is solely because of the one item in that set, and that is the Immortal King's Soul Cage set Sacred Armor. The other pieces aren't hard to get, and you can usualy pick several items in the giveaways here at the SPF. The trick is getting that IK armor.
OK, here is what you can roughly expect from this character at about level 80+, when the build is considered done.
4.5k - 5k max WW damage
6-8k attack rating
10k-15k defense
10% dual leech
3.5k+ life
75% resist all
300-400% MF
So looking at those stats, one could think that this character is literaly indestructuble, even in MF gear. And one would be correct, my BBN hasn't died a single time on an MF run, even with no blocking.
Lets just take a short look at the MF % table, so we can find the optimal MF %. Note that the table starts of at 200% MF, that is because 100% is considered a base MF % value without any +% Mf items on.
MF table
MF Magical Rare Set Unique
200% 200% 185% 183% 171%
300% 300% 250% 242% 211%
400% 400% 300% 287% 236%
500% 500% 340% 320% 253%
600% 600% 372% 350% 266%
700% 700% 400% 372% 276%
800% 800% 423% 392% 284%
900% 900% 443% 407% 290%
1000% 1000% 460% 421% 295%
MF percentages calculated with the help of ATMA 5.04d Drop Calculator
From this table you can see that having a realy high MF % doesn't realy make much a difference. So it is much better to have lower MF while being able to do the run very fast. About 400-500% MF is probably the best number, as at about that time diminishing returns realy kick in.
Thanks to Thrugg for pointing my mistake in the MF table.
OK, lets now start with the heart of this build.
STATS
First lets talk a little about statistics. As already stated, BBN is probably the most durable class in D2. One of the main reasons of that is the BBN's Vitality. BBNs get big 4 HP points per 1 point of Vitality. This alone makes this stat very desirable, even more so to a MF BBN, so it is going to be our primary statistic. Second in importance is Strength of course. We need Str so we can equip all those IK set items, all of which are rather heavy in their Str requirment. The other two stats, Dex and Ene, are totaly irrelevant for this build. We don't need Dex since big 2h mauls don't have a Dex requirment. We don't need Ene because... well, we get only 1 mana per 1 point of Ene, and 4 HP per 1 point of Vit, so you do the math. Mana can be easily added with few charms or an item.
OK, with that said, we will probably want:
Strength - 187 - requirment for the IK armor is 232 Str. IK gloves and belt combined give +45 Str, which equals to 232. I STRONGLY suggest having a base of 187, so you don't have to carry Str charms, or sacrifice jewelry for Str.
Dexterity - 20 - never add a single point to Dex. Mauls have no Dex requirment, and Dex is not a very good option for boosting your AR, charms and items can do it much much better.
Vitality - everything else - you should have 300+ Vit, which alone will grant you 1.2k life. That coupled with a few +life items and BO...
Energy - 10 - again, leave at base, points here are generaly wasted since you can get much more mana from items.
OK, this is the final version of my IK Barb guide. Please don't post anything here, there is another thread in which you can give me feedback. thank you.
http://forums.rpgforums.net/showthread.php?t=249384
1.10 Magic Find Immortal King Barbarian Guide v3.0
Well, I visited the 1.10 MF thread, and I saw no info about a MF Barbarian, the class which was one of the best at the job in 1.09. As my main MFer is a barbarian, I thought I could share my success with you people and write up a small MF Barbarian guide. I welcome any critiques and comments, so by all means say what's on your mind so I can improve it OK, here goes...
DISCLAIMER: I should probably start by saying this is realy not a cheap build, and if you don't already have another MF character, you should probably NOT start with this build. But, if you already have another average-to-decent MFer who found some items needed for the build, then you would be wise to create an IK MF Barbarian.
Version History
2.0 - Added and fixed alot of info. Added a section about Baal runs, and generaly wrote the stuff that was missing in the first version.
3.0 - upon request, leveling strategy is here. Also added is the Pit running strategy as well as a fix to the MF Table section.
Abbrevations
BBN – Barbarian
Str, Dex, Vit, Ene - The four stats, Strength, Dexterity, Vitality and Energy
HP - Hit Points, Life
BO - Battle Orders
BC - Battle Command
WW – Whirlwind
MM - Mace Mastery
MF - Magic Find
GF - Gold Find
1h - 1 handed
2h - 2 handed
lvl - level, Clvl, Mlvl, Ilvl, Slvl - Character, Monster, Item, Skill
p - players, like in p1 or p8
AR - Attack Rating
FHR - Faster Hit Recovery
PDR - Physical Damage Reduction
CB - Crushing Blow
IAS - Increased Attack Speed
PI - Physical Immune
FE, LE, CE - Fire/Lightning/Cold Enchanted bosses
IK - Immortal King, barbarian set
A - act, so A1, A2, A3, A4 and A5
N, NM, H - difficulties, Normal, Nightmare and Hell
WSK - Worldstone Keep
OK - Oblivion Knight
IM - Iron Maiden
OK, lets start with some basic stuff then. Why a Barbarian you ask? Well, as you know, BBN is probably the most durable class in the whole game. He gets loads and loads of HP, has no problem maxxing out resists with the help of Natural Resistance and can achieve massive defense. Along with that, he is the only class which can dual wield ALL 1h weapons. So you could keep two weapons with MF on switch, using your normal weapon to weaken the monster, so you can kill it easily with your two MF weapons. More on that later.
From my own experience, this build is VERY good at running Hell Mephisto, and the A5 super uniques (Pindleskin, Eldtritch and Thresh Socket). These runs combined can drop more or less every item in the game. He is also pretty good at running Baal, the most profitable run in the game. From the other popular runs, there is the Pit and other high level areas. As a Pit runner, he performs decently and in good time so you can pretty much use this character as an all-around runner.
As the name implies, this BBN build is going to use the full Immortal King's set. The reason why this build is very expensive is solely because of the one item in that set, and that is the Immortal King's Soul Cage set Sacred Armor. The other pieces aren't hard to get, and you can usualy pick several items in the giveaways here at the SPF. The trick is getting that IK armor.
OK, here is what you can roughly expect from this character at about level 80+, when the build is considered done.
4.5k - 5k max WW damage
6-8k attack rating
10k-15k defense
10% dual leech
3.5k+ life
75% resist all
300-400% MF
So looking at those stats, one could think that this character is literaly indestructuble, even in MF gear. And one would be correct, my BBN hasn't died a single time on an MF run, even with no blocking.
Lets just take a short look at the MF % table, so we can find the optimal MF %. Note that the table starts of at 200% MF, that is because 100% is considered a base MF % value without any +% Mf items on.
MF table
MF Magical Rare Set Unique
200% 200% 185% 183% 171%
300% 300% 250% 242% 211%
400% 400% 300% 287% 236%
500% 500% 340% 320% 253%
600% 600% 372% 350% 266%
700% 700% 400% 372% 276%
800% 800% 423% 392% 284%
900% 900% 443% 407% 290%
1000% 1000% 460% 421% 295%
MF percentages calculated with the help of ATMA 5.04d Drop Calculator
From this table you can see that having a realy high MF % doesn't realy make much a difference. So it is much better to have lower MF while being able to do the run very fast. About 400-500% MF is probably the best number, as at about that time diminishing returns realy kick in.
Thanks to Thrugg for pointing my mistake in the MF table.
OK, lets now start with the heart of this build.
STATS
First lets talk a little about statistics. As already stated, BBN is probably the most durable class in D2. One of the main reasons of that is the BBN's Vitality. BBNs get big 4 HP points per 1 point of Vitality. This alone makes this stat very desirable, even more so to a MF BBN, so it is going to be our primary statistic. Second in importance is Strength of course. We need Str so we can equip all those IK set items, all of which are rather heavy in their Str requirment. The other two stats, Dex and Ene, are totaly irrelevant for this build. We don't need Dex since big 2h mauls don't have a Dex requirment. We don't need Ene because... well, we get only 1 mana per 1 point of Ene, and 4 HP per 1 point of Vit, so you do the math. Mana can be easily added with few charms or an item.
OK, with that said, we will probably want:
Strength - 187 - requirment for the IK armor is 232 Str. IK gloves and belt combined give +45 Str, which equals to 232. I STRONGLY suggest having a base of 187, so you don't have to carry Str charms, or sacrifice jewelry for Str.
Dexterity - 20 - never add a single point to Dex. Mauls have no Dex requirment, and Dex is not a very good option for boosting your AR, charms and items can do it much much better.
Vitality - everything else - you should have 300+ Vit, which alone will grant you 1.2k life. That coupled with a few +life items and BO...
Energy - 10 - again, leave at base, points here are generaly wasted since you can get much more mana from items.